PvP Why PvP is not popular in Elite Dangerous?

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This would be good provided the black box remains where the ship was destroyed elseways the less than scrupulous explorer can use data preservation as a quick way to suicide back from a long trip.

That's one potential exploit (of protected data) that results from dead not being dead in the game, even if you die on the edge of the galaxy, far from a 'resurrection ship'. Loss of that data discourages this, but at the expense of griefers cleaning you out anyway, for no financial gain. There's no perfect solution. I failed to mention that scanned ships would give off an audible warning if they were storing lots of data. Even that wouldn't deter everyone. The game just isn't balanced to make exploration a prized, protected, activity.
 
I enjoy PVP, but a fair number of PVPers (maybe 25 percent?) are unpleasant, toxic individuals. I would do it more if there were a selective "block comms" for specific players. Or maybe I just need to ignore the comms window!

then dont play online game when you cant stand other players. Unpleasant, toxic individuals are the best and keep pushing game forward. I see your point but blocking specific players is basically group mode in elite.
 
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then dont play online game when you cant stand other players. Unpleasant, toxic individuals are the best and keep pushing game forward. I see you point but blocking specific players is basically group mode in elite.

Or, he can just block individual players. It can be done easily via the Comms Panel. There is no reason to suffer the actions of unpleasant, toxic players at all. I have a hard time believing those kinds of players offer anything like 'pushing the game forward', so there's no loss in blocking them from one's game.
 
Seal clubbing or blocking entrance is only frustration from lack of devs pvp interest. Nothing wrong with that.
"Honest guv, I can't help myself!"

It's a result of lack of imagination, lack of creativity and lack of the good sense sod to off.

Well, better getting seal-clubbed in Eravate than playing solo for 5 years.
Noble sentiments if you're not the one getting seal clubbed.
 
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Or, he can just block individual players.
racism and discrimination [noob]
also very very weird in online game, its like cheat. Elite is weird in this question.

Oh no, i doing some event missions, i hate players, i do it in solo mode. Its safe, reward is same, global influence is same. Playing in shadows. Its weird when some group of people can retake/take system with their influence and you never stop them or see them because they are playing in group mode.

Someone wrote good suggestion in this forum: make different (paralel) galaxies for solo, group and online mode. I like that a lot.
 
racism and discrimination [noob]
also very very weird in online game, its like cheat. Elite is weird in this question.

Oh no i doing some event missions, i hate players i do it in solo mode. Its safe, reward is same, global influence is same. Playing in shadows. Its weird when some group of people can retake/take system with their influence and you never stop them or see them because they are playing in group mode.

Someone wrote good suggestion in this forum: make different (paralel) galaxies for solo, group and online mode. I like that a lot.

Any action a player can do in Solo, can be easily countered by a pro in open. When understood correctly the BGS, allows for equal access, offers every opportunity to counter any and all actions, all you have to do is apply yourself.
 
Someone wrote good suggestion in this forum: make different (paralel) galaxies for solo, group and online mode. I like that a lot.

who pays for the extra servers for the multiple BGS?
how does that work for CGs where the result affects the game going forward (ie storylines would branch when in open PC the result is different to solo PC which is different again to open PS4)
if you are on xbox live / PSN+ and your account expires then all of a sudden you cant play ED without wiping your save?

your suggestion has some plus points for a subset of the player base but also overwhelming problems for many more of the playerbase .

Bottom line tho, we all knew, or have the option to know, what we were buying into WRT the multiplayer in elite dangerous. open is a match making filter in exactly the same way solo and PG is. I love that... others hate it. best to vote with your wallet imo if it is a big enough problem, just like i did when this feature was detailed. ED is lacking many features which Frontier used to sell the game...... this ISNT one of them however.
 
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Any action a player can do in Solo, can be easily countered by a pro in open. When understood correctly the BGS, allows for equal access, offers every opportunity to counter any and all actions, all you have to do is apply yourself.

yes but that is not my point. Not seeing player who doing it or kill them when they doing it is just wrong. Shadow play.
 
yes but that is not my point. Not seeing player who doing it or kill them when they doing it is just wrong. Shadow play.

