PvP Is there a best pvp ship?

FDL

- Excellent firepower
- Excellent hardpoint layout
- Excellent hardpoint placement
- Excellent Speed
- Excellent manouverbility
- Excellent shields
- Excellent hull hardness
- Good power C6 PP
- Good sub system power C6 PD
- Bad internal space
- Poor jump range
- Poor fuel tank
- No military slots

But in total the FDL is the best ship for PvP and has ever been since its buff which made it OP prior to military slots. It has been the only viable ship in 2.1 for example and only gained competitors due to other ships gettign access to military slots.
Right now the FDL is a beginner friendly ship that gives much protection while still being agile and having serious firepower.
 
First place: FDL.
Second: Cutter.
Third: FAS.
4º: Clipper.
5º: Vulture.

Ships to never use, otherwise everyone will interdic you because they know that ships sucks in pvp:

Corvette.
Anaconda.
Python.
 
FDL and FAS. FAS can be easier to rock paper scissors. Some guys run clippers, easier still to rock paper scissors but tbh if they want to survive they'll survive. Most other ships rely on some level of disparity.

The (albeit hipshot assessment) tragedy to FD's balance in pvp is that their combat ships are very linear in overall growth. For example, you don't have something with viper shield strength, hull strength, agility and size that has, let's say, slightly greater dps than the fdl. People would fly that btw FD - just to change it up but not let down the wing dps. There are minor fluctuations, but the trend seems to be be pretty linear in growth up to the fdl. Then the big rigs come in with terrible agility with more dps.

FD has created a game that takes an old school style of progression and puts it in a multiplayer game. Like you get +1 attribute per xxxx credits. +1 hardpoint. +1 distributor. Give me a 560m/s (with 135% dd5's) small with 6 c1 hardpoints, and a c5 distributor... but give it a small's stats on hull/shields.


FD was clearly envisioning a single player game when they made these ships. End game with a skilled player is quite limited. You can tell when all but 2 or 3 ships are deemed a liability in a competitive match. Only in pvp though. End game for pve is slaughtering the universe in the ship of your choosing, with solitary challenges of your own imagination, with purchased flair for the occasion.

THIS.... THIS.... THIS.... exactly... ED's super balanced/linear approach is like they had originally envisaged a single player centric game, tacked on multiplayer, realised the geometrical (orders of magnitude) difference between the the smallest and the biggest ships would cause chaos if seal clubbers got hold of them and then panicked and went for the lowest common denominator and made everything linear.... While keeping the original cost/size figures in place.

Imagine a corvette that required a gunner to man an array of Diamonback Explorer-sized turrets or an engineer to manage multiple shield banks and concentrate the shields' power on the side of the ship getting attacked.
Imagine an engine manager whose job it would be to direct the power correctly between the thrusters and the main engines and a person on lookout to make sure the ship didn't strike any other sizeable vessel and destroy itself and that there were no small sized vessels trying to sneak through the outer shields and drop limpet mines on / launch torpedos at the hull.


Alas, we have 150m long, single player mediocrity.
 
First place: FDL.
Second: Cutter.
Third: FAS.
4º: Clipper.
5º: Vulture.

Ships to never use, otherwise everyone will interdic you because they know that ships sucks in pvp:

Corvette.
Anaconda.
Python.

If you're using those "sucky" ships for the PVP meta, yeah, but just to play the game in general, even in Open, I think you could do worse.

Really depends on play style and what sort of min/maxing or balance you're going for in the ship builds.
 
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Is there a best pvp ship, and if so, what and why? Or is it more something like vulture beats fdl which beats corvette, which beats vulture? Im looking to get more into pvp, bounty hunting, and maybe light piracy and looking where to start. Currently I have a cutter and clipper because ... imperials!

A skilled and prepared pilot can kill a mediocre cmdr in a combat ready Corvette with a Viper, or an FDL with a T9.
I have seen videos of both.

I would be annihilated by a skilled pvp pilot in most circumstances, no matter the ship I use, simply because I have no PvP experience whatsoever and none of my ships is engineered for PvP.
The three PvP altercations I had in the pre-engineers era I don't even count.
 
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As I don't like to fight but want to survive EVERY time, I think the best ship for PVP encounter is the Cutter. 4400 shields, 3500 hull, dual fighters and boosts to 460. Can escape from any situation which suits me perfectly.
 
At the moment, there's quite a few ships that people DO use for PvP. Only two or three I've flown for PvP and they're kinda the top ones, arguably. I'll start with what I know.

Federal Corvette - One of the big three bred for combat. Big firepower, big shields, big presence.
Anaconda - Another one of the big three. It's capable of putting serious firepower down range but shields aren't as good as the Corvettes. Also slow and bulky.
FDL - Fast. Everything about it just screams speed, from how fast in a straight line, its agility and its time in combat if its focused. Arguably the best medium ship because of its ability to equip a huge, its 530m/s+ speed limit and superior agility.
FAS - Best served as a hull-tank (no shields or low class shields, all hull reinforcement packs) and it serves that purpose well; you can get 5000+ integrity if you're really lucky.

