Today I finally completed a year-long project to takeover a system via Retreat.
The reason for the complication? It was 13 ports, transferred to a foreign faction that was retreated out.
That and it often landed on the back burner as this was a mainly solo undertaking in a 2 bil population till recently.
So while I was claiming a port in another system, I manged to claim system control, 13 ports plus a few planetary bases overnight.
The only downside being a glitch where my Corporation is not closing the Black Markets correctly. Need to get that fixed.
The odd part is my faction owned nothing prior to it. Just majority influence (~56%) in the system.
But it begs the question for me; how broken is it that a faction can be forced out while it still controls property in the system and it just magically transfers to the highest influence faction when its over?
An overhaul idea of Conflicts and Retreats came to mind from all this, and thanks to a friend a neat solution. So the thought is this; an Eviction Conflict.
First, a wishful QoL change where conflicts should only be between factions that own property. Nothing to fight over, there should be no fighting - so one side needs to own something to be dragged into a fight.
Second, a non-native faction shouldn't be able to retreat if it still controls a property in the system.
So, instead if the controlling faction is high enough in influence (60%) for example, and if the non-native faction that owns a property is weak enough (say 5% or less) the controlling faction demands to takeover the property and kick the non-native faction out. A reversed Invasion, what I see as a kind of Eviction Conflict occurs.
Basic conflict rules apply for property control however if the non-native faction looses its last property with less than 2.5% influence, it is forced out of the system in an instant Retreat. This could hopefully make some evictions easier to do.
If a non-native faction owns nothing it should follow normal Retreat mechanics.
So, what do you all think? Is this a serious enough of a problem that needs fixing? Would this work? Or is it fine as it stands right now?
While I don't mind being able to claim the system in such a way, it kind of nags at me that I was able to do it.
The reason for the complication? It was 13 ports, transferred to a foreign faction that was retreated out.
That and it often landed on the back burner as this was a mainly solo undertaking in a 2 bil population till recently.
So while I was claiming a port in another system, I manged to claim system control, 13 ports plus a few planetary bases overnight.
The only downside being a glitch where my Corporation is not closing the Black Markets correctly. Need to get that fixed.
The odd part is my faction owned nothing prior to it. Just majority influence (~56%) in the system.
But it begs the question for me; how broken is it that a faction can be forced out while it still controls property in the system and it just magically transfers to the highest influence faction when its over?
An overhaul idea of Conflicts and Retreats came to mind from all this, and thanks to a friend a neat solution. So the thought is this; an Eviction Conflict.
First, a wishful QoL change where conflicts should only be between factions that own property. Nothing to fight over, there should be no fighting - so one side needs to own something to be dragged into a fight.
Second, a non-native faction shouldn't be able to retreat if it still controls a property in the system.
So, instead if the controlling faction is high enough in influence (60%) for example, and if the non-native faction that owns a property is weak enough (say 5% or less) the controlling faction demands to takeover the property and kick the non-native faction out. A reversed Invasion, what I see as a kind of Eviction Conflict occurs.
Basic conflict rules apply for property control however if the non-native faction looses its last property with less than 2.5% influence, it is forced out of the system in an instant Retreat. This could hopefully make some evictions easier to do.
If a non-native faction owns nothing it should follow normal Retreat mechanics.
So, what do you all think? Is this a serious enough of a problem that needs fixing? Would this work? Or is it fine as it stands right now?
While I don't mind being able to claim the system in such a way, it kind of nags at me that I was able to do it.
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