Agreed, if they have that much money spent on their ship, that should come with the knowledge of high-waking and avoiding (within reason) gankers.
Also, if the ganker's ship is heavily engineered, that should also count into the equation. I don't think we know how yet, but it will be accounted for. Again, if the trader is also heavily-engineered, then they're just fair game as they should know themselves how to fly safe.
My 2 cents
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This does not only affect seal clubbing .... it affects victims of "emergent content creators" who like to cause financial grief to haulers.
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That way, there is less advantage in shipping a uber-weaponed FDL around the bubble just to create expensive grief for hauler commanders.
I think the purpose of this particular aspect of the new C&P system is to deter people from seal clubbing. If you can afford a Cutter and a 289MCr fuel scoop, you should already know how to handle the situation (or avoid it in the first place).
And if a ganker ship(s) [gankers are usually plural by definition] is fitted with super penetrator weapons to take out the traders FSD in one or two shots? What do they do then? A trader is not likely to fit a load of MRPs, sturdy mod there FSD (over increased range), or have military armour either... However experienced, a trader probably has a slim chance of escape in that crucial 25 seconds for their FSD to cool down and recharge, and not get it shot out from underneath them!
In short, the way to fly safe, is to not fly in Open!
And if a ganker ship(s) [gankers are usually plural by definition] is fitted with super penetrator weapons to take out the traders FSD in one or two shots? What do they do then? A trader is not likely to fit a load of MRPs, sturdy mod there FSD (over increased range), or have military armour either... However experienced, a trader probably has a slim chance of escape in that crucial 25 seconds for their FSD to cool down and recharge, and not get it shot out from underneath them!
In short, the way to fly safe, is to not fly in Open!
Anybody, flying the trade ships used in the OP's example are not ships I would associate with 'Seals' to be clubbed. All of those are late-ish (T-7) game builds. Those types of encounters were never meant to be included in consideration for the increased Bounties. Anyone in a T-9, or /Conda is well past the point of being newbies. They may still be 'easy prey' but, that's just the way it goes. Each of those whips mentioned have every chance of escaping an attack, with just the most rudimentary defensive precautions.
In short, the increased Bounty costs were never meant to protect Traders, but rather Newbies. No loopholes here.
That's assuming that those "emergent content creators" care about credits. I don't think that this is the case.
Ummm. Unfortunately, I rather think you missed the point. Entirely my fault for not explaining clearly enough.
Yes, that's also a serious problem ..... they are likely to have credits coming out of their ears in the first place
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Huh? Traders use large fuel scoops? I doubt that, except for rares traders.
If you are doing a few hops then you might use the better part of a tank, but still shouldn't require a scoop. Your cr/hr would drop too low with too many jumps. Worst case scenario, drop a small scoop on for a one time refuel, or add an extra fuel tank and double your range.
Hence, making a trade ship can cost a whole lot more than a good combat ship.
I'm not a PvP combat pilot so I'll leave others to fill in that part of the puzzle, but a T9 being used as a trader ship would look something like:https://beta.coriolis.edcd.io/outfi...w18RQ==..EweloBhA2AWEDMsAcICmBDA5gGzSEARghKA=
And cost 208.498 million credits, insurance 10.420 million credits.
Even a T7 trade build would look something like: https://beta.coriolis.edcd.io/outfi...==.Aw18aQ==..EweloBhBmUDYAsICmBDA5gG2SEBGCQoA
TL;DR
Trade ship builds can easily cost more than a combat ship because fuel scoops and A rated shields are so expensive compared to Biweave Shields and weapon costs, even a T7 is more expensive than a Chieftain! Hence, this difference in rebuy cost added to the bounty is probably never going to happen...
These were example builds, I'm not here to debate specifics of difference builds, which could easily be made to make the argument as you see fit. They were to illustrate the issue only, providing some comparisons, NOT provide specifics for you to argue minutiae over...
If only there was a middle way between the most expensive A-rated scoop and no scoop at all...![]()