Those, apart from the Conda, are considered "meta" ships: Ships that perform the best in their class. It does come down to what you prefer. Like I prefer the Corvette, since I don't think I'm good enough to stand up against other FDL or FAS pilots. But big ship combat, where it takes patience, strategy and loadout, is where I shine.
 
Probably the FDL would be considered to hold that title but I prefer the three medium Fed ships:
Dropship is as tough as nails and cheap as chips. It's very underrated. A large and four medium hard points points on a solid chunk of steel with good internals is nothing to sneeze at.
FAS is fast and agile with good firepower. A serious competitor to the FDL. My personal favorite ship to fly.
FGS has a lot of firepower and can bring SLF's to the party as well. Mix that with its armour and acceleration/deceleration and you have a very formidable ship. You just have to get used to its flight model which is pure fun.
But there are others; Courier for example for speed, DBS for sneaky and the large ships simply because they are so hard to kill(which equals boring).
Find the one you enjoy flying the most and optimize its strengths and be wary of its weaknesses.
 
A hull tanked FAS with fast regen bi-weaves has a massive effective health pool that isn't easily diminished by engineering gimmicks. The FDL is also a strong competitor, but you can always reverb the shields off and then it's toast.
 
Is there a best pvp ship? The answer is yes, it's called Fer-de-Lance.

Top-tier agility and speed comparable to FAS/Clipper/Chieftain.
Shields around 2/3 power of the big 3 ships, without their large hitbox and low agility. FAS/Clipper/Chieftain inexplicably all have paper shields, in a world where multiple weapons are designed to ruin exposed hulls in various ways.
Hull hardness of Corvette/Cutter.
More DPS than FAS/Clipper/Chieftain.
Top-tier hardpoint placement along with FAS/Chieftain.
Rebuy cost slightly more than FAS/Clipper/Chieftain, but still 20MC less than big 3.

Some people fly other ships anyway, but they are choosing to gimp themselves in PvP similar to picking a low/mid tier character in a fighting game.

Hopefully we get an overall nerf to shields, and/or buff to hull, and/or straight up buffs to FAS and Chieftain, and/or at least some viable competition to FDL in future. Clipper mk2 with fewer trading internals, extra centrally-mounted L hardpoint, and 1.7x base shield value anyone? A CMDR can dream... ;)
 
Any ship in capable hands is good for Pvp. You just need to learn your ship’s pros and cons. I refuse to fly the FDL because everyone does and it’s the meta. I’ve stopped flying my cutter because medium and smal ships are more fun to fly. I fly FDS, FGS, and FAS for Pvp. Fly what you want. Just learn your ship. Fight a lot in it and practice.

I call testicles on that one. I have never seen a successful PvPer in a Type 7. ;-)
 
At the moment, there's quite a few ships that people DO use for PvP. Only two or three I've flown for PvP and they're kinda the top ones, arguably. I'll start with what I know.

Federal Corvette - One of the big three bred for combat. Big firepower, big shields, big presence.
Anaconda - Another one of the big three. It's capable of putting serious firepower down range but shields aren't as good as the Corvettes. Also slow and bulky.
FDL - Fast. Everything about it just screams speed, from how fast in a straight line, its agility and its time in combat if its focused. Arguably the best medium ship because of its ability to equip a huge, its 530m/s+ speed limit and superior agility.
FAS - Best served as a hull-tank (no shields or low class shields, all hull reinforcement packs) and it serves that purpose well; you can get 5000+ integrity if you're really lucky.

Those, apart from the Conda, are considered "meta" ships: Ships that perform the best in their class. It does come down to what you prefer. Like I prefer the Corvette, since I don't think I'm good enough to stand up against other FDL or FAS pilots. But big ship combat, where it takes patience, strategy and loadout, is where I shine.

Will have to duel my corvette and see who's at the top of the food chain :)
 
First place: FDL.
Second: Cutter.
Third: FAS.
4º: Clipper.
5º: Vulture.

Ships to never use, otherwise everyone will interdic you because they know that ships sucks in pvp:

Corvette.
Anaconda.
Python.

swap the cutter with the corvette and you might be on to something. Cutters are about as PVP as a type 10, don't let the "shields" confuse you.
 
A hull tanked FAS with fast regen bi-weaves has a massive effective health pool that isn't easily diminished by engineering gimmicks. The FDL is also a strong competitor, but you can always reverb the shields off and then it's toast.


I disagree. A shield tank FDL has the luxury of Shield Cell banks. The current meta of PA's and rails plus the superior speed/agility of the FDL, stripping the FAS shields is easy and you get right to work on that hull. Hull points don't regenerate and once shields are down modules are at risk even with MRP's. When the FDL starts losing it's shields, SCB to the rescue. FWIW, I have both ships fully G5 engineered.
 
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