Words seem to be meaningless. Case in point, what you quoted was 'it's not sensible to argue through analogies'.
If your case would have been: is countering through influencing the BGS yourself not better described as defending, you got a point. I will happily concede that, since it detracts nothing from the main point I am making.
By the way, I just checked, you introduced the word 'retaliation' in this discussion.
By that logic, combat gankers can be countered by PvP tactics, like evasion or defeating them in combat. As PvE tactics can be countered by PvE actions.
Do you disagree with: "Influencing the BGS can be countered by influencing the BGS"?
The reason to argue via analogies is because you seem to have an issue empathizing with points of view you with which you don't initially agree. To the point where you can't see obvious parallels that would otherwise help you to understand the dilemma and frustration of open players.
Here is the crux which you are not getting:
For Open players their BGS group or PP faction is as much
theirs as their ships are theirs. An attack on these in game assets is taken the same way you would perceive an attack on your ship filled with thousands of hours of Exploration data. This is because these factions are in fact imbued with the sweat of thousands of hours of dozens, hundreds, and even thousands of CMDRs each. The total time invested is much more than any single ship or player can claim.
When two groups interact with each other to compete to destroy or defend the above, the only ones risking their historical time investment in the game are the defenders.
If you don't see how this interaction is currently utterly twisted by the ability to attack without any similar risk for the attacker, not even discovering who the attacker might be, then you must have zero empathy for the massive time investment of the defending BGS/PP player.
There is no such thing as a PVE counter attack. There is only PVE attack and PVE defense. As long as this remains the case, then Solo/PG attackers will always hold the high ground, and this is what is fundamentally flawed about allowing Solo/PG to influence the Galaxy map for everyone else.
This issue can be fixed in other ways besides forcing everyone to play in Open. But those ways would be very complex and require that something like player squadrons exist as a buffer for player anonymity. I really hope that's a big part of where Frontier is going with this whole "Squadrons" update.