Just another gaming troll in a sea of people trolling online games. Nothing special or interesting to see.
Lol. That's a low bar to cross.
Only way I can watch the Twilight movies is with RiffTrax. Then they're hilarious.
But that's just not true.seeing as how the overwhelming majority of video gamers are male
Was watching some ED videos on YouTube yesterday.
Came across a raft of Cmdr Tony Curtis videos. Although he has clearly put a lot of effort into making them and they're amusing, I couldn't see the point. I mean, why deliberately cast yourself in such a bad light? Anyway, left me wondering what other players' thought of the videos? Bear in mind this is NOT a name and shame thread. You may like the videos, or the gameplay they portray, and that's fine. Perhaps he's a role model. Then again, you may not like them at all. Also valid.
Whatever you opinion, just keep it nice and mature. I'm more interested how others interpret the motive for the videos, rather than the gameplay as I (and you) do want yet another emotional thread about griefing.![]()
But that's just not true.
What kind of gamers? Hardcore? Casual? Streamers? Neckbeards? Goons?
The preponderance of the evidence suggests that women make up at least 40% of those who identify as gamers.
It doesn't matter whether Kofeyh is male or female.
LOLwut?Don't try to turn this into some lame victim-mentality social discussion. Lighten up.
Some of us just found it curious that someone we thought was a dude, got identified (possibly now mis-identified) as a chick. In general, seeing as how the overwhelming majority of video gamers are male, my guess is that most people would reasonably go with the former unless given some indication of the latter.
But that's just not true.
Actually it's well-known that the vast majority of gamers are male, especially when you consider the amount of time and money spent on gaming. If a poorly-designed survey considers a male gamer who plays 40+ hours per week as being the "same" as a female gamer who players a few hours of candy crush per week simply because both identify as "gamers" that isn't really relevant for gaming companies. They do their own market research and they know their demographic quite well. That's why we regularly get new versions of Halo, COD, Battlefield, GTA and other male-focused games involving combat, racing and other competitive-based activities.
Anyone who actually bothers to notice the gaming habits of their family or friends in real life also knows that there is a massive male predominance for time spent gaming. It isn't even close among the people I know, it's dramatically skewed in favor of males. You could argue that this relates to the types of games that are currently marketed as being more appealing to males but again, if there was a large, lucrative market of female games then gaming companies would market to them as well with a much wider selection of games. It's exactly the same patterns you see with action movies vs. romantic comedies, except that the movie industry very clearly targets both male and female demographics roughly equally while the gaming industry doesn't even bother to market to female gamers because the market share is so small relative to male gamers.
You might as well suggest that men and women have the same focus on high-performance cars and automotive pursuits just because 50% of drivers are women. That would be an equally useless survey that would completely ignore the massive male predominance in automotive activities.
Actually it's well-known that the vast majority of gamers are male, especially when you consider the amount of time and money spent on gaming. If a poorly-designed survey considers a male gamer who plays 40+ hours per week as being the "same" as a female gamer who players a few hours of candy crush per week simply because both identify as "gamers" that isn't really relevant for gaming companies. They do their own market research and they know their demographic quite well. That's why we regularly get new versions of Halo, COD, Battlefield, GTA and other male-focused games involving combat, racing and other competitive-based activities.
Anyone who actually bothers to notice the gaming habits of their family or friends in real life also knows that there is a massive male predominance for time spent gaming. It isn't even close among the people I know, it's dramatically skewed in favor of males. You could argue that this relates to the types of games that are currently marketed as being more appealing to males but again, if there was a large, lucrative market of female games then gaming companies would market to them as well with a much wider selection of games. It's exactly the same patterns you see with action movies vs. romantic comedies, except that the movie industry very clearly targets both male and female demographics roughly equally while the gaming industry doesn't even bother to market to female gamers because the market share is so small relative to male gamers.
You might as well suggest that men and women have the same focus on high-performance cars and automotive pursuits just because 50% of drivers are women. That would be an equally useless survey that would completely ignore the massive male predominance in automotive activities.
This thread de-railed quick......
Aw bless, that old chestnut - if it don't say what I know to be a well-known fact, then it's a poorly defined survey, innit?
Your 'vast majority' of gamers - those 40hr+, spend loads on games... are actually a very small portion of the global gaming community.