I don't see it. Anyone can counter the activity, that's what counts in game terms. Correctly applying yourself to the actual game mechanics will get results. While hunting individual players only serves to leave your PvE buckets empty. A sure recipe for failure.
 
The mode design is brilliant.

From my perspective, when I don't feel like dealing with anyone, I can pick solo. When I feel like hanging out with other explorers I pick Private. When I want to see what a rebuy screen looks like, I pick Open.

At the same time. Those who cannot stand they don't have the power to ruin other players' games, are really aggravated by the mode design. Nothing more satisfying than watching those people trying to create a logical argument why everyone should be subject to their particular type of play.

Observe:
yes but that is not my point. Not seeing player who doing it or kill them when they doing it is just wrong.
"It is just wrong"

That's all they got: Is wrong!

Delicious :)
 
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For me the only reason I do not actively pvp involves only one thing; engineers. Pre engineers, I always knew that if I could just outfly the other person, I can win the fight or at least escape. I still did see the re-buy screen once in a while though. I would also specifically hunt wanted targets, again, sometimes winning and sometimes getting sent to re-buy or the target escaping.

Since the engineers have become so prevalent, I avoid pvp like a plague. Admittedly, I do not have the time or patience to grind anything more than G5 Jump distance and maybe G3-G5 thruster upgrades, dirty drive mainly. With that mindset, I know and accept that if I have a player after me specifically, I probably have no chance at survival. This in turn has pushed me more to private group and solo to do some of the things I want to accomplish.

This is just my opinion of course. I still play in open a good bit, and have some good times, but the imbalance brought on by the engineers has closed off open to a lot of people. I have never thought they were a good idea, and never will. There are many other things that FDev could do to further gameplay.
 
I don't see it.
Its like you are home and watching TV,
but robbers stole your TV in their own universe.
You dont see them and cant stop them, only thing you can do is get your TV back.
Because somehow things are presenting in all universes and humans dont.
 
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The mode design is brilliant.

From my perspective, when I don't feel like dealing with anyone, I can pick solo. When I feel like hanging out with other explorers I pick Private. When I want to see what a rebuy screen looks like, I pick Open.

At the same time. Those who cannot stand they don't have the power to ruin other players' games, are really aggravated by the mode design. Nothing more satisfying than watching those people trying to create a logical argument why everyone should be subject to their particular type of play.

Observe:

"It is just wrong"

That's all they got: Is wrong!

Delicious :)

Couterpoint: Creating three different modes fragments the player base, for a multiplayer game FDev should be doing everything they can to get players playing together, and working together.

The whole idea of "Community Goals" is laughable when the community is so fragmented. If FDev wants to go this fragmentation route forever, At minimum FDev should make a PvE option. But I would rather they just put in a PVP on/off toggle, eliminated rebuy for PVP, or any other method that brought people back into Open any playing together.

And then of course there are the "Solo Mode Aces" who never leave solo mode, then boast about their flying skill and/or complain about money exploits. But those people are really only a forum annoyance, not a game play annoyance.
 
Its like you are home and watching TV,
but robbers stole your TV in their own universe.
You dont see them and cant stop them, only thing you can do is get your TV back.
Because somehow things are presenting in all universes and humans dont.

PvP discussion commandment #42: Thou shalt not compare game play to real life
 
I don't enjoy PvP, I find it boring, repetitive, and uncreative.

Elite highlights the repetitive and uncreative aspects in multiple neon colors, over bold font, with a contrasting background. That flashes.

Then, top that off with expensive, if you're not winning 100% of the time, and winning 100% of the time also gets very boring.

You either have a Jimenez vs. Geier fight, or you have an hour of flying around in circles picking at each other.

And if you don't know Jimenez vs. Geier, here:

[video=youtube_share;FSElALJ3vQY]https://youtu.be/FSElALJ3vQY[/video]
 
In a word: Engineers.

RNGineers created a never-ending arms race with which I simply could not be bothered to engage.

Wasting hundreds of hours gathering materials simply to say, "My gun is bigger than yours" really never appealed.

No criticism of those who do engage in PvP; each to their own but, if I had wanted a combat simulator, I would have bought one.

No one could deny however that ED has become - and continues to be - very combat-focused, whereas other activities have largely, though not exclusively, been sidelined.
 
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