great!Hello Commanders!
Just a heads up. I'll hopefully have another revised serving suggestion ready for consumption tomorrow.
Again, thank you for your input.
Hello Commanders!
Just a heads up. I'll hopefully have another revised serving suggestion ready for consumption tomorrow.
Again, thank you for your input.
....Elite Dangerous seems to be designed based on some type of democratic system....What a way to design a game...
Hello Commanders!
Just a heads up. I'll hopefully have another revised serving suggestion ready for consumption tomorrow.
Again, thank you for your input.
Yeah, what is all that about? listening to people and finding out what they want, responding to their input and then attempting to please as many people as possible with what they do next? When all they had to do was ask you!
I bet FD were having a proper 'facepalm' moment as they read your post! what fools they must feel!
Maybe the solution here is locality.
NPCs generally only have bounties from the local and neighboring systems.
It's only players that will have bounties from all over the place.
Limit the KWS to revealing bounties from factions within 20LY and the Superpower bounty for the controlling faction.
Problem solved.
Only problem I see with that is it's likely a higher server/db overhead to go look up all systems within 20ly than either "all bounties please" or "only bounties for x faction" etc
Personally I'd happily compromise between the current beta and live with "all bounties in the system" that at least would fix the rep issues, mostly anyway, some CGs would be harder as some have mentioned, plus a bit less role play, but you know...I'm compromising here![]()
Well, it would only need to do that when a player gets scanned by another player and we all know that doesn't happen much.
Not to mention that there are several ways to serve that info prior to the scan even happening.
With me, you know what you'd be getting - and it'd a game a lot closer to the original Elite games. ..... A proper MMO, not a half-way house
Wasn't the purpose to improve C&P for the better. But you're overcomplicating the rules and nerfing BH in the same go.
Bravo couldn't done it better.
On anarchy systems & KWS!
They should be special places, full with OPPORTUNITY FOR GREAT PROFIT and HIGH DANGER! (Perhaps this is the first step to make them finally what they should be from the beginning)
So criminals could use them as bases. YES. They can trade, repair, outfit, refuel there - without police interfering (as long as they are not attacking the station or ships that are working for the local anarchy fractions - I dont think a local anarchy fraction will be pleased if you kill their freighters or local miner ships).
But I think to make the KWS useless there is just not right.
Anarchy systems should be the place to go to find CRIMINALS, especially as BH, because superpowers and their security forces do not care about these systems.
Of cause in an anarchy system any criminal can shoot back and kill a BH without any penalty, also the BH will NOT get any support by local security (crimes on has no affect here).
For the BH its the easiest place in terms of finding some TARGETS but also the MOST DANGEROUS because he is on his OWN doing that, no backup - no help!
As was written before the KWS is a tool ESPECIALLY DESIGNED to show ALL the WARRANTS of a CMDR/SHIP. And I think it should stay that way.
We can talk about
when & if it can legalize an attack or not ( I think it should when the target has bounties in the local system (also from minor fractions) or any other system aligned with the local leading fraction superpower - ( LOCAL BOUNTY has highest priority - if no LOCAL bounty is found, aligned SUPERPOWER BOUNTY can legalize the attack),
how many bounties / reputation you can get (minor fraction reputation is important for BGS),
where you have to go to cash them in (we already have IF)
What the criminal has to pay - jail or not - all the bounties of all superpowers or not ..... (that is only for CMDR)
and many other details...
But the core function is and should be to show ALL the WARRANTS of a CMDR/SHIP. this should work EVERYWHERE in the GALAXY of ELITE: DANGEROUS
BTW: the notoriety decay is very forgiving IMHO..... I predict this is easy exploitable by leaving the ship parked on a pad over night to get in to 0 again.... remember everyone can switch from his HOT SHIP to any CLEAN ship in a view seconds.... so why do we need a so fast decay???
The decay should NOT BE LINEAR but according to the level it should be longer, and the LEVEL should stay UNTIL the decay times is running ( so for LEVEL 6 you are 64 hours LEVEL 6 and then you are clean at 0)
f.example
LEVEL 1 - decay 2 hours
LEVEL 2 - decay 4 hours
LEVEL 3 - decay 8 hours
LEVEL 4 - decay 16 hours
LEVEL 5 - decay 32 hours
LEVEL 6 - decay 64 hours
LEVEL 7 - decay 128 hours
LEVEL 8 - decay 256 hours
LEVEL 9 - decay 512 hours
LEVEL 10 decay 1024 hours
.The decay should NOT BE LINEAR but according to the level it should be longer, and the LEVEL should stay UNTIL the decay times is running ( so for LEVEL 6 you are 64 hours LEVEL 6 and then you are clean at 0)
f.example
LEVEL 1 - decay 2 hours
LEVEL 2 - decay 4 hours
LEVEL 3 - decay 8 hours
LEVEL 4 - decay 16 hours
LEVEL 5 - decay 32 hours
LEVEL 6 - decay 64 hours
LEVEL 7 - decay 128 hours
LEVEL 8 - decay 256 hours
LEVEL 9 - decay 512 hours
LEVEL 10 decay 1024 hours