Gamers aren’t killing innovation, investors misconceptions are the culprit (although gamers don’t do themselves any favours by pre-ordering and defending companies to the hilt).
Much like film and tv, everyone holding the purse strings is risk averse. They all opt for the guaranteed return ie: something that’s been made hundreds of times before that caters to everyone and has proven to sell (they love financial forecasting).
It’s why flight sims (or any real simulator) are so rare now.
The funny thing is that they have no clue what gamers want as no one is willing to take a chance on a fresh idea, and in all fairness many gamers aren’t either.
As a teacher prophetically once told me back in the mid nineties:
“In the future we will see far more choices. As choice increases, innovation and quality will decrease in turn. This will very likely be irreversible”.
Much like film and tv, everyone holding the purse strings is risk averse. They all opt for the guaranteed return ie: something that’s been made hundreds of times before that caters to everyone and has proven to sell (they love financial forecasting).
It’s why flight sims (or any real simulator) are so rare now.
The funny thing is that they have no clue what gamers want as no one is willing to take a chance on a fresh idea, and in all fairness many gamers aren’t either.
As a teacher prophetically once told me back in the mid nineties:
“In the future we will see far more choices. As choice increases, innovation and quality will decrease in turn. This will very likely be irreversible”.
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