never try to tell a forum user that their flying sucks. they are all permanently focused on the concept of "fly forwards in the blue zone with FA on"
never try to tell a forum user that their flying sucks. they are all permanently focused on the concept of "fly forwards in the blue zone with FA on"
The only turrets a vette should have are utilities on the small hardpoints like an emissive weapon if a stealth ship is suspected. Anything else is a waste of DPS, and indicative of the pilot's skill.
Without target lock breaker in play you can effectively defend yourself with good target priority and sharp control. It's the target lock breaking that destroys any chance, especially if you are up against some silent runners.
No even without TLB you will die. You can target one ship at a time. Assuming one chaff per ship that's 40+ moments of *no damage* glitter.
They are smaller, faster and can get out of your firing arc long before you can do anything significant. Mean while the three enjoy open season on you.
Weird its like TLB give them a chance vs your vett/cutter/ other big ship/ WEIRD ITS SEEMS BALANCED that someone who didnt feel the need to grind out rank to get a ship still has a fighting chance WEIRD, THIS IS ALL WEIRD. my point being yes the TLB does give them a chance to fight your vett, and if you DIE to a smaller ship its your own fault, just because your vett dosnt will 100% of the fights its in you go to the forums and scream at the counter to large ships, shows your lack of understanding of concepts like balance and fair play in a game.
Git Gud and move on learn to fly a ship that isnt a TLB mag in combat effectively and the problems you complain about are gone.
You missed my post where I said I agree it could use a short cooldown. Your insistence that it's the reason you lost a 4v1 is why you're not being taken seriously.
Frontier need to find a way to scale these effects against large and slow targets without making them useless against smaller, faster ones.
Perhaps they could make target lock work on probability. Much like the malfunctioning lasers, how they won't always cause a malfunction.
Frontier can either make it a percentage chance (eg it'll proc ~75% of the time) so something like 1 shot in 2-3 is going to proc, or having a simple cool down that says TLB can only be applied every 20-30 seconds or something. Same thing for the FSD breaker.
That we can really spam almost any special 24/7; this is just a bit short sighted from Frontier who likely just haven't really considered how this actually works in practice. When it's a wing, there's effectively guaranteed 100% uptime on every single special.
I don't think that's a reasonable expectation.
I'm still not seeing a compelling reason to nerf TLB other than "I don't like it being used against me." My advice would be don't be caught by a wing of SDC/Renegades while you're flying solo in a t10, or be prepared to wake out.
JB, I heart you like a brother from another mother, but I don't think 100% uptime on TLB is sane. Fun? Yes. Annoying as f---? Oh yeah. Sane? No. Stuff should just not be able to endlessly proc, on connect. I'm up for a fight if someone jumps me. But 100% reliable TLB every hit (did it hit? yes? you have lost target) is just daft.
Very few games offer ability to meet or exceed 100% proc on an effect of some sort, without some fairly decent trade off elsewhere; there isn't a trade-off in this instance; just 'disarm' the other player.
Or force everyone to just go fixed and have convergence issues. Or not fly anything that doesn't have crappy convergence.
This has been a great thread, tbh. A lot of powerful disagreements, but a lot of "Hey man, don't take this the wrong way" prefaces, too.
Frontier actually need to consider how these effects work at a fundamental level; there is almost no use of 'cool-down' for really any special. Everything has 100% uptime. Target lock breaker, FSD scrambler, you name it. There needs to be some downtime to act as an offset.
I was in a type-10 and at one point it became so stupid I actually just reverted to ramming an attacking FAS as it swung close because this was more effective than nine hardpoints which constant lost lock, half of which I can't use fixed on, because Frontier believes it's sensible and realistic to put hardpoints 60 feet apart (just use turrets? yeah about that..).
Frontier develops on the "this sounds wicked cool" model. Everything sounds fantastic. My friend, it would be one of the happiest days, if they just built a bigger internal test team - and then listened to them. TLB shouldn't be able to be proc'd constantly, any more than FSD or anything else.
Frontier has a ton of 'proc' based weapon blueprints. I don't think a single one has any cool down, apart from corrosive (which on a MC means you can keep it proc'ing beyond 4 seconds; never mind then, it was the thought that counts). When I have something with 9 hardpoints at my disposal and the best way I can counter this nonsense is to just hit them with it like a brick instead, there's probably some room for improvement.
And before people scream "but you just want them gone?!" - no. 100% proc'ing isn't sane. The effects have great merit; just not 100% of the time for crying out loud. Almost everything needs a darned cool down so people actually have to do more than play 'tag'.
Or revert to using the hull, like a brick, because at least that has some ability to hit a target.
I've tried to avoid these threads to be fair. Because they are simply recycling the same concerns raised at the time they were raised and Frontier will likely ignore it now, as they did then. Everything proc's with 100% uptime. This is nothing new.
It's been said for 2+ years. I've just come to the simple point that I know that they know this is busted, but the motivation to make it less busted simply isn't there. It's just recycling the same concerns, Frontier pop in, um-and-ahh over it; and then decide they have something else to do. The reality is; they know that whilst people ask for balance, this isn't actually what's wanted. It's medicine. And this community hates medicine. With a burning passion.
Frontier know that, so they dance around these topics ad infinitum. They like to keep people happy. Broken crap, keeps people happy. I don't think it matters what people drive; 100% uptime is broken and would you really be so vocipherous in it's defence, if it wasn't?
I'm not defending large ships here m8. I'm asking why the hell does everything have 100% uptime and isn't that really really broken and can't we possibly move on from that. Lastly? I'm not "you guys". I'm just an idiot. An average pilot trying to be less average. I'm happily state I am pretty garbage tier still.
None of that has anything to do with crap that procs 100% of the time it hits because Frontier seems to think this isn't inherently problematic (when others would probably have long since run from the building - screaming). I really don't know what else to say?
Nah, there's nothing wrong with specials and various effects. It's a very common diversity option for any number of games.
It's just most developers would recognise 100% uptime is probably not something they can do without significant penalties elsewhere. Frontier doesn't ascribe to that notion. So we have endless specials with 100% uptime because chaff breaks gimbals and turrets so why is this a problem that would need some offset? No-one uses fixed anyway because we've put the hardpoints on (only most, not all) things 60 feet apart. I mean, there are some ships with a harpoint grouping so gorgeous you want to elope with it; but clearly that's not relevant here because again chaff and turrets..
Specials aren't really the issue. Never were. It's just Frontier's implementation, and people realising it's really, really hilariously great.
"because it hasn't been demonstrated in this thread (or anywhere else) that they need to be nerfed"
Obviously he does not understand. There is no need to demonstrate anything to you. Especially not TO YOU.![]()