So what is it that you're calling an "Exploit" that Frontier is not? Not that it really matters - their game, their rules, not ours. We just play here.
I am fine with the concepts of adding docking fees and some other more realistic fees. I haven't read the lore but I often wonder if the term "credit" represents a multiples of some currency. It seems to me current costs for fuel, ship repairs and resupply are nowhere realistic. I recognize that there are many aspects of the game that are not realistic and I am not trying to inject reality into this game. I just support higher costs for these things because they seem arbitrarily low and pointless other than requiring us to press the button when we are in the station.
Fair enough. I don't mean to open a can of worms by using the term 'realistic'.I wouldn't even start with 'realistic' but already would be glad to see some consistency and 'inner-game' logic... [where is it]
Just some comments, but:
Actually, in a galaxy made of 99% hydrogen where it can easily be scooped off the tops of stars, fuel costs would be expected to be cheap. I'm more amused by how much BANG we get for that buck. A ton or two of hydrogen can get you to the next star pretty easily.
Just some comments, but:
Actually, in a galaxy made of 99% hydrogen where it can easily be scooped off the tops of stars, fuel costs would be expected to be cheap. I'm more amused by how much BANG we get for that buck. A ton or two of hydrogen can get you to the next star pretty easily.
As to repair and resupply, I'd rather their cost -- part of it, anyway -- be in time. It still amuses me no end that I can get my S kicked in a haz-res and then retreat to a station, fix those damages in a heart beat and return to the fray with enough time to kick the S of the S kicker...
Oh, and "credit" is just the old science fiction concept of a future without physical money...
i was thinking the same thing.Except, the further a station is from a star, the more the fuel should cost. Second, they should only have the fuel that pilots, Human and NPC have delivered to them.
The federal assault ship has a coffee machine in the cockpit. - https://forums.frontier.co.uk/showt...Assault-Ship?p=2914418&viewfull=1#post2914418
It's the Lakon ships that have fire extinguishers in the cockpits that concern me, no others do, just them.
Do you only have 1 Cobra? If so buy 2 more Cobras, then set one up for exploration, one up for fighting and one for trading? Less messing about swapping modules when changing your game mission.
Maybe the money sink OP wants already exists. As some already answered, for most players it's a bigger and more expensive ship. In fact different ships add different aspects to the game. Flying a maneuverable ship is much different than flying a big bulky ship. Fighting in them is very different too. So it's a different experience that one buys with one's hard(?) earned credits.
Except, the further a station is from a star, the more the fuel should cost. Second, they should only have the fuel that pilots, Human and NPC have delivered to them.