For example, cascade feedback does direct damage to a shield generator, through the shields, ignoring both module reinforcement packages and the integrity of the shield generator itself. 2-3 hits from a cascade feedback torp and your shield goes down. Doesn't matter if you are using an e2 or b8 with engineered integrity. The number of torpedos to kill your shield generator is the same.
Reverb torps do take shield integrity into account; vettes can take 4-5, cutters take 6+
I've tried to avoid these threads to be fair. Because they are simply recycling the same concerns raised at the time they were raised and Frontier will likely ignore it now, as they did then. Everything proc's with 100% uptime. This is nothing new.
It's been said for 2+ years. I've just come to the simple point that I know that they know this is busted, but the motivation to make it less busted simply isn't there. It's just recycling the same concerns, Frontier pop in, um-and-ahh over it; and then decide they have something else to do. The reality is; they know that whilst people ask for balance, this isn't actually what's wanted. It's medicine. And this community hates medicine. With a burning passion.
Frontier know that, so they dance around these topics ad infinitum. They like to keep people happy. Broken crap, keeps people happy. I don't think it matters what people drive; 100% uptime is broken and would you really be so vocipherous in it's defence, if it wasn't?
I'm not defending large ships here m8. I'm asking why the hell does everything have 100% uptime and isn't that really really broken and can't we possibly move on from that. Lastly? I'm not "you guys". I'm just an idiot. An average pilot trying to be less average. I'm happily state I am pretty garbage tier still.
None of that has anything to do with crap that procs 100% of the time it hits because Frontier seems to think this isn't inherently problematic (when others would probably have long since run from the building - screaming). I really don't know what else to say?
Would be cool to see TLB become slightly less effective with subsequent hits as a fight goes on