SRVs havent changed. Why?

Why do we still only have the one option for SRVs?

Heavy SRV- Carries more cargo, heavier Hull, farther sensor range

Light SRV- Less cargo, faster SRV, lighter Hull

Combat SRV- Pulse Laser/Multi-Cannon, more Shield, and maybe even a Chaff launcher?

Im sure other CMDRs have better ideas, these were just some of mine.
 
They haven't changed because the one we have is absolutely enough for what we can do on planets. I'd also love to see more types though. Perhaps that happens once there's more on planet surfaces. We'll see. :)
 
They haven't changed because the one we have is absolutely enough for what we can do on planets. I'd also love to see more types though. Perhaps that happens once there's more on planet surfaces. We'll see. :)

This doesn't address the OP at all.

A bigger cargo hold could carry more scavenged cargo.

More weaponry would make it easier to take on surface-based fighting tasks such as dealing with Goliaths.

It's a valid point. Variety = interest.
 
I'd settle for some SRV outfitting. Different weapons, shields, cargo hold, etc.

Although, I'm not sure what's more work, allowing us to configure our SRVs, or just making a new versions....?

CMDR Cosmic Spacehead
 
They haven't changed because the one we have is absolutely enough for what we can do on planets. I'd also love to see more types though. Perhaps that happens once there's more on planet surfaces. We'll see. :)
what the hell does that have to do with ANYTHING about different SRVs?
larger cargo for whatever you find on planets, duh, combat SRVs for skimmer missions, duh.
please dont reply until you think your comment thru next time
 
I would hope they would concentrate on the major additions that have been promised, and bug fixes before worrying about using valuable dev time on unnecessary boutique additions such as this.
 
I'd settle for some SRV outfitting. Different weapons, shields, cargo hold, etc.

Although, I'm not sure what's more work, allowing us to configure our SRVs, or just making a new versions....?

CMDR Cosmic Spacehead

a new version probably is less work.
because if they add "outfitting" to srv's, they have to make them persistent.
currently, they are considered "ammo" and if you store a hangar, they wont even remember the livery modifications to the srv or slf in it :(

also, with "outfitting", SRVs or SLFs take up even more space in your module storage, and i would not be pleased with any new module beeing released without having engineering possibilites right away. (again)
 
The question posed is valid. I've been on ground-based missions and have encountered severe resistance in the form of Navy Vessels patrolling in the sky above. Once engaging the target, these vessels attack - there is sometimes even a fighter that takes off from the roof of a building. As I'm sure others can testify, it's impossible to overcome such odds with the two spud guns attached to the SRV. I'd have expected the ability to change weapons by now, at the very least. I'd prefer to be landing with some kind of anti-air tank, or able to equip anti-air missiles to the SRV. Hopefully, Frontier will address these issues in the near future...
 
I suggest 2 sizes of SRV that will fit in the same slot ( class 2 or larger).
Those being the standard with 2 unit capacity, and the 2nd with a sturdier hull, weapons, and a cargo capacity of 10, requiring higher energy use and additional materials synthesis for repairs/replacement.
A module with both types could be expensive to install in ships for Asp-x and larger (1.5 mil?) due to the increased size, weight and power consumption.
--- Please include this aspect with the anticipated Multicrew use of dual (or more) SRV's that are currently available
 
I'd like to see a surface vehicle that is based on one of the larger skimmers. Much faster. Probably no shields. Perfect for collecting surface materials. And because it hovers it won't give such a bumpy motion sickness inducing ride.
 

Lestat

Banned
I like to have a barebone SRV. Like any new ship. Then be able to outfit it. So the user has choices.
 
what the hell does that have to do with ANYTHING about different SRVs?
larger cargo for whatever you find on planets, duh, combat SRVs for skimmer missions, duh.
please dont reply until you think your comment thru next time

I think it's the reason why they didn't put design time into new SRVs. Uhm, this the hell. I didn't say I wouldn't want different ones. :D
 
im not looking for anything special. we have different fighters for the hangers, why not have different load outs for the SRV? like one CMDR said, heavier hull, more cargo. another said something about being faster.
were about to have awesome new planets, why not have awesome new SRVs to roam around on these planets with? more interactions with random planets bases, again, why not be able to have better SRVs to a have better interaction with them?
but in all honestly, and as much as i love ED and Frontier, this should have been added shortly after the SRVs where.
 
Why do we still only have the one option for SRVs?

Heavy SRV- Carries more cargo, heavier Hull, farther sensor range

Light SRV- Less cargo, faster SRV, lighter Hull

Combat SRV- Pulse Laser/Multi-Cannon, more Shield, and maybe even a Chaff launcher?

Im sure other CMDRs have better ideas, these were just some of mine.
Exploration with no cargo but a high-yield material extractor. Instead of shooting the rock, pick it up into the extractor. Gives 5 times more of each element. And stronger boosters to make greater jumps. And an extra scanner for finding organic stuff and/or ruins etc.
 
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what the hell does that have to do with ANYTHING about different SRVs?
larger cargo for whatever you find on planets, duh, combat SRVs for skimmer missions, duh.
please dont reply until you think your comment thru next time

Wow... Hello Forum Dad, how's Forum Mom?
It has to do with different SRVs in that planetary interaction is very limited right now. Maybe they should improve that and create a need for variety before they just create the variety.

You might not agree with his comment but don't be a jerk.
 
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like what you are thinking! +rep :)

I have suggested simular before with my own recommendations (for fun) later. given the SRV is still chosen from purchase screen suggests there may be a possibility for future instalments! just a theory though.

anyone was interested my ideas were the Scorpion and Hornet keeping with the bug theme of naming.

-Scorpion- Heavy multi-wheeled cargo SRV with a small Railgun on top, one shot to any outcrop makes it efficient for surface material gathering but poor in open combat due to rate of fire, still very lethal to skimmers though. heavy armour, weaker shields and significantly more fuel but not as fast as the scarab. 6-8 cargo max capacity. the heavy armour will aid in endurance for long range travel. due to weight and size, the handling of the scorpion is much less than that of the scarab.

-Hornet- Lightly armoured, low-profile surface 'Speeder', well armed with 4x pulse on turret, no-1 cargo capacity, significantly faster cruise speed than scarab with a boost function at rear( yes, a rocket on wheels). being low profile is would be extremely stable at high speeds, allowing for quick and rapid deployment on hostile facilities. idea is that it can be deployed from a distance, scream towards installations and wipe out defences with ease. lighter armour than scarab but greater shields to compensate. The hornet has significantly less fuel than scarab, so long distance travel is not recommended.
 
I'd like for us to have something to DO on a planet's surface that requires new SRVs.
E.g. let us build things (bases, landing pads, mining sites, refineries, habitations, defensive equipement). Then there's a genuine reason for new SLFs. So you might want to have tractors, trailers, mining specific ones etc. We can already "print" SLFs in our hangar buys, so why no an SRV. For that matter, let us carry a cargo to a planet's surface that includes a "printer" unit.
 
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