Here's a non-survey tidbit for you about the 2017 global gaming market (116billion)... 44% mobile/tablet, 29% console, 23% PC...
Average playtime across platforms... about 29/month...
Also, 1% of Steam users own 33% of all the games, and 20% own 88% (to be in the top 20% you only need to own 4 games!)
Your personal definition of a 'gamer' really is a very narrow vision, and a very small part of global gaming - albeit also very vocal and self-promoting.
But, hey, carry on with your well-known information derived from observations of your family and friends.
Aw bless, that old chestnut - if it don't say what I know to be a well-known fact, then it's a poorly defined survey, innit?
Your personal definition of a 'gamer' really is a very narrow vision, and a very small part of global gaming - albeit also very vocal and self-promoting.
Yes, if a "survey" tries to tell me something that goes against everything that I've observed in real life, then I'm going to question that survey and its methods. If you've ever participated in a random poll or survey then you'll realize that the way the questions are worded are often very biased in order to achieve a pre-determined result. If you don't know what I'm referring to here then you need to actually participate in one of those "surveys" that you seem to put an unreasonable amount of faith in.
It's not my "personal" definition, it's what the gaming companies have decided to focus almost all of their AAA gaming development on.
When I see that movies are made for every possible demographic, including children, adolescents, adults, men, women, etc., and when movie studios have very reliable numbers on who is actually attending those movies, I have no problem believing that those trends are accurate because they are actively trying to market those films to certain demographics. When I see that the gaming industry is focused on very male-dominated types of games it's pretty obvious that there is a strong male bias among gamers or else the industry would be making a much wider range of AAA games.
You really have two options here. Either the entire gaming industry has hired marketing executives that are utterly inept and have no idea what their target demographic is, and how much time and money they are spending on gaming, or they actually use far more reliable methods than those online "surveys" and are actually basing their marketing decisions on far more reliable data than you personally might have access to.
Considering that the gaming preferences I've seen in the real world are completely in line with a strong male bias I'm going to go right ahead and assume that basically every single AAA gaming company is putting out those types of games for a valid marketing reason because they have studied who will be frequently buying and playing games. If they felt that there was a large number of female gamers who were not being actively marketed to then someone would be filling that gap and would make an absolute fortune doing so.
I think the problem is that computer games became an 'industry'.. Things were better imo before the internet 2.0.
I can't see triple AAA referenced these days without hearing Jim Sterling's voice.
Back on topic whilst unwittingly Cmdr Tony Curtis hits a nerve because it reveals something about this community at large and the never ending drama that grown men create because of imaginary pixels..
One only has to watch the pinned vid on his youtube to see this in action. I would question anyone who can't, at least take a step back, and see the humour in what he does.
Some of his vids are priceless..
Yes, if a "survey" tries to tell me something that goes against everything that I've observed in real life, then I'm going to question that survey and its methods. If you've ever participated in a random poll or survey then you'll realize that the way the questions are worded are often very biased in order to achieve a pre-determined result. If you don't know what I'm referring to here then you need to actually participate in one of those "surveys" that you seem to put an unreasonable amount of faith in.
It's not my "personal" definition, it's what the gaming companies have decided to focus almost all of their AAA gaming development on.
When I see that movies are made for every possible demographic, including children, adolescents, adults, men, women, etc., and when movie studios have very reliable numbers on who is actually attending those movies, I have no problem believing that those trends are accurate because they are actively trying to market those films to certain demographics. When I see that the gaming industry is focused on very male-dominated types of games it's pretty obvious that there is a strong male bias among gamers or else the industry would be making a much wider range of AAA games.
You really have two options here. Either the entire gaming industry has hired marketing executives that are utterly inept and have no idea what their target demographic is, and how much time and money they are spending on gaming, or they actually use far more reliable methods than those online "surveys" and are actually basing their marketing decisions on far more reliable data than you personally might have access to.
Considering that the gaming preferences I've seen in the real world are completely in line with a strong male bias I'm going to go right ahead and assume that basically every single AAA gaming company is putting out those types of games for a valid marketing reason because they have studied who will be frequently buying and playing games. If they felt that there was a large number of female gamers who were not being actively marketed to then someone would be filling that gap and would make an absolute fortune doing so.