I don't think he/she expected anyone to take it seriously![]()
Wait, what? But I almost fell for it!
I don't think he/she expected anyone to take it seriously![]()
Lots of easy stuff still to do, lots of complex stuff already done.
We can all guess what the reasons might be, I'd like to know.
Sorry Cmdr Riverside, I kinda went off at a tangent here. Not all of this post is directed at you.
Plus..
Wages for ALL staff not just developers etc
Furthermore, if I ask you to do a job as quickly as possible you will make mistakes, if I tell you to take your time, you'll make (hopefully) less mistakes. This game has a 10 year development plan, we're in the 3rd year. Cool your engines.
I think the issue is fairly simple.
Frontier makes money off several products.
Any income from ELITE : Dangerous goes to the company as a whole and isn't somehow fixed-tied to ED.
What portion of all profits are invested into ELITE is up to Frontier and they're under no obligation to funnel proceeds from this specific franchise back into it.
Now if ELITE : Dangerous was Frontier's sole and only product, things would be different... But that's simply not the case.
PS.
I also don't think for a second that the staff commonly working on ELITE is exclusively working on ELITE.
The past year has shown that alot of assets can be drawn from ELITE's development and redirected into other Priority projects. Which resulted in the observed massive slowdowns in ELITE Development.
PS.
Them inviting Obsidian Ant last year IMHO was a 100% PR attempt to delude [ELITE] Players to believe there were 100+ folks working at ELITE full-time.
They might have had 100+ people working, but at best part-time on ELITE.
If that wasn't the case, their project management or development speeds would be miles behind some 10-25 sized projects for no discernible reason.
There's no other reasonable explanation for some of the snail-paced mini-Updates last year, several of which fell miles short of even basic expectations.
At their core, they are and will always remain a shareholder corporation. That forces them to make healthy business decisions, simple as that.
Ok, I have a question to Frontier about Elite Dangerous slow development, and it’s the following, Why is it that in 2017 you have passed 2.75 million sales (source: http://massivelyop.com/2017/08/15/elite-dangerous-has-passed-2-75-million-sales/ and your Twitter https://twitter.com/frontierdev/sta...lite-dangerous-has-passed-2-75-million-sales/) (more even in 2018) x $29.99 which is a total of $ $82.472.500 that things still are being developed so super slow. I just have that question and I’m sure many other customers also would like to know, the money is there to expand your dev team to release content faster not to mention the promised content like space legs, planetary atmospheric landings and all the other things PROMISED (back in the beginning when you were still in the crowd funding stage) id really like an answer to this as it should not be possible at this stage of development and earnings by your company.
so yea thx to the people here on the forum that information is clear now and i for sure did not know that was available
https://www.frontier.co.uk/investors/annual-and-interim-reports
Why not have a $5 sub per month?
For each month that your sub is active and remains active. Get 5 free ship skins. Ship rebuy, cost to buy and modules go down by down 1% per month and cap at 20%. Used that money to hire dedicated staff.
Ok, I have a question to Frontier about Elite Dangerous slow development, and it’s the following, Why is it that in 2017 you have passed 2.75 million sales (source: http://massivelyop.com/2017/08/15/elite-dangerous-has-passed-2-75-million-sales/ and your Twitter https://twitter.com/frontierdev/sta...lite-dangerous-has-passed-2-75-million-sales/) (more even in 2018) x $29.99 which is a total of $ $82.472.500 that things still are being developed so super slow. I just have that question and I’m sure many other customers also would like to know, the money is there to expand your dev team to release content faster not to mention the promised content like space legs, planetary atmospheric landings and all the other things PROMISED (back in the beginning when you were still in the crowd funding stage) id really like an answer to this as it should not be possible at this stage of development and earnings by your company.
so yea thx to the people here on the forum that information is clear now and i for sure did not know that was available
https://www.frontier.co.uk/investors/annual-and-interim-reports
LOL, software development doesn't work that way, at all.
There's a joke in software development and project management, that if one woman can bring a baby to term in 9 months, that you could produce a baby in 1 month, by impregnating 9 women, right?
In many cases, adding developers slows development down, actually... At the very least adding developers has diminishing returns.
Why not have a $5 sub per month?
For each month that your sub is active and remains active. Get 5 free ship skins. Ship rebuy, cost to buy and modules go down by down 1% per month and cap at 20%. Used that money to hire dedicated staff.
I think the issue is fairly simple.
Frontier makes money off several products.
Any income from ELITE : Dangerous goes to the company as a whole and isn't somehow fixed-tied to ED.
What portion of all profits are invested into ELITE is up to Frontier and they're under no obligation to funnel proceeds from this specific franchise back into it.
Now if ELITE : Dangerous was Frontier's sole and only product, things would be different... But that's simply not the case.
PS.
I also don't think for a second that the staff commonly working on ELITE is exclusively working on ELITE.
The past year has shown that alot of assets can be drawn from ELITE's development and redirected into other Priority projects. Which resulted in the observed massive slowdowns in ELITE Development.
PS.
Them inviting Obsidian Ant last year IMHO was a 100% PR attempt to delude [ELITE] Players to believe there were 100+ folks working at ELITE full-time.
They might have had 100+ people working, but at best part-time on ELITE.
If that wasn't the case, their project management or development speeds would be miles behind some 10-25 sized projects for no discernible reason.
There's no other reasonable explanation for some of the snail-paced mini-Updates last year, several of which fell miles short of even basic expectations.
At their core, they are and will always remain a shareholder corporation. That forces them to make healthy business decisions, simple as that.
They are committed to a platform/games as a service approach