Nerf the Anaconda

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Yeah, it's a bit OP, but it isn't breaking the game or anything. Leave the Annie alone.

I don't agree that it's a problem for the Cutter/Corvette. I have all three and the only thing my Annie is good for is getting me to Colonia if I decide to go, and toting weapons and Corvette modules out to engineers. Without the range advantage, my Annie would be useless to me.
 
Great jump range has always been one of the Annie main identity, nerfing that would completely kill the ship as we know it today...

I haven't used one since many years now, but I love the ship as it is and wouldn't approve it to be nerfed...

Please, stop asking FD to nerf things that has been working well since almost the beginning... it is not funny...

Think the jump range is too much? Then get one and enjoy it...
 
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Thanks for the laugh. Felt good.

The only thing the Anaconda beats the other two in is Jump range

All three are perfectly capable of trading, PvE when built properly.

My trade Cutter out jumps my Anaconda. Sorry.

Not buying it.

thanks for laugh too. Go and read all explanation in this topic, you have planty there.

Even Sandro said its overpowered LOL, and you, some random folk talk about how ships are balance. Funny.

I wonder why you defending broken ship? You really must love her.
 
Great jump range has always been one of the Annie main identity, nerfing that would completely kill the ship as we know it today...

I haven't used one since many years now, but I love the ship as it is and wouldn't approve it to be nerfed...

Please, stop asking FD to nerf things that has been working well since almost the beginning... it is not funny...

Think the jump range is too much? Then get one and enjoy it...

Sigh. I am NOT asking for it to be nerfed. Read the OP again, ALL of it. Plus I have 2 on 2 seperate accounts :p
 
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I do agree that the Anaconda is an overpowered ship. More importantly Frontier agrees as they’ve stated publicly that it is overpowered and was a mistake. The problem is that magical hull mass, it stands out among the Elite fleet as a huge outlier because of it.

That said though, this is probably why the Anaconda is the most popular and most flown ship in the game too. For this reason I doubt Frontier would ever nerf it by increasing the hull mass to be more in line with every other ship in the game. The backlash would be immense.

Rather than nerf the Anaconda, I’d prefer to see an overall hull mass adjustment downward across the Elite fleet to improve the other ships.

Let’s take exploration for example. The top three ships with regards to jump range in the game are the Anaconda, the DBX, and the Asp X. In exploration trim carrying same gear when fully engineered in 3.0, these three ships ranges are about 65, 61.8, and 58.7, respectively (I built them all up in the beta to see). Their empty hull masses are 400, 280, and 260, also respectively. Now I’ve done the math and if you drop the Asp X mass by 30T (to 250) and also drop the DBX mass by 15T (to 245) then suddenly all three ships jump very competitively. The Anaconda would still be at 65, but the DBX goes to about 65.1 while the Asp X rises up to 64.8. Now explorers would no longer be forced to fly the Anaconda if they want high jump range, instead there would be three very competitive choices of ships, and all it took was a small hull mass decrease for the Asp X and DBX.

Likewise, other ships could be adjusted down in hull mass to bring them more in line with the Anaconda. For example the Beluga Liner is far too heavy for what it is and should truly have a hull mass much closer to what the Anaconda now has. Make small hull mass decreases across the entire fleet, and now instead of nerfing the Anaconda you’ve elevated the rest of the ships to exist in the same league as it does.

That’s how I think it should be handled. Buff slightly rather than nerf.
 
Sigh. I am NOT asking for it to be nerfed. Read the OP again, ALL of it. Plus I have 2 on 2 seperate accounts :p

I read your post, you are asking for it to be nerfed. Saying that you are just discussing it with the community instead of asking FD to do something is a distinction without a difference. Community feedback is often the reason things get nerfed.

Also, the title of your thread is "Nerf the Anaconda." I'm not sure why you expect people to believe that you aren't asking for exactly that.
 
I read your post, you are asking for it to be nerfed. Saying that you are just discussing it with the community instead of asking FD to do something is a distinction without a difference. Community feedback is often the reason things get nerfed.

Also, the title of your thread is "Nerf the Anaconda." I'm not sure why you expect people to believe that you aren't asking for exactly that.

+1

+Rep.
 
I read your post, you are asking for it to be nerfed. Saying that you are just discussing it with the community instead of asking FD to do something is a distinction without a difference. Community feedback is often the reason things get nerfed.

Also, the title of your thread is "Nerf the Anaconda." I'm not sure why you expect people to believe that you aren't asking for exactly that.

No again. I'll move on, you've got your rep

If you cared to read responses and how the thread has been about opinions from both sides, I'd have given you a more reasonable response. As you haven't then I won't waste my time or yours quoting everything I have said.
 
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No again. I'll move on, you've got your rep

If you cared to read responses and how the thread has been about opinions from both sides, I'd have given you a more reasonable response. Has you haven't then I won't waste my time or yours quoting everything I have said.

