Jane Turner
Volunteer Moderator
no - it completes it - either successfully or unsuccessfully. If it fails you'll need to start again.
Any conflict with a controlling faction will take over their best station, and be the controlling faction yourself.Hey I have a quick question. The goals was to flip a low pop system. The controlling faction controlled two stations. I kited a conflict, and the news reports mirrored conflicts brewing in Station 'B'. I expected to win the conflict and take control of station B, and then then pursue war again with the goal of taking over station 'A', thus the gaining control over the system. Instead, I won the war, took over station 'A' and became the controlling faction of the system.
From what I've read, well misread, opposing factions over turn systems one station at a time. How did I skip this process? Is it because I was turning in Combat bonds at station 'A', is it because my chosen faction influence percentage was extremely greater than the opponents towards the end of the war, or is just me misunderstanding the process?
Currently experimenting in 3 different systems with different ranges of pop.
Hey I have a quick question. The goals was to flip a low pop system. The controlling faction controlled two stations. I kited a conflict, and the news reports mirrored conflicts brewing in Station 'B'. I expected to win the conflict and take control of station B, and then then pursue war again with the goal of taking over station 'A', thus the gaining control over the system. Instead, I won the war, took over station 'A' and became the controlling faction of the system.
From what I've read, well misread, opposing factions over turn systems one station at a time. How did I skip this process? Is it because I was turning in Combat bonds at station 'A', is it because my chosen faction influence percentage was extremely greater than the opponents towards the end of the war, or is just me misunderstanding the process?
Currently experimenting in 3 different systems with different ranges of pop.
As I understand it: if you in a conflict with the controlling faction, you're in a war for control of that system. If you win, you take the "most valuable" asset, and gain control of the system. If you want the other stations that faction controls, you will need to start another conflict with them, but you'll still have control of the system either way.
Worth noting that "most valuable" asset is determined by various criteria and does give some odd and not well understood results sometimes.
One thing I'd like clarified by those in the know: how are conflicts triggered, exactly? I've read two differing accounts and the OP doesn't actually go into detail on the trigger mechanic here.
Is it:
a) become equal with the faction you want to conflict with (within a certain margin), or:
b) exceed the faction you want to conflict with (within a certain margin).
And presuming there is a margin, is there any hard data on what the margin is to trigger a conflict?
No margin, it matches for 1 day. Usually as one goes up and one goes down.One thing I'd like clarified by those in the know: how are conflicts triggered, exactly? I've read two differing accounts and the OP doesn't actually go into detail on the trigger mechanic here.
Is it:
a) become equal with the faction you want to conflict with (within a certain margin), or:
b) exceed the faction you want to conflict with (within a certain margin).
And presuming there is a margin, is there any hard data on what the margin is to trigger a conflict?
As I understand it: if you in a conflict with the controlling faction, you're in a war for control of that system. If you win, you take the "most valuable" asset, and gain control of the system. If you want the other stations that faction controls, you will need to start another conflict with them, but you'll still have control of the system either way.
Worth noting that "most valuable" asset is determined by various criteria and does give some odd and not well understood results sometimes.
One thing I'd like clarified by those in the know: how are conflicts triggered, exactly? I've read two differing accounts and the OP doesn't actually go into detail on the trigger mechanic here.
Is it:
a) become equal with the faction you want to conflict with (within a certain margin), or:
b) exceed the faction you want to conflict with (within a certain margin).
And presuming there is a margin, is there any hard data on what the margin is to trigger a conflict?
You'll enter a conflict if your influence passes the opposing faction and there are no blocking states. You can go above or below them to start the conflict (election, war or civil war).
There is no margin. If two factions have their influences pass one another, the influence will sync at the average of the two at the tick.
Usually a good strategy. Particularly if the other two factions don't have any assets you want. You get the bonus effect that increasing your faction's influence ignores the two in conflict and just drains from the controlling faction.The faction I've chose to support was fourth 'ranked'regarding influence. I started a war with number 2 and 3 in order so that I can by pass them both and go straight towards the Controlling faction.
Now here's a strange thing I've not seen before and I'm wondering if anyone else has.
My faction is at war in a system with an extremely low population <100k and I was surprised to see there were players fighting for the other faction. Over the course of a single tick, there was a 30% swing in influence in their favour. I've never seen it move that fast before, and in fact thought it was capped to something in the region of 5%.
Anyone else seen this before?
Hmm ok, thanks! Hopefully our efforts will see an equal swing the other way!