When talking about a scout type role in Distant Worlds 2 coming up, finding certain limitations and requirements regarding jump range to reach the various waypoints/base camps, no one particularly cares, and I can't say that I blame them, jump ranges being what they are now. It's much more of a moot exploration related endeavor in that regard. Exploration in this sort of context is almost more of a personal role-play choice than a relevant gameplay mechanic.
"Been there, done that over two years ago; just along for the ride and multiplayer shenanigans," seems to be the general mindset. Not saying that's necessarily a bad thing for those going along for these sort of reasons. It's just a little disappointing for me, as I had hoped for a bit more than that out of the expedition and to be able to play a more relevant role other than"Explorer"tourist.
Talk about useless info, EDSM say nobody else has gone to the Box Nebula, probably because its pretty darn hard to get there (pre 2.1 it'd have been impossible to get there).