HazRes must be buffed, it is dead

Not everyone is gonna be in big engineered death machines,some players will go into a Haz Res in smaller unengineered ships so cant all be wings of Anacondas/Corvettes/Cutters.

...then don't go to a hazardous site?

Like seriously, did your mind not just implode after you re-read what you put?

Hardest site in the game should be high difficulty. Lowest site in the game should be easy. There should be a gradient between the two depending on the site you pick. Difficulty can also be adjusted by system state, economy(s), government type and security level.

Why is this so difficult??
 
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My unpopular opinion (I imagine) would be that resource extraction sites should be dedicated to miners, with much bigger drop rates than just dropping anywhere in a ring.
Why are there mining sites if the density / yields are not better ? mass suicidal of both miners and pirates ? Maybe we'll see, with the upgrade of mining...

There should be danger, in the form of some occasional random wings of NPCs dropping but not the farmfest it once was (hazres should remain very dangerous though). But making them interesting for mining could bring player piracy in.
I would also like to see combat bonds in CZs buffed to the credits/hour of RES. And more bounty hunting opportunities accross the board, more places, just less in Ressource extraction sites. It screams very much placeholder to me, that remained because of laziness.

Now some may shout "we want to keep farming between the good looking asteroid rings" but eh, I can get that too... Why no "compromised RES" then...

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edit : okay I fell in the trap again. We can create opportunities without breaking others. Keep the asteroid farming places and just massively augment yield rates. No need for diminishing spawn rates (maybe in low RES). win win.
 
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My unpopular opinion (I imagine) would be that resource extraction sites should be dedicated to miners, with much bigger drop rates than just dropping anywhere in a ring.
Why are there mining sites if the density / yields are not better ? mass suicidal of both miners and pirates ? Maybe we'll see, with the upgrade of mining...

There should be danger, in the form of some occasional random wings of NPCs dropping (hazres should remain very dangerous though), but not the farmfest it once was. But making them interesting for mining could bring player piracy in.
I would also like to see combat bonds in CZs buffed to the credits/hour of RES. And more bounty hunting opportunities accross the board, more places, just less in Ressource extraction sites. It screams very much placeholder to me, that remained because of laziness.

Now some may shout "we want to keep farming between the good looking asteroid rings" but eh, I can get that too... Why no "compromised RES" then...

I support this idea. I would suggest x2, x3, x4, x5 improved mining drops in the zones - and I would also support buffing baddies in High and Haz.
 
My unpopular opinion (I imagine) would be that resource extraction sites should be dedicated to miners, with much bigger drop rates than just dropping anywhere in a ring.
Why are there mining sites if the density / yields are not better ? mass suicidal of both miners and pirates ? Maybe we'll see, with the upgrade of mining...

There should be danger, in the form of some occasional random wings of NPCs dropping but not the farmfest it once was (hazres should remain very dangerous though). But making them interesting for mining could bring player piracy in.
I would also like to see combat bonds in CZs buffed to the credits/hour of RES. And more bounty hunting opportunities accross the board, more places, just less in Ressource extraction sites. It screams very much placeholder to me, that remained because of laziness.

Now some may shout "we want to keep farming between the good looking asteroid rings" but eh, I can get that too... Why no "compromised RES" then...

--------
edit : okay I fell in the trap again. We can create opportunities without breaking others. Keep the asteroid farming places and just massively augment yield rates. No need for diminishing spawn rates (maybe in low RES). win win.

erm, to my knowledge REZ alread have higher yields per asteroid.
what exactly do you want changed there?
 
Not everyone is gonna be in big engineered death machines,some players will go into a Haz Res in smaller unengineered ships so cant all be wings of Anacondas/Corvettes/Cutters.

Im personally more interested in the bounties combat rank for the XP rather than the ship they fly anyway,im sure a lot of people are the same.

If a Haz Res has bad spawns jump out into SC and then back in a minute later. Let the highest combat rank CMDR lead the wing and drop in first also. If its still not enough going to a compromosed nav beacon should give you larger/higher ranked ships to kill,much more likely to be in wings too in a CNB in my experience.
The point of a haz-res is to be HAZARDOUS and not for small ships / new players. They go to the Low Intensity/Med/High with the protection of the security force. Haz-Res sites are definitely not as dangerous as they should be. +1 to cutters and corvettes within them
 
The HazRez's are fine, you j ust have to leave and re-enter, to get the spawn you want.
This isn't fine. What kind of gameplay loop is that? Core gameplay should never depend on necessary immersion breaks.

