Modes Almost Two Hours in Open (first time)

OK, so I get so tired of the True Believers going off on how great open is. So, I thought I'd go ahead and give it a try, knowing full well what to expect. I wasn't disappointed.

First launch from Jameson (my home port) was in my FDL. Rebuy on a FDL is not that much, so I figured I'd go with that first. Saw about 5 or 6 open squares in the station, none outside. Set off to V886 to play a bit in their haz res sites.

Got there and it was pretty calm. Pointed my nose at Centauri 3 and settled in. About half way there, a open square appeared in front of me, near Centauri 3. Sure enough, as I passed him (or her) they swung around behind me. So I swung around too. We danced for a bit, then another open square showed up. I wasn't surprised when I got the request to wing up. I declined. We parted ways, I spent about 30 min. or so in the res site, made a quick mil and headed back to Jameson.

About 10 open squares this time, but nothing eventful happened. Pleasantly surprised. So, I decided to take my Corvette out and see how many bees this honey pot would attract. ;)

Saw about 5 open squares as I was leaving Jameson. Pointed my nose at V886 and jumped. It was quiet when I dropped in, so I again proceeded to Centauri 3. Dropped into the res and started taking out a few ships. Noticed a FDL in the vicinity, so scanned them. They took no overt moves so I went back to shooting bad guys, trying not to steal a kill or bump into their ship. Soon I noticed that the FDL seemed to be following me, and we ended up both shooting the same ship. I burned it down to about 20 or 30% and turned away to let them have the bounty. We did this a few times, and I will admit, I was actually having a bit of fun.

But it didn't last long.

It was starting to get real crowded in the res and TBH I wasn't worried about paying too much attention to the radar, other than to pick out the next victim. Soon noticed a couple more open squares. Then a few more. Yea, here we go...

It didn't take 5 minutes after that for someone to open up on me. Some little pipsqueak in a Clipper. Whatever. Then another joined in. At one point I think I had three ships shooting at me, and I didn't recognize some of the weps being fired. Probably PP stuff.

So I jumped to SC, dropped out, plotted a course to home, and jumped.

No harm, no foul, and no damage done. Someone tried to shoot out my shield generator (or that's what my ship's computer said), but was unsuccessful. Everything went pretty much as expected. I saw about 20-30 open squares, got shot at by several, and went on my way.

Was it fun? No. Was there some aspect of open that I am missing in Mobius? No. Other than having a little fun sharing kills with that FDL, there was nothing exciting, nor dangerous about my time in open. Actually it was more of an annoyance than anything else. The res was chock full of targets and it would have been nice to stay and rack up a few mil. It would have made for a good evening.

I can at least say I tried it (open) once. And unless something changes, I won't bother to try it ever again. Open has nothing I want.
 
Last edited:
This is what concerns me about Open and makes me usually choose Mobius. You were in a bit of danger and you handled it well. But the summary is, you interacted with a couple of dozen players and never talked to any of them. It was just suspicion on all sides. In a multi-player game that isn't what I want; I prefer chatting about the game and cooperating on something.
 
I made the decision that this year I will start to play open all the time. It might be where I fly but I see few pilots and apart from one I never get a responce to o7 cmndr. I think I need to paint a smiley face on my cutter. :)
 
I think you can always ask, "was this moment fun, was it not" but for me the simplest thing about the open environment, is you just never know what's going to happen exactly. Ultimately even the best AI has to follow rules of some sort and experience starts to tell you how things are going to play out. Introduce the human element though and it's unpredictable. For me, that's interesting (and therefore fun) by default.
 
Last edited:
Sorry OP, but you had misunderstood, what the Open play is. Open play is (partly) about preparation for unexpected encounters and is for sure not about "try" jump right into open BH CG, where it will clearly give to everyone an expectable result. If you really want play in Open, then do this regularly, have your ships prepared for unexpected stuff and pay attention to surroundig space where are you flying. It is more about player overall look on play (what is fun) and not what other players can do to you (as open player you accept all kind of interactions with other players). If it is not your cup of tea, then PG and/or solo is good choice.
 
Last edited:
...... If it is not your cup of tea, then PG and/or solo is good choice.

A few open advocates would disagree with you on this point - which is why this subsection of the forums exists in the first place.

They want to paint open as the land of unicorns, flowers and hippy hugs.
And while it is not Mad Max and the thunder dome, it also isn't the happy vision they paint either.
 
Takes to Open in the most notorious ganking area outside of CGs, refuses to wing up with others or interact with them positively when directly offered to him, kicks the hornet's nest quite deliberately, proclaims there was no positive interaction and it brought nothing constructive to his game.

2/10, and one of those points was awarded for simply being able to write well.
 
Citation required

Okay.....

I was in open for three hours yesterday.

Saw five commanders. One in an Asp Explorer, two in Pythons, one in a sidey and the other in a cobra
Had a little message chat with the Cobra pilot.
Helped the Sidey out with a bit of bounty hunting.
Ignored by both Python pilots.

Three hours.

Real Nice.

So you had a great time, but not everyone does - it's not all unicorns.
 

Goose4291

Banned
Okay.....



