Well, that just happened.....

So, needing a big trade ship in my fleet, I finally settled on getting the type 9. It's getting buffed in 3.0 too, so a big plus.

Had enough juice in the tank to fly it back to my home system, which saved on transfer costs as I only had to transfer back my hauler taxi. Was funny to fly back too, as the ship seems to think it's in a constant bullet time, except it's in normal space, so if you don't prepare when exiting witch space, you have about a week to contemplate your life choices before you smack into the star, or so I presume if that had actually happened.

What did happen though, was when I got back, I loaded up on cargo missions to the next system over, and went on a proper test run. Next thing I know, I'm interdicted by a pirate, and had to throttle down in the hopes my shields would hold while I ran away. I have a 5A shield with 4 boosters. Not only was I mass locked, but, despite having multi cannons, the NPC stripped my shields before I could even swear, and blew my up, leaving me with with a rebuy+fines which I begrudgingly paid off.

Money isn't an issue atm, I'm more annoyed that I do the one thing this ship is good at, and with care taken not to be totally defenceless, but still get thrown in the dumpster by an NPC who clearly wasn't even trying. It just leaves a sour taste in my mouth, and someone needs to explain to me why I don't just trade the T9 in for a Conda right now, as what's the point of ship that can't ever deliver anything.

I'll stop ranting now so people can throw in their own thoughts in.

Update: just completed a second run just to see. Didn't go badly this time thankfully. Did het pirates but they didn't get a chance to interdict me, even though now I'd put all pips to systems instead and was ready to hi wake, but really wanting to try and win an interdiction too. Guess first time was bad luck (I hope).

The big girl will stay in my fleet for now, barely. The slaughterer's axe missed her today. You can all rejoice.
 
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Sorry to hear that, I guess it doesn't help if I tell you I run shieldess. It's all about following a simple method when dealing with NPC's.

Either fight the interdiction, which is very easy now, even in a T9. If you submit - FA-OFF (or keep it on if you prefer) Boost towards the attacker, select a high wake, or low wake if you are not mass locked. The problem with low waking is the NPC will likely follow you.

The other option is to fit some missiles or Torps or mines, fire them at the target while you are boosting past them, the NPC will go evasive whilst the warheads are in flight. It is all incredibly predictable, I was doing all this successfully, even before they buffed the hull a few patches back. No reason to be getting killed by an NPC these day's, even in a lightly shielded freighter.

It's all about finding a method that works for you, after that they become predictable.

An even easier option, with the extra C8 rack being added, you can equip a fighter and still haul 700 tonnes, if you a launch a fighter the NPC will ignore you, let the fighter distract it while you jump, again so easy I don't even bother doing it unless I am in a hurry.

Failing that, stick some Class 7 shields and fill the slots with boosters, you still have more cargo than the Anaconda, and collect the bounty from killing the NPC
 
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Sorry to hear that, I guess it doesn't help if I tell you I run shieldess. It's all about following a simple method when dealing with NPC's.

Either fight the interdiction, which is very easy now, even in a T9. If you submit - FA-OFF (or keep it on if you prefer) Boost towards the attacker, select a high wake, or low wake if you are not mass locked. The problem with low waking is the NPC will likely follow you.

The other option is to fit some missiles or Torps or mines, fire them at the target while you are boosting past them, the NPC will go evasive whilst the warheads are in flight. It is all incredibly predictable, I was doing all this successfully, even before they buffed the hull a few patches back. No reason to be getting killed by an NPC these day's, even in a lightly shielded freighter.

It's all about finding a method that works for you, after that they become predictable.

How agile is your T9 then if you can get attackers off your rear? I've seen how NPCs fly, they aren't just gonna let you turn to face them, especially in a ship as slow as a T9.

I'm just curious as to what your setup is.
 
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Sorry to hear that, I guess it doesn't help if I tell you I run shieldess. It's all about following a simple method when dealing with NPC's.

Either fight the interdiction, which is very easy now, even in a T9. If you submit - FA-OFF (or keep it on if you prefer) Boost towards the attacker, select a high wake, or low wake if you are not mass locked. The problem with low waking is the NPC will likely follow you.

The other option is to fit some missiles or Torps or mines, fire them at the target while you are boosting past them, the NPC will go evasive whilst the warheads are in flight. It is all incredibly predictable, I was doing all this successfully, even before they buffed the hull a few patches back. No reason to be getting killed by an NPC these day's, even in a lightly shielded freighter.

It's all about finding a method that works for you, after that they become predictable.

An even easier option, with the extra C8 rack being added, you can equip a fighter and still haul 700 tonnes, if you a launch a fighter the NPC will ignore you, let the fighter distract it while you jump, again so easy I don't even bother doing it unless I am in a hurry.

