POST BETA: Some things that are still wrong with E. D.

Lestat

Banned
there is so much wrong with this mind set.
Let me guess. You are born in the PVP age when everyone plays together. Now arguing with players and first 3 Elite games who was born before the PVP age. That is what wrong with your mindset. We play two different games. Grow up and smell the coffee. Oh, don't WOW have both servers? Pvp or PvE which is close to the single player.

think of it like this, someone is stealing money from your bank account, but you can't do anything about it. because that person is anonymous.
Let say the topic was about making Elite Dangerous Solo play only and taking away PVP forever just like the first 3 games. and making it a single player game only. How would you feel about that? Would you like that? I don't think you like that right? Now you know how we feel having to ask to take something away from us.

why should Open players be forced to deal with a BGS that they can't influence properly, thanks to invisible players...?
Why should single players be forced into the Pvp to deal with BGS when they can do it solo or Mobus.

People remember not everyone wants to play your way. Your way is not always right.
 
Why should single players be forced into the Pvp to deal with BGS when they can do it solo or Mobus.

People remember not everyone wants to play your way. Your way is not always right.

I don't get this either. The BGS can be influenced by players whether in open or solo/privategroup.
Winged missions could add to the teamwork fun of players working on the bgs together.
 
I don't get this either. The BGS can be influenced by players whether in open or solo/privategroup.
Winged missions could add to the teamwork fun of players working on the bgs together.

well, it is called "POWER PLAY"

i know there are different Powers... but this is an almost literal play on words, which power should reign supreme! and it most certainly shouldn't be solo/private groupies.

Let me guess. You are born in the PVP age when everyone plays together. Now arguing with players and first 3 Elite games who was born before the PVP age. That is what wrong with your mindset. We play two different games. Grow up and smell the coffee. Oh, don't WOW have both servers? Pvp or PvE which is close to the single player.

Let say the topic was about making Elite Dangerous Solo play only and taking away PVP forever just like the first 3 games. and making it a single player game only. How would you feel about that? Would you like that? I don't think you like that right? Now you know how we feel having to ask to take something away from us.

Why should single players be forced into the Pvp to deal with BGS when they can do it solo or Mobus.

People remember not everyone wants to play your way. Your way is not always right.

I'm 32 years old. I simply do not believe the Open game should be influenced by non-existent open players. there are plenty of games that lock features to the solo play.
 
I've heard it's actually the other way around from pvp comments of the corvette over an anaconda. conda has more exposed powerplant, thinner hull and is instead the choice for exploration and trading/hauling over vette. FD knows this to be true so they haven't indulged this wishlist all this time, plus the corvette can't be made that much overpowered over the cutter since the cutter is (currently) also the imperial top military ship for pilot federation cmdrs.

Anaconda vs. Corvette pvp quotes:

https://forums.frontier.co.uk/showt...a-better-FSD?p=6400964&viewfull=1#post6400964

That said, I would be ok with the corvette getting some changes but only if there were tradeoffs and drawbacks in doing so in mind of balance with the other ships. Like some agility and maneuverability loss for the increased hardpoints or increased FSD range in tandem with reduced hull mass as well as reduced hull points, etc. The T-7 and T-9 straight buffs were particular cases where they were mostly unloved and unused with glaring deficiencies to the whole rest of the fleet which is not the case imo, with the corvette.

the Corvette has an almost completely useless C3 hardpoint. C1 hardpoints are arguably useless as well. my loadout is , 2x C4 Long Range Fixed Beams, 4 Long range railguns (c1 and c2), and a C3 GIMBALLED Long Range Multi (that i keep on a separate fire group because even as a gimballed weapon, it is useless about the horizon of the screen.
 

Lestat

Banned
well, it is called "POWER PLAY"

i know there are different Powers... but this is an almost literal play on words, which power should reign supreme! and it most certainly shouldn't be solo/private groupies.
Why not get it your brain. It should be for everyone. Not just open world. It fair for everyone.



I'm 32 years old. I simply do not believe the Open game should be influenced by non-existent open players. there are plenty of games that lock features to the solo play.
Now I see where you are coming from. Around 10 you started getting into PvP Doom Descent and other PvP game. Maybe touched on Ultima online. Then Wow when you in your teen that also had PVP and solo.

Then you have players like me that were before the Online gaming. Pong, Pac-Man, Frogger, Ultima 1 1981 to VIII In 1994 and Elite was around 1984. All Solo base games. By the time PvP and MMO were started to make a hit I was working and going to Collage.

As you can see we are two different type of game players. One for PvP and a type solo. Your ideas are wrong because not everyone wants to be FORCED to play in the open. We should not be forced to. I am glad Frontier understand this and will not change it.

Games like Runescape, World of Warcraft, Elite Dangerous. They have Either PvP or PvE on in Elite case, PvP, PvE Mobius, or Solo or a server with friends.
 
I see quite the argument ensuing regarding powerplay being done in open. Well while we're at it, why not have BGS effects in open too. I'm not saying that people who want to play in solo are bad, I play in solo sometimes but it does suck a little that someone can undermine you and you can't stop them. Other possible ideas are that players working against you are labelled hostile (just like in powerplay) and you receive no bounty for destroying them. Then the reverse, increase bounties for unprovoked attack by ten fold. Seriously 5000cr for killing someone, I could run a snuff house in 3304 and still turn a profit. Just makes no sense. Or there could be a rebalance of damage done vs influence gained because at present I've seen diminishing returns to positive actions compared to unlimited damage done when talking about BGS. So solo is fine but it sucks that running missions eventually stops helping whilst someone can sit behind the scenes creating carnage.

