It was a Vickers gun from infantry (sgt Cedric popkin from the AIF)
I was about to say!
Look at a ship size comparison and tell me my Viper couldn't almost land on and take off from the deck of a Corvette.
A Viper III is closer to the size of a Federal Corvette than WWI fighters (about 1-2 tons full load) are to the size of modern air-superiority fighters like the F-15, F-22, or Su-57 (30-35 tons full load).
I haven't ever seen a Farragut class ship in game. Has anyone?
They aren't rare and have been in the game for four years.
A Viper III is also closer in size to a Federal Corvette than a Federal Corvette is to a Farragut.
I know there are but, after 500 hours I have yet to see one. You said people have seen them. Have you personally?
I've routed many dozens, if not hundreds of them.
Many prominent Federation and Empire systems have at least one on station, a significant portion of CZs feature them, and for the last 18 months or so every single class 4 distress call in Federation space has had a stolen pirate Farragut attacking a disabled Federation Farragut.
Am I the only advocate for actual dogfighting?
Probably not, but dogfighting in space seems pretty silly. Not quite as silly as being suckered into a 'reverski face tank' contest, but definitely more silly than actually using those 6DOF you've got.
So it needs to be easy for people with no flight combat skill to be able to do combat or they will get frustrated and quit?
If you have no flight combat skill, you aren't going to dominate combat, no matter what ship you have.
Sure, but look at a Viper next to a Vette. Same difference.
Cube-square law.
If your point was "There are ways of dealing with the reverski", it might have been more helpful to explain how. Your original post just says get a bigger ship or run away.
If you have superior long range firepower and/or staying power let them reverski...it will hurt them and help you.
If they have superior long range firepower and notice that you aren't closing distance quickly, reverski yourself, until you are out of range, or they start moving toward you, then move back toward them.
If they can accelerate better than you, have better long range firepower than you, and are more durable than you,...then it's probably time to leave.
The idea is to make sure they are moving at you before you try to close distance, otherwise you spend too much time closing distance.