A Guide to Minor Factions and the Background Sim

I've witnessed longer.

Max of 8 or 9 days on record for me now for a retreat state that was unsuccessful. Will need to look it up for the number.

It should be 5 on the short end if you maintained below 2.5% during it.
 

_trent_

Volunteer Moderator
Definitely seen longer retreats reported before. Our region of space is a bit chaotic so most retreats end early when a conflict starts involving the retreating faction.
 
Hey I have a quick question. The goals was to flip a low pop system. The controlling faction controlled two stations. I kited a conflict, and the news reports mirrored conflicts brewing in Station 'B'. I expected to win the conflict and take control of station B, and then then pursue war again with the goal of taking over station 'A', thus the gaining control over the system. Instead, I won the war, took over station 'A' and became the controlling faction of the system.
From what I've read, well misread, opposing factions over turn systems one station at a time. How did I skip this process? Is it because I was turning in Combat bonds at station 'A', is it because my chosen faction influence percentage was extremely greater than the opponents towards the end of the war, or is just me misunderstanding the process?
Currently experimenting in 3 different systems with different ranges of pop.
 
Hey I have a quick question. The goals was to flip a low pop system. The controlling faction controlled two stations. I kited a conflict, and the news reports mirrored conflicts brewing in Station 'B'. I expected to win the conflict and take control of station B, and then then pursue war again with the goal of taking over station 'A', thus the gaining control over the system. Instead, I won the war, took over station 'A' and became the controlling faction of the system.
From what I've read, well misread, opposing factions over turn systems one station at a time. How did I skip this process? Is it because I was turning in Combat bonds at station 'A', is it because my chosen faction influence percentage was extremely greater than the opponents towards the end of the war, or is just me misunderstanding the process?
Currently experimenting in 3 different systems with different ranges of pop.
Any conflict with a controlling faction will take over their best station, and be the controlling faction yourself.
If you want to get the other station you now have to raise them up to match you and then fight another war, which if you lose they will become the controlling faction again.
 
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Hey I have a quick question. The goals was to flip a low pop system. The controlling faction controlled two stations. I kited a conflict, and the news reports mirrored conflicts brewing in Station 'B'. I expected to win the conflict and take control of station B, and then then pursue war again with the goal of taking over station 'A', thus the gaining control over the system. Instead, I won the war, took over station 'A' and became the controlling faction of the system.
From what I've read, well misread, opposing factions over turn systems one station at a time. How did I skip this process? Is it because I was turning in Combat bonds at station 'A', is it because my chosen faction influence percentage was extremely greater than the opponents towards the end of the war, or is just me misunderstanding the process?
Currently experimenting in 3 different systems with different ranges of pop.

As I understand it: if you in a conflict with the controlling faction, you're in a war for control of that system. If you win, you take the "most valuable" asset, and gain control of the system. If you want the other stations that faction controls, you will need to start another conflict with them, but you'll still have control of the system either way.

Worth noting that "most valuable" asset is determined by various criteria and does give some odd and not well understood results sometimes.

One thing I'd like clarified by those in the know: how are conflicts triggered, exactly? I've read two differing accounts and the OP doesn't actually go into detail on the trigger mechanic here.

Is it:

a) become equal with the faction you want to conflict with (within a certain margin), or:

b) exceed the faction you want to conflict with (within a certain margin).

And presuming there is a margin, is there any hard data on what the margin is to trigger a conflict?
 
As I understand it: if you in a conflict with the controlling faction, you're in a war for control of that system. If you win, you take the "most valuable" asset, and gain control of the system. If you want the other stations that faction controls, you will need to start another conflict with them, but you'll still have control of the system either way.

Worth noting that "most valuable" asset is determined by various criteria and does give some odd and not well understood results sometimes.

One thing I'd like clarified by those in the know: how are conflicts triggered, exactly? I've read two differing accounts and the OP doesn't actually go into detail on the trigger mechanic here.

Is it:

a) become equal with the faction you want to conflict with (within a certain margin), or:

b) exceed the faction you want to conflict with (within a certain margin).