Sorta only picked up on one point there but could see that's what this thread has become. Also though as a Corvette pilot, I'd like more firepower. The Cutter has endless shields once engineered but the Corvette doesn't compare if its supposed to be the opposite. Plus the class 3 underneath doesn't converge at all with the others.
 
PowerPlay:
-Merits received after the destruction of an enemy ship should be based on ship type and combat rank. (killing a Sidewinder should not award more merits than a Combat Fit Anaconda)
You are destroying the ship to disrupt the Power activity & hence the merits should be a universal figure that reflects the activity and not type of Powership performing it imho.

-Merits should be awarded for Enemy deaths in any system. More/less merits based on system's power status.
If there is no Power activity there to disrupt then no.

-Your Power Rank should effect dialogue from friendly power NPCs. Increased respect per rank. Playful banter/Trash talk if you are Rank 1.
Well, not trash talk. I'd prefer something like this for the Empire/Federal rank system but a per Power version could be rather nice too.

the destroyed CMDR cannot award merits to the same CMDR(s) who destroyed him, more than once per cycle or 24hr period.
You'd just cycle the commanders.

-If a wing of CMDRs destroys an enemy CMDR, merits are split evenly
Merits should not be split, everyone in a wing who hit the target should get the same like with other aspects of ED.

-If the CMDR was carrying merits, that merit balance (or percentage of) should transfer to the ship that destroyed him/her.
This could cause commanders to lose their Rating probably resulting in a lot of them quitting Powerplay due to the frustration in having to reattain it.

-Bonuses for full wing destruction (should increase competitive play)
You'd just have a 'lagger' who sat docked in a different system.

-PowerPlay should be OPEN ONLY!
Not implementable due to the link between Powers' fortification triggers & the BGS plus it is pointless due to the console versions and when at a control/expansion system you could just block all the players in it, then reset the instance.
 

stormyuk

Volunteer Moderator
Quality of Life:
Open Play Instancing is still extremely bad. I know Multiplayer games are a new concept, and we run everything on 56k modems...but Multiplayer games shouldn't be this horrid.

For me this is the biggest thing on your list for, on PS4 its worse. The network reliability in this game does seem to come from the 56k modem era. Its my single biggest issue with the game. "Matchmaking Errors" and SC transition failures are not as common as they were on PS4 launch, they are still too regular. It certainly should not be like this on a FTTH connection but then I guess with everyone on such varying different connections, locations and configurations (on PS4 that should not matter) I am struggling to see how FDev could actually massively improve this....
 
In a word I would say YES. Anything that involves being undermined by players should be open only so that players have the ability to challenge the oppressors first hand. Having your systems dismantled by people hiding out in solo is really flawed in my opinion. Realistically at the very least, when these things are happening then there should be a greater NPC response at least.

Well, I do not know .. powerplay leaders are NPC not players and usually they are also NPC and not players that they send us .. solo it works very well.

that you want power play to be something exclusively for the PVP .. it may be too late a lot of player in Solo are lent to the game and do not understand that it is removed.

it may be possible to make two powerplay that evolves in Open and Solo in a completely separate way.

but so far in any case I always heard Frontier say do not treat differently Open and Solo.

otherwise it's not a bad idea i think .. let's say powerplay and PVP we both need more love, to bring his two aspects closer together is not stupid.

--
to get to the bottom of my mind, instead of forcing people to go into Open for powerplay, you have to give them the envy to do PVP,

for example when we sign up for powerplay and we kill (or kill by) other powerplay players (or powerplay NPC) the cost from rebay and abandoned or very strongly reduced.. and obviously maintained (as well as bounty and notoriety) if we kill a player (or not powerplay NPC) who does not participate in powerplay.

let's say that this idea inevitably transforms the power play into a PVP battlefield in Open at least, it's always calmer against the NPC (it is always possible to strengthen them).

otherwise it's an opinion .. it's my opinion it is not necessarily very fair lol.
 
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Why not get it your brain. It should be for everyone. Not just open world. It fair for everyone.



Now I see where you are coming from. Around 10 you started getting into PvP Doom Descent and other PvP game. Maybe touched on Ultima online. Then Wow when you in your teen that also had PVP and solo.

Then you have players like me that were before the Online gaming. Pong, Pac-Man, Frogger, Ultima 1 1981 to VIII In 1994 and Elite was around 1984. All Solo base games. By the time PvP and MMO were started to make a hit I was working and going to Collage.

As you can see we are two different type of game players. One for PvP and a type solo. Your ideas are wrong because not everyone wants to be FORCED to play in the open. We should not be forced to. I am glad Frontier understand this and will not change it.

Games like Runescape, World of Warcraft, Elite Dangerous. They have Either PvP or PvE on in Elite case, PvP, PvE Mobius, or Solo or a server with friends.

i actually never played any of those games. my first online pvp game was Alien vs Predator, when i was 15. Then Diablo 2. But i have played tons of solo games. Final Fantasy series is one of my favorites.

i want everyone to have fun, but it needs to be separate if it's to be enjoyed by all. Open play power play can be very frustrating considering the amount of people undermining and fortifying in solo/pg. Frontier should simply up the payouts and make the risk worth the reward.
 
...and watching an FD video recently posted in this Forum got an idea at the complexity of making changes to ED, so have found some sympathy for the dev's when someone says "FD needs to listen, it's a small change". :)
Where is this video? I would like to watch it.
 
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