So you moved on, and then came back to edit your post.

You seem to be saying that you can't be suggesting a nerf because others are allowed to disagree and give their own opinions. That's a pretty novel argument.

There is nothing wrong with asking for the Annie to be nerfed. I don't know why you want to insist that that isn't what this thread is about.
 
I'm an anaconda lover, and I'd still love it even if it was nerfed.

To me, the anaconda's strength is not in its jump range (on this matter you can't say "it has a HUGE jump range" and add a few lines later "(jump range not so important)"), but lies in its number of internals. The biggest number, 11+1 military slots. The anaconda is a ship. a real ship, not a plane in space. It feels like a base, you can fit everything in it for a wide range of playstyles in a single build.
In my opinion, its hull was made so light to accomodate for the huge number of things it was supposed to carry - be it equipment or just cargo. It was made to be in the 30 LY range with everything in it - not necessarily stripped to the bones for 60 LY.

killing a bit of its jump range would not hurt me personnally, because I fill every one of my ships with stuff and I'm used to traveling with less than 20 LY.
But it would hurt many people, and I have to ask why, OP.
The fact is many players aim for the big ships. That's a fact. You wouldn't remove that fact by nerfing the conda. the ship progression would not feel better. Those who still play in a python or a cobra do so because they love those ships, not because they can't afford a conda. Not because they find the conda OP.

I've read many players who found the conda underwhelming maneuverability wise. The conda is no longer the ship I see most in the game - this has to be corvettes, cutters and pythons. It has no reason bothering you. Don't like it, don't take it. Leave it alone - it's one of the oldest ships, and I gues that if FD wanted it changed they could have done it multiple times. They might like it like that.
 
So you moved on, and then came back to edit your post.

You seem to be saying that you can't be suggesting a nerf because others are allowed to disagree and give their own opinions. That's a pretty novel argument.

There is nothing wrong with asking for the Annie to be nerfed. I don't know why you want to insist that that isn't what this thread is about.

It's funny isn't it when someone suggests something and yet others disagree but then don't go off in a hissy fit. I wouldn't mind it being nerfed but I also have took in what others think and why it shouldn't. To me it's a conversation of opinions, which I like. Ok you got me on title, it is abit baity (is that a word :p ). So I apologise for coming across abit harsh, I'm just trying to keep a decent conversation going and people should respect each others at the same time.
 
I think it is easyer to nerf entire Elite Dangerous..... bring the Smethon nerf hammer to the entire game.... and be done with FD
 
I'm an anaconda lover, and I'd still love it even if it was nerfed.

To me, the anaconda's strength is not in its jump range (on this matter you can't say "it has a HUGE jump range" and add a few lines later "(jump range not so important)"), but lies in its number of internals. The biggest number, 11+1 military slots. The anaconda is a ship. a real ship, not a plane in space. It feels like a base, you can fit everything in it for a wide range of playstyles in a single build.
In my opinion, its hull was made so light to accomodate for the huge number of things it was supposed to carry - be it equipment or just cargo. It was made to be in the 30 LY range with everything in it - not necessarily stripped to the bones for 60 LY.

killing a bit of its jump range would not hurt me personnally, because I fill every one of my ships with stuff and I'm used to traveling with less than 20 LY.
But it would hurt many people, and I have to ask why, OP.
The fact is many players aim for the big ships. That's a fact. You wouldn't remove that fact by nerfing the conda. the ship progression would not feel better. Those who still play in a python or a cobra do so because they love those ships, not because they can't afford a conda. Not because they find the conda OP.

I've read many players who found the conda underwhelming maneuverability wise. The conda is no longer the ship I see most in the game - this has to be corvettes, cutters and pythons. It has no reason bothering you. Don't like it, don't take it. Leave it alone - it's one of the oldest ships, and I gues that if FD wanted it changed they could have done it multiple times. They might like it like that.

You make some good solid points. I personally see more Anacondas now than ever and that's not necessarily a bad thing at all, although it does take the shine off it abit. I think the whole ship balance thing is starting to be more of a thing than the Anaconda being too good at everything. So should we be bring other ships up to a high standard? Maybe.
 
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I think the ships could have variants. Like asps and Diamondbacks have. I mean a conda freighter, with more jump range and less slots. Or a conda explorer with extreme jump range and still less slots. It could apply for clippers, cutters, dropships, etc. And in addition, there could be mkx versions of ships. Like mk1 python with x hull, shields, and slots. A mk2 python way more expensive with x+1 (or whatever devs do) hull,slots and shields. It would not be so hard to bring to the game in matter of programming, as all ships already exists. It would add more degrees to grinding, so when you got your conda you still have lots of things to try. Dont know just thinking, I played space games since I can't remember, and have too much ideas in my mind.[yesnod]
 
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