Type 10 has the best cockpit and the best DPS vs small ships. It also has the best heavy combat fitted jump range, and the worst overall hardpoint convergence.
The Anaconda has the 2nd best raw DPS, the best DPS vs large ships, the best light combat build jump range, and the tightest overall hardpoint convergence.
The Corvette has the 2nd best shields, and sightly less drift than the Conda, and the lowest total DPS of the three, but looks really cool with the two C4s up top. It also has the best pitch rate (slightly better than than the Conda) which is useful for turning to face small ships (iff you suck at FA Off).
The Cutter has the biggest shields, the fastest boost speed by far, the highest Mass Lock Factor, decent jump range, the most cargo capacity, and the best zero pip heavy build pitch rate of the big four. However it does have the same C7 power distributor as the T10 which is a minor handicap until it's engineered, even so it has the best survivability stats vs other alpha ships in the game.
| Anaconda | T10 | Cutter | Corvette |
max useful explo. spec
jump range | 69 LY | 39 LY | 41 LY | 34 LY |
max combat jump range | 24 LY | 26 LY | 24 LY | 17 LY |
Jumps to Pleiades | 22 | 21 | 22 | 32 |
max hull armor | 8.500 | 7.700 | 7.600 | 8.000 |
hull hardness | 65 | 75 | 70 | 70 |
max shields | 6200 MJ | 5100 MJ | 10000 MJ | 8000 MJ |
0-4-2 pip pitch rate | 39 deg/s | 28 deg/s | 28 deg/s | 41 deg/s |
4-0-2 pip pitch rate | 17 deg/s | 9 deg/s | 22 deg/s | 20 deg/s |
Top Speed | 275 m/s | 253 m/s | 306 m/s | 291 m/s |
Boost Speed | 367 m/s | 315 m/s | 490 m/s | 379 m/s |
relative DPS (all stock
gimbal MCs) | 119 | 127 | 111 | 104 |
relative basic armor
penetration | 43.5 DPS | 41.2 DPS | 46.3 DPS | 44.0 DPS |
relative effective DPS
vs hull hardness:70 | 84.0 DPS | 82.6 DPS | 78.4 DPS | 77.4 DPS |
Number of Hardpoints | 8 | 9 | 7 | 7 |
Relative Weapon Convergence
(smaller area is better)** | 1 | 8 | 2 | 4 |
Mass Lock Factor | 23 | 26 | 27 | 24 |
Apart from the max jump range listed in the first line, all above stats are comparing the builds in the heavy combat configuration with maximum hull and reinforced Shield Boosters.