So you had a great time, but not everyone does - it's not all unicorns.

Thing is though, we don't pretend it is. As can be seen in the Open PvE-ers thread (which I started), where we talk about the various evasive tactics we utilise to avoid situations like the ones described in most threads.

Just because we accept it's a wild west, doesn't mean we think it's a hippy haven.
 
I played OPEN a couple times (SO?) and got killed .... but it was one on one and I gave it no thought. Of course my rebuy was rather cheap on my Cobra so I was ok. But from OPs story what gets me is the "pile on" by more than one ship. Arguing over the bones or what?

Is it PvP or mob v individual? Yes, as I hear so much, the ED Universe is a "Dangerous " place. And I am ok with this in its context, I.e. Dying with a purpose. No humor meant here. Perhaps I overstate things in that ED is indeed a big Universe and the liklyhood of meeting another real player (unless you look for them as OP did) are slim. And the number of griefers (or whatever you choose to call them) are small.

But the mentality or reasoning behind some of this really escapes me.

Still (disclaimer?) ED is hands down a great game that I enjoy immensely.

Cheers ...

Chief
 
Thing is though, we don't pretend it is. As can be seen in the Open PvE-ers thread (which I started), where we talk about the various evasive tactics we utilise to avoid situations like the ones described in most threads.

Just because we accept it's a wild west, doesn't mean we think it's a hippy haven.

See the thing is about a computer game is, it isn't a job where I have to learn new skills - it's a game, a distraction from real life.

When you've spent a shift watching a 17yr old die on the side of a road because of some idiot reckless driving, or help an Ambulance crew patch up a victim of domestic violence then get your boss chew you out because you're not fast enough with the paperwork or because you parked in the wrong parking bay that morning;

Then you don't really feel like coming home to be forced into learning new skills.

You want to meta the game, fine you go for it. But regular people use games to relax and unwind after very long, stressful days. We don't want or need you or anyone else telling us how we spend our free time.
 
See the thing is about a computer game is, it isn't a job where I have to learn new skills - it's a game, a distraction from real life.

When you've spent a shift watching a 17yr old die on the side of a road because of some idiot reckless driving, or help an Ambulance crew patch up a victim of domestic violence then get your boss chew you out because you're not fast enough with the paperwork or because you parked in the wrong parking bay that morning;

Then you don't really feel like coming home to be forced into learning new skills.

You want to meta the game, fine you go for it. But regular people use games to relax and unwind after very long, stressful days. We don't want or need you or anyone else telling us how we spend our free time.

That’s the thing though, you don’t instantly know how to play every game. You learn it. This game is no different.

As such, there’s nothing wrong with learning new skills to play this game. What anyone does during the day is somewhat irrelevant, you’ve dealt with seriously hurt people or worse, I’ve been responsible for multi-million dollar oil wells where if I make a mistake, I’ve cost a client the well, and all the money already put in to the current development. That means nothing to learning a couple of tricks to avoid attacks in a computer game.

It’s not ‘you must play it my way’. Far from it. Play it how you want. This whole thread though, is biased against open in favour of Möbius. That’s the issue, one being held up in a shining light against the other. Not everyone will agree, and to be honest, that’s no surprise.
 

Goose4291

Banned
Is it PvP or mob v individual? Yes, as I hear so much, the ED Universe is a "Dangerous " place. And I am ok with this in its context, I.e. Dying with a purpose. No humor meant here. Perhaps I overstate things in that ED is indeed a big Universe and the liklyhood of meeting another real player (unless you look for them as OP did) are slim. And the number of griefers (or whatever you choose to call them) are small.f

Have some rep.


I need ear bleach now.

You want to meta the game, fine you go for it. But regular people use games to relax and unwind after very long, stressful days. We don't want or need you or anyone else telling us how we spend our free time.

You mean like the meta of using Solo/PG's to carry out indirect PvP, which oddly you have no issues with?

As someone who's work entails getting shot at from time to time by actual real life bad people, and working in an extremely stressful and hazardous environment, I'm going to not touch your initial first strawman, which had nothing to do with my response that Open players don't pretend it's a land of unicorns and honey, but accept that open has its drawbacks.
 
See the thing is about a computer game is, it isn't a job where I have to learn new skills - it's a game, a distraction from real life.

When you've spent a shift watching a 17yr old die on the side of a road because of some idiot reckless driving, or help an Ambulance crew patch up a victim of domestic violence then get your boss chew you out because you're not fast enough with the paperwork or because you parked in the wrong parking bay that morning;

Then you don't really feel like coming home to be forced into learning new skills.

You want to meta the game, fine you go for it. But regular people use games to relax and unwind after very long, stressful days. We don't want or need you or anyone else telling us how we spend our free time.

What's this got to do with anything?

The message I took away from this is "I don't like games I need to learn to play".

Not sure how that's related to whether people prefer engaging with other players-in a game that makes it entirely optional to do so-and I don't see how it proves PvPers have been advertising Open as some happy land full of bunnies and candy.

Pretty much every account I've read of why people enjoy open boils down to "I understand anything can happen but enjoy the risk, whether that leads to constructive or destructive events".
 
Back
Top Bottom