Hello FDev! I'm very grateful to you for giving a chance for community to discuss future of squadron-carrier mechanics.
As soon as the discussion on squadrons starts, I'm also adding my suggestions there.
I've got some feature ideas on that matter, they are worth reading.
1 - regarding squadrons, let's imagine what do we want of them in-game? Will them be something useful? If so, how to make them interesting? Obviously uniting players needs a goal. What could make of such goal? Let's overlook what exist in MMO gaming. In some games, like WoW, players forge guilds to beat dungeons and raids. In EVE Online, players are building corporations to benefit from common business ventures. In my opinion, squadrons should be focusing on EVE Online experience, such as: letting players to own properties, letting them to interact with properties of each other and properties of NPC factions, joining in attack and defense campaigns versus players and NPCs.
What could the properties be?
1 - refinery and mining business at planet surface or in belts.
2 - generic factories to fill market with some regular wares.
3 - outposts for support of exploratory initiatives in deep space.
4 - military facilities to provide better protection for own faction.
In other words, it would be cool if players finally become significant force in the economy simulation.
Now regarding carriers.
Let's go through all this again, what are they for, and how to make them interesting?
A couple of ideas here:
1 - probably they shouldn't be allowed to buy directly, as regular ships are. rather players should be able to initiate small CG for the squadron to deliver resources to the shipyard where their carrier is going to be built.
2 - in my opinion,it would be great idea to allow carrier commanders, apart from revealed functionality, to invite dignitaries of other factions who would generate missions depending on hte nature of faction (military factions could generate missions to eliminate enemies, explorers like Canonn could ask for star chart mapping. Imagine the case, a carrrer jumps to the border system, the game reads parameters of the system and through faction dignitary starts offering missions for charting nearby systems).
3 - there are some concept art of carriers and I'd like to see something like them in-game:
1- http://remlok-industries.fr/wp-content/uploads/2017/07/ED-Panther-Clipper-Artbook.jpg
2-https://prismaticimperiumdotcom.files.wordpress.com/2016/03/prismaticimperium-command-ship.jpg?w=331&h=207
4 - I'd personally like to see Majestic and Farragut classes as carriers for huge player fleets
As soon as the discussion on squadrons starts, I'm also adding my suggestions there.
I've got some feature ideas on that matter, they are worth reading.
1 - regarding squadrons, let's imagine what do we want of them in-game? Will them be something useful? If so, how to make them interesting? Obviously uniting players needs a goal. What could make of such goal? Let's overlook what exist in MMO gaming. In some games, like WoW, players forge guilds to beat dungeons and raids. In EVE Online, players are building corporations to benefit from common business ventures. In my opinion, squadrons should be focusing on EVE Online experience, such as: letting players to own properties, letting them to interact with properties of each other and properties of NPC factions, joining in attack and defense campaigns versus players and NPCs.
What could the properties be?
1 - refinery and mining business at planet surface or in belts.
2 - generic factories to fill market with some regular wares.
3 - outposts for support of exploratory initiatives in deep space.
4 - military facilities to provide better protection for own faction.
In other words, it would be cool if players finally become significant force in the economy simulation.
Now regarding carriers.
Let's go through all this again, what are they for, and how to make them interesting?
A couple of ideas here:
1 - probably they shouldn't be allowed to buy directly, as regular ships are. rather players should be able to initiate small CG for the squadron to deliver resources to the shipyard where their carrier is going to be built.
2 - in my opinion,it would be great idea to allow carrier commanders, apart from revealed functionality, to invite dignitaries of other factions who would generate missions depending on hte nature of faction (military factions could generate missions to eliminate enemies, explorers like Canonn could ask for star chart mapping. Imagine the case, a carrrer jumps to the border system, the game reads parameters of the system and through faction dignitary starts offering missions for charting nearby systems).
3 - there are some concept art of carriers and I'd like to see something like them in-game:
1- http://remlok-industries.fr/wp-content/uploads/2017/07/ED-Panther-Clipper-Artbook.jpg
2-https://prismaticimperiumdotcom.files.wordpress.com/2016/03/prismaticimperium-command-ship.jpg?w=331&h=207
4 - I'd personally like to see Majestic and Farragut classes as carriers for huge player fleets