PvP player pirate imperial clipper build help

I know that the clipper isnt the ideal pvp ship, but its good for piracy and i want to be as dangerous as i can be. here is my build right now but what do yall think is best? i dont know how to add engineer effects to the template but i want efficient lasers, and double shot drag munition frag cannons. please keep the upcoming changes to enigneers in mind too and thanks.

https://coriolis.io/outfit/imperial...oBhBGA2GoFMCGBzANokCISA=&bn=Wolfman's Brother
 
Welcome to pirating in style! Aghrrr!

Couple of suggestions:

#Add some MRP, ideally two (for stacking resistance). In case of a serious fight you need to escape and not tank with the hull, so key is to avoid the drives, powerplant or FSD being shoot out
#I aim to pressure the players to release the cargo, so Hatch Breaker Limpet are not really useful. If a trader is not cooperating the Hatch Breakers will allow you to steal maybe 6-8 units (they tend to spread out). So exchange for collector limpets or HRP / MRP
#I would rather take another Shield Booster instead of Chaffs. Serious bounty hunters run fixed weapons anyway, shields should be able to handle the traders
#Size 7 bi-wave shields with a combination of resistance / heavy duty shield boosters is the way to go
#Put missiles (pack hounds ideally) on the size 2 slots. Lasers strip shields, volley of pack hounds kills the drives. Thereafter most traders consider negotiations.
#5A sensors to better find the loot spread across the area if the trader was running away
#Consider pulse lasers as these have more interesting (and panic inducing) secondary effects can be put on it. The target should see their whole panel light up when you open with the first volley. Thermal Cascade, Drag Munition on the pack hounds, Phasing Sequence, Thermal Shock on lasers.
#Full engineering is key. G5 DD, G5 on shields and boosters, armour / HRP, effects on weapons are essential.

Key in PvP pirating is communication. Prepare several messages which you can quickly copy past to tell the target what is happening.

Have fun!
 

Powderpanic

Banned
Lets assume the basics

You are pirating players and will be threatening them with rebuy if they do not drop 60+ tonnes of cargo.
Using limpets is lame and just space pick pocketing, not piracy
You have a DD G5 Thruster
You understand that a pirate ship is not meant to take on a wing of FDL's and live

https://eddp.co/u/fvY1SZq9

Overcharge the multicannons and throw on auto loaders
Thermal shield and resistance boosters
FSD reset on the dumbfire

Run from anything stronger than you, it wont be able to catch you.

Traders/Cattle are no threat

86WHpsM.gif
 
I ran a 7 cargo rack, and size 6 shields. You're not going to be sticking around long anyways, no need for something super tanky if you're fast.

Multiple collector limpet controllers, 6 active limpets at least. Gotta be able to scoop quickly if the police are coming.

Hardpoint wise, I had two medium plasmas for stripping shields quickly, an undersized pulse laser for modules, and a seeker rack for taking out drives. At least I'm pretty sure I did.
 

Deleted member 115407

D
Dude, don't listen to those guys. If you're not raiding with hatchbreakers, then you're a chump, yo. ;)

Listen to them on everything else though - they've given you plenty of good advice, and since I don't fly a clipper I can't comment in regards to that ship. It really depends on how you choose to conduct your piracy, and eventually after you pirate a bit and find your groove, you'll figure out what works best for you.

Standard PvP modules, i.e. thermal shields, resistance boosters are always great. FSD Disruptor missiles are one of your most valuable tools, because lots of people give up when their FSD fails them.

Weapons besides are whatever works best for your style. You don't need heavy thermal weapons because (a) hatchbreakers go through shields, and (b) most trader shields are so soft (either through poor outfitting ot mis-management) that you don't need tons of thermal DPS anyways. On the other hand, you don't need super heavy kinetic/explosive weapons unless you're intent on one-shotting runners. I carry a mish-mash of effects on my weapons to encourage the target to panic. It causes them to either submit, or screw up their evasion and escape jump.... then you either talk them out of their cargo peacefully, or just contain and hatchbreak them. Either way you get cargo and a fun encounter.

Personally, I'm a catch and release guy unless the fish tries to bite me.