Failing that, stick some Class 7 shields and fill the slots with boosters, you still have more cargo than the Anaconda, and collect the bounty from killing the NPC

What method?

Please read the above quote by 777Driver, he explains the method that works for him, try it, modify it, come up with your own... He has a lot of time in the T9 so he knows what he's talking about.
 
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Someone is being cheap, keep the c6 shield and put a SLF on the c5. As mentioned by driver you shouldn't be getting killed by an AI ship. I've got missiles on mine, my crew member distracts them in the fighter and I put a few salvo of missiles up their butt, problem solved.:cool:
 
I don't use transport ships, I can transport 500t in my Corvette if I want and dust off any NPC's. Even my Python can take on any NPC and failing that can outrun anything it can't outfight.

777Driver is right, he's the authority on T-9's, listen to him if you want continue w/ transports.
 
Someone is being cheap, keep the c6 shield and put a SLF on the c5. As mentioned by driver you shouldn't be getting killed by an AI ship. I've got missiles on mine, my crew member distracts them in the fighter and I put a few salvo of missiles up their butt, problem solved.:cool:

At that point the Conda has the same cargo space, and would still be safer. Granted 3.0 will change that, but I shouldn't have to sacrifice the ships very purpose, just to be able to fly it. Makes the Conda a bargain at that point.
 
I don't use transport ships, I can transport 500t in my Corvette if I want and dust off any NPC's. Even my Python can take on any NPC and failing that can outrun anything it can't outfight.

777Driver is right, he's the authority on T-9's, listen to him if you want continue w/ transports.

I'm not trying to keep the ship, I just want any ship that can haul a lot of cargo without breaking the bank (as in Cutter and Corvette are out). I just wanted to give the very forums that convinced me on the ship a chance to make me keep the ship, but no one's really done a good job of that atm.

Becuase contrary to people's beliefs, I'm not a bad pilot, I don't run around shieldless in open then cry when a PvP FDL blows me up. I play it safe. But apparently there is no safe in the T9, and what I'm hearing isn't giving me any more confidence on the matter.
 
At that point the Conda has the same cargo space, and would still be safer. Granted 3.0 will change that, but I shouldn't have to sacrifice the ships very purpose, just to be able to fly it. Makes the Conda a bargain at that point.

Well you don't have to, but it's kinda fun having a sporty ship on that beast anyway, I'll often carry a single GU97, jump in it every now and then. As mentioned you will still be pulling 700 tonnes with a fighter come next Tuesday. For now just get used to flying the ship, it is a learning curve the becomes very rewarding, that's why some cmdrs enjoy it.

honestly mate, I can't see how anyone can struggle in that ship unless they are starting out.
 
Ouch!

In a slow ship, like the T9, your opponent (NPC or PvP) can pretty-much do whatever they want.

The trick, IMO, is not to get drawn into playing their game.
Set your ship up in a way that'll give you time to do what you need to do (shields, armour, SBs, chaff, PDs etc) and then just ignore your attacker and high-wake.

Can't recall what the exact set-up of my T9 is right now.
I've got 3 x medium turreted beam lasers on it and a pair of small gimballed beams but they're really just for taking out weak opponents.
If I ever get confronted by a half-decent attacker, running away is always the best choice.
 
I just want to point out that if it was impossible for an NPC to kill you, people would complain that the game is too easy. But when they get killed in a new ship that they are flying using their old skills, they complain that the game is broken.

You just have to learn a new set of skills, that's all. It's not like flying ...whatever you used to fly. And that's a good thing. You might end up enjoying it, or you might now. And that's okay.

You took a cargo mission that came with a really persistent NPC. It happens. As 777Driver pointed out, if you low wake, the NPC will just respawn and keep coming for you. So you've got to use your head. First option - make him crash into a star or a planet. It's okay to circle back to the star when the NPC announces himself. Second option, you can fight him - all you really have to do is hold out long enough for the cops to arrive. Do you know if you were in a high security system? You're flying a transport now, you need to look at the system stats before you get into trouble.

Another trick is to drop out of supercruise before he lines up to interdict you. Then, charge your FSD and sit there at zero throttle. Eventually, the NPC will drop in on your wake - now you throttle up and you will immediately be back in supercruise. The NPC will respawn of course, but you'll have a minute or so to get near a planet and set him up to crash.

Note also that you can't be interdicted in orbital cruise.

It's different than flying a combat ship, but it can be fun.
 
My T-9 Freighter hauls a mere 424 tons at a time, but also features a Fighter bay, a pair of pack hounds, and 3 beam lasers. It makes very short work of pirates in anything smaller than an Anaconda, and even has a few Anaconda notches cut in the dash.

But I don't stop for pirates, unless I feel like stopping, otherwise, I just evade them.

I regularly see people saying that evading interdiction is easy, especