Tracker limpets confirmed; ETA inside

Tracker limpets:

Hello Commander MadDogMurdock!



I understand that chasing fugitives across multiple systems and multiple governments is no longer an option for the Kill Warrant scanner. However This is something we will be looking to address in a future update, where we'd like to improve wake scanning and look at other modules, such as tracker limpets (No ETA, no guarantees, obviously).

ETA:
I lied about that.
 
Oh my it sounds delicious! PvE and PvP bounty hunting can be what it should be from the start of the game! Relevant missions to bounty hunt! Wing missions even! Thargoid tracking missions! (Sure some griefing might be easier to do, thus requiring further attention to implementation but oh well, it still sounds great, because the victim might have a chance to track and repay the debt in equal terms...)

For some reason I keep thinking the FDL ship description as a luxury bounty hunter.. with that FSD, I don't think so...
(Not suggesting another FDL buff, but if it should keep its description as a bounty hunter's ship, an FSD buff for its old power plant (debuff..) might be a good idea and bring some ship competition back. I do not understand why medium ship supremacy in PvP by one and only ship seems a good idea...)
 
Tracker limpets:

I sincerely hope that FDev is going to change the limpet controller mechanism.
I love these drone tools, but there are so many now that it has become unworkable.
We need a single universal controller that can program drones for all kinds of tasks.

That would completely open up drone gameplay and turn drones into the incredibly useful universal tools they should be.
 
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I sincerely hope that FDev is going to change the limpet controller mechanism.
I love these drone tools, but there are so many now that it has become unworkable.
We need a single universal controller that can program drones for all kinds of tasks.

That would completely open up drone gameplay and turn drones into the incredibly useful universal tools they should be.

Absolutely!

I think that's a problem with Elite in general: Module creep. They added lots of new features to the game since release and most of them are tied to new modules. They didn't increase the amount of slots on our ships though (apart from the planetary landing suite). You need an Anaconda if you want to use most of the features and even then you cripple yourself because a dedicated vessel is way better in most cases.
 
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Absolutely!

I think that's a problem with Elite in general: Module creep. They added lots of new features to the game since release and most of them are tied to new modules. They didn't increase the amount of slots on our ships though (apart from the planetary landing suite). You need an Anaconda if you want to use most of the features and even then you cripple yourself because a dedicated vessel is way better in most cases.

I already proposed ways to solve it.

The different types of limpets could be stored and controlled in a single Drone bay, available in several sizes.
Every Drone bay would be able to repair and manufacture Drones (like the SLF).
Drones would not expire but can get damaged and destroyed.
The drone bay can be upgraded with all kinds of software packages to program the drones.
This way you would have only one module exclusively dedicated to storing, repairing and 3d printing drones.
This would be consistent with the way the SLF is implemented.

The same software approach can be done with for example the docking computer.
You would simply buy software upgrades to your ship's computer.
This would be an endlessly expandable system and it would not use up slots anymore.
In the future FDev could come up with all kinds of interesting ship software and implement it in the same way.

I also think the sensor system should be revamped. The current system makes big ships use size 3, 4 or even size 5 slots for a size 1 sensor.
This is an incredible waste. It has annoyed me from the start.
I think perhaps every ship should have fixed upgradable sensor slots. Or at least allow us to add multiple sensors in a slot that has enough space.

I think these three solutions would give us very much needed module space breathing room and it would also be more consistent and logical, especially in the case of the limpet/drones.

I also feel the SRV should get the same implementation. It makes no sense we can print fighters, but not SRV.
In general this would give us straight and logical reasons to hunt for materials too, to enable us to 3d print our stuff.
 
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I sincerely hope that FDev is going to change the limpet controller mechanism.
I love these drone tools, but there are so many now that it has become unworkable.
We need a single universal controller that can program drones for all kinds of tasks.

That would completely open up drone gameplay and turn drones into the incredibly useful universal tools they should be.

Sandro mentioned in one of the livestreams that they were looking to implement limpet controller racks which would store several modules at a time.
 
Sandro mentioned in one of the livestreams that they were looking to implement limpet controller racks which would store several modules at a time.

This, it was also mentioned by another dev during the Megaship interactions Beta discussion thread.

Limpet controller racks are being looked at.
 
Sandro mentioned in one of the livestreams that they were looking to implement limpet controller racks which would store several modules at a time.

If I understand it correctly this would still require us to carry lots of different limpets though. I think it would be better if only one limpet type exists which can perform all different types of tasks.
 
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If I understand it correctly this would still require us to carry lots of different limpets though. I think it would be better if only one limpet type exists which can perform all different types of tasks.

Only one type of limpet (as now) but lots of different controllers. The idea of the limpet rack is to allow all those different controllers to be fitted into a single internal slot. I actually like the idea of "limpet controllers" and one "programmable" limpet type. You simply stock up on generic limpets and then use the flexibility of firegroups to decide exactly when and with which fire buttons you want to fire those limpets.

P.S. the tracker limpets sound like a really cool idea. As well as those quote from Sandy I seem to remember tracker limpets also being mentioned around the time of the Expo so I'm pretty confident these are coming - soon(tm).
 
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I kinda like the limpet mechanism in that you have to give something up to take on something new.

But yeah. We're hitting too many controllers.
A 7A slot should be able to hold a variety of controllers.
 
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