And presuming there is a margin, is there any hard data on what the margin is to trigger a conflict?

You'll enter a conflict if your influence passes the opposing faction and there are no blocking states. You can go above or below them to start the conflict (election, war or civil war).

There is no margin. If two factions have their influences pass one another, the influence will sync at the average of the two at the tick.
 
One thing I'd like clarified by those in the know: how are conflicts triggered, exactly? I've read two differing accounts and the OP doesn't actually go into detail on the trigger mechanic here.

Is it:

a) become equal with the faction you want to conflict with (within a certain margin), or:

b) exceed the faction you want to conflict with (within a certain margin).

And presuming there is a margin, is there any hard data on what the margin is to trigger a conflict?
No margin, it matches for 1 day. Usually as one goes up and one goes down.
.....aaannnnnd ninja
 
As I understand it: if you in a conflict with the controlling faction, you're in a war for control of that system. If you win, you take the "most valuable" asset, and gain control of the system. If you want the other stations that faction controls, you will need to start another conflict with them, but you'll still have control of the system either way.

Worth noting that "most valuable" asset is determined by various criteria and does give some odd and not well understood results sometimes.

One thing I'd like clarified by those in the know: how are conflicts triggered, exactly? I've read two differing accounts and the OP doesn't actually go into detail on the trigger mechanic here.

Is it:

a) become equal with the faction you want to conflict with (within a certain margin), or:

b) exceed the faction you want to conflict with (within a certain margin).

And presuming there is a margin, is there any hard data on what the margin is to trigger a conflict?

In my particular case, I brought my factions influence over 60%. Prior to this, I had to win a WAR against another faction when my influence rose to match theirs. So I had to get through them first before I could engage with the leading faction.

Which is why i chose another strategy with a different system. The faction I've chose to support was fourth 'ranked'regarding influence. I started a war with number 2 and 3 in order so that I can by pass them both and go straight towards the Controlling faction.
 
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You'll enter a conflict if your influence passes the opposing faction and there are no blocking states. You can go above or below them to start the conflict (election, war or civil war).

There is no margin. If two factions have their influences pass one another, the influence will sync at the average of the two at the tick.

mind blown

Thanks!
 
The faction I've chose to support was fourth 'ranked'regarding influence. I started a war with number 2 and 3 in order so that I can by pass them both and go straight towards the Controlling faction.
Usually a good strategy. Particularly if the other two factions don't have any assets you want. You get the bonus effect that increasing your faction's influence ignores the two in conflict and just drains from the controlling faction.
 
Now here's a strange thing I've not seen before and I'm wondering if anyone else has.

My faction is at war in a system with an extremely low population <100k and I was surprised to see there were players fighting for the other faction. Over the course of a single tick, there was a 30% swing in influence in their favour. I've never seen it move that fast before, and in fact thought it was capped to something in the region of 5%.

Anyone else seen this before?
 
The cap is relative to the population and players participating.

Smaller systems can see larger swings easily - and with more people, the swing becomes even more pronounced.

30% in a <100k system is entirely doable with only a few dedicated people, especially during a conflict.
 
Now here's a strange thing I've not seen before and I'm wondering if anyone else has.

My faction is at war in a system with an extremely low population <100k and I was surprised to see there were players fighting for the other faction. Over the course of a single tick, there was a 30% swing in influence in their favour. I've never seen it move that fast before, and in fact thought it was capped to something in the region of 5%.

Anyone else seen this before?

Yes in a system with 75,000 population.

Edit: I was the only traffic
 
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Hmm ok, thanks! Hopefully our efforts will see an equal swing the other way!

As long as you don't linger in the CZ and only go in for one kill and then return to cash that in you will. Rinse / repeat until you can't anymore, and if your friends / Wingmates do that too it will be seen who hast the most transactions done - you or the opposition.
 
In your home system is there any minimum presence?

I ask because we have a single outpost without market or shipyard. Is it possible that we might lose it too and have no assets or is there a minimum?

Also how can you tell if a station has been UA bombed? As I say it has no market to check for Meta alloy demand and I never saw it prior to our home system being invaded..
 
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