What's the iClipper good at?

NPC Clippers are really good at getting gang-rolled in RES sites. Not sure exactly what it is but as soon as a wanted Clipper shows up, all the NPC bounty hunter ships within a lightsecond seem to go into frenzy mode and pump it full of beams until its been reduced to glowing chunks.

Because a wing of clippers, even NPC, will often turn half the RES site into glowing chunks. They are fast, can plough through other AI and as a large ship, are an automatic increased threat. Even the AI knows a bunch of clippers waking in, isn't a good thing. ;)
 
Because a wing of clippers, even NPC, will often turn half the RES site into glowing chunks. They are fast, can plough through other AI and as a large ship, are an automatic increased threat. Even the AI knows a bunch of clippers waking in, isn't a good thing. ;)

Hate to burst the bubble, but NPC Clippers are just free money bags. Not really the ships fault, but the NPCs tend to fly them like drunk scousers, and that's coming from a scouser. Granted, a well educated scouser (they do exist), but I think my point stands.

If NPC, pay day, but if human, then you should actually start to worry.
 
Because a wing of clippers, even NPC, will often turn half the RES site into glowing chunks. They are fast, can plough through other AI and as a large ship, are an automatic increased threat. Even the AI knows a bunch of clippers waking in, isn't a good thing. ;)

I find them meh in the haz res.
 
Nothing some military slots and squeezing into a medium pad wouldn't fix. I still don't get why some of the imperial ships that are rank locked don't get military slots, other than people saying it would be OP.. Any time I have been in a CZ with imp navy I always see clippers and couriers, so the argument of civi ships would appear to be wrong.

Federal bias maybe, Sandy is anti imperial says it all the time in the streams, but more likely because the extra weight would just kill their speed especially the courier. I don't think the clipper needs to be made to fit a medium pad they can just give us a medium ship some day. But hardpoint-wise i would love to see changes there. I have a few layouts that i would like to see. The 2 larges positioned like they are on the cutter central on the top and the mediums on the nacelles where the larges currently are and the one additional medium in the nose. The second would be maintaining the same amount of hardpoint but both larges central on top and both mediums central on the bottom in the nose area. The third layout would be a medium in the nose one large central on top just behind the cockpit and a huge pn the top towards the back up on the ridge and possibly 2 small on the nascelle if it wasn't too overpowered. And then a price hike to match its new improved combat capability
 
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The Clipper is all about your flying skills. Many use it as a miner because of it's perfect balance of limpets versus collecting materials while still being very fast with weapons to take out opponents. In PvP with Engineering it is the go to wing ship who destroys your ship in seconds. As a trader the Python is better per the medium landing pad but it still works. I went all the way in the Clipper to get the ranking to purchase the Cutter. Dedicated combat pilots hate the weapons convergence on the engine nacelles but with the right pilot knowing the proper distance from the target it is hard to beat in combat as it is so fast and maneuverable. There are a lot of options with a Clipper. How well you fly it is what the game is all about. An experienced engineered Cobra MK III can take out a noob flying a Clipper. It is never about what you fly but how well you fly it. I just love this game!
 
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