But there's no game driven motivator.
Brits hating the french (huuuuuge generalization, don't guillotine me please) is one thing, taking an Uzi and going on a rampage on the Champs Elysee is another. And aren't you guys always wanting rewards for being a bad boy? Well, there's your framework for reward. Privateers can go into rival territory to do some mischief, be rewarded and be within the narrative of Elite.
Civil war! Eat the rich, kill the poor!
My hands are tied
The billions shift from side to side
And the wars go on with brainwashed pride
For the love of God and our human rights
And all these things are swept aside
By bloody hands time can't deny
And are washed away by your genocide
And history hides the lies of our civil wars
IMO ED shouldn't be a game that needs to spoon feed you every moment of RP. At least one thing that I seem to be able to agree with FD on is that one's...ohmygodIcan'tbelieveI'msayingthis..."personal narrative" should be something you develop yourself in a playground of various events and galactic happenings.
And developing consistent or meaningful PvP is difficult in a playground where kids just get abducted at random because they didn't like the climbing frame and...you know what, I shouldn't come up with analogies on Friday mornings.
But to put the "however" in again, I'm 200% behind major factions adding to our galactic playground, adding a huge amount of context and engagement, a huge amount of "loyalty factor", much more developed naval missions/ranking/rewards, meaningful offsets etc...I just don't
personally think it would develop PvP much, because any RP intention to blow up other factions' ships can already be exacted.
Perhaps it could add a little facilitation by doing the PP style "hostile" thing, meaning an Empire vessel can attack a Fed ship in Empire space and security forces will accept it as legit regardless, which does add a little flavour...and by all means, feel free to prove me wrong in whole on this

I'd love to see myself disproved here.