Remember that Low and High Res sites still exist for smaller ships... I agree that too much time is spent waiting for useful spawns in HazRez for it to be a particularly valuable way to spend your time.
 
erm, to my knowledge REZ alread have higher yields per asteroid.
what exactly do you want changed there?

Not the sort of "higher yield" I'm talking about. Considering you're already bothered every 2 minutes by pirates and that you have less time for actually, mining, the yield must be many times more than usual, not a slight percentage. Don't forget as well that populated systems are very less likely to have pristine rings - so even with a currently buffed yield they remain almost depleted and not worth the hassle.

It must be worth the effort, not just some roleplay inclination, which it is actually : "Oh, I'll take some danger with my mining today, how about a RES in my T-10?". No, it should be "I want high profit today - will I take the risk?".

Anyway, this is what I want changed. bigger, bigger numbers. This is what should be prioritized IMO, over spawn rates of enemy ships... but we could simply have both.
 

sollisb

Banned
This isn't fine. What kind of gameplay loop is that? Core gameplay should never depend on necessary immersion breaks.

Remember that Low and High Res sites still exist for smaller ships... I agree that too much time is spent waiting for useful spawns in HazRez for it to be a particularly valuable way to spend your time.


Yeh, well, we're not really discussing professional game developers here are we :D
 

sollisb

Banned
Has insulting people ever successfully motivated them to do what you want?

Genuinely curious.

Who is insulting anyone? I'm calling a spade a spade. Every release is buggy as heck, the entire thing is disjointed, and because of this, everything coming later will be hacked on, and then debugged as players find the faults.

I have no idea of the individuals employed in FDev and no interest in knowing. I look at the big picture. Everything they have delivered has been buggy, and none of it sits together well. Of course, thats my opinion, but it based on decades of experience.
 
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Yeh, well, we're not really discussing professional game developers here are we

Even an intern could code for that.

I also have proof where FDev said Passenger missions were working as intended, straight after the "amateur half hour" coding mess where missions were being offered for bazillion gazillion millions.

I'm betting no-one is going to tell you an actual thing being done right now, because, some forum daddy will get their panties in a twist and claim it's an exploit, if it doesn't comply with their idea of fun.

Well there's levels of 'game developers'... We have FDev and then we have the professionals... *chuckle*

Who is insulting anyone?

Who indeed?

I have no idea of the individuals employed in FDev and no interest in knowing. I look at the big picture. Everything they have delivered has been buggy, and none of it sits together well. Of course, thats my opinion, but it based on decades of experience.

Why don't you put your decades of experience to good use and show Frontier how it should be done:

https://www.frontier.co.uk/job-categories/programming

(Edited. Yesterday at 11:48 PM)

I have your full unedited rant in my inbox. ;)
 
I would prefer if Haz Res spawns weren't quite so dependent on what the player is flying. If I drop in with my Eagle MK II, I mostly get small ships zoning in. This Eagle has almost every module engineered, and I have a Deadly combat rank. But I get only small fry when I try bounty hunting in it. It's somewhat vexing.

When I drop in with the Corvette, the game gets much bigger. I can launch the SLF to get that small ship versus bigger ship action, but the stakes aren't there with the SLF. They come with tons of extra lives and the Mothership is always an option.
 
Not everyone is gonna be in big engineered death machines,some players will go into a Haz Res in smaller unengineered ships so cant all be wings of Anacondas/Corvettes/Cutters..

But there is low RES , high RES , RES , you are not forced to go to Haz res .

Imo HAz res should be Hazardous , not "LowRES with no cops to help"

And why you should be able to go there in small unengineered ship ? Why everything in this game must be super easy and unrewarding?

Why not overhaul all RES sistes so HAZ res would require wings , or super death star that still would have troubles surviving there?

I like going to HAZ res in Vulture, because it is really challenging , require some skill and it is dangerous but issue is it is completely not worth the efort and you make very small amounts of money .

So lets make it hard and rewarding.
 
I agree REZ sites days are numbered. FD have hinted that there’s big changes coming with these this year. Their abit lame anyway tbh. Why would pirates in million credit ships pirate for the dirt coming out of those rocks. Most of the fields are either in rocky fields. FD might be lowing the spawn rates to wean players off them as a play style.

I think the gameplay in the rings are going to change this year. And i thinks it’s going to involve POIs popping up as you fly trough them. Think we could get a whole new environment to fight, mine and find alien stuff in.
 
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