Like duderama said - communication is key, and aside from scripted messages, another nice thing about hatchbreakers is they let the target know that you're not just out for a gank.
 
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Deleted member 115407

D
I ran a 7 cargo rack, and size 6 shields. You're not going to be sticking around long anyways, no need for something super tanky if you're fast.

Multiple collector limpet controllers, 6 active limpets at least. Gotta be able to scoop quickly if the police are coming.

Hardpoint wise, I had two medium plasmas for stripping shields quickly, an undersized pulse laser for modules, and a seeker rack for taking out drives. At least I'm pretty sure I did.

Yeah, even though I pirate in Anarchy I'm a big fan of lots of collectors. Really helps when cargo gets spread out.

Also, OP, B rated collector modules have better range than A, and are easier on power.
 
Hatch breakers are necessary if you want a return on piracy, otherwise you're not getting the pick of their cargo, some or all of which will be destroyed when their ship blows up. The difference between a pirate and a griefer is purely economic, and you sir, are a pirate with that build.

Now, go forth to loot and plunder! YARR!
 

Powderpanic

Banned
Still laughing at people who consider pick pocketing with limpets, legit piracy.

You grab some cattle, threaten it with rebuy, demand 60 tonnes of abandoned for maximum return, if it doesn't drop, send to rebuy, return for more cattle.

Easy PVP piracy.
 
Still laughing at people who consider pick pocketing with limpets, legit piracy.

You grab some cattle, threaten it with rebuy, demand 60 tonnes of abandoned for maximum return, if it doesn't drop, send to rebuy, return for more cattle.

Easy PVP piracy.

Still laughing at people who you think they're scooping 60 tons of anything before it despawns.

But yea threaten, shoot, threaten, then use collectors at least.
 

Deleted member 115407

D
Still laughing at people who consider pick pocketing with limpets, legit piracy.

You grab some cattle, threaten it with rebuy, demand 60 tonnes of abandoned for maximum return, if it doesn't drop, send to rebuy, return for more cattle.

Easy PVP piracy.

You still threaten them with a rebuy, in spite of the use of hatch breakers. The use of one method of force does not preclude the use of the other, and using the two in concert means you always get cargo.

Besides, hatch breaking is really deliciously intrusive.... And so much fun to do it while they fight back.

If you're not hatch breaking then you're just begging for some booty. Real pirates just take whatever booty they want without asking.

P.S. Too bad it's the forums, or I'd have gotten real creepy with it.
 
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I recommend you switch to a 7c bi-weave (clippers do best with bi-weaves) and if you're going to be at a CG ditch the collector and add a MRP. If you are pirating trade routes then your current setup is fine. However at Community Goals, your chance of encountering PVP combat is practically 100% and that build would die fairly quickly because they will instantly go for your power plant.
 
This is a pirate:
You still threaten them with a rebuy, in spite of the use of hatch breakers. The use of one method of force does not preclude the use of the other, and using the two in concert means you always get cargo.

Besides, hatch breaking is really deliciously intrusive.... And so much fun to do it while they fight back.

If you're not hatch breaking then you're just begging for some booty. Real pirates just take whatever booty they want without asking.

P.S. Too bad it's the forums, or I'd have gotten real creepy with it.

This is a poser:
Lets assume the basics

You are pirating players and will be threatening them with rebuy if they do not drop 60+ tonnes of cargo.
Using limpets is lame and just space pick pocketing, not piracy
You have a DD G5 Thruster
You understand that a pirate ship is not meant to take on a wing of FDL's and live

https://eddp.co/u/fvY1SZq9

Overcharge the multicannons and throw on auto loaders
Thermal shield and resistance boosters
FSD reset on the dumbfire

Run from anything stronger than you, it wont be able to catch you.

Traders/Cattle are no threat

https://i.imgur.com/86WHpsM.gif
 

Powderpanic

Banned
This is a pirate:


This is a poser:

This is an Explorer who has apparently uninstalled the game, farming rep in a PVP form because ........... well i guess anything must be more engaging than exploring.

Pickpockets are not pirates but they are PVP friendly, so lets go with that shall we..

jake-jake-and-the-never-land-pirates-6.86.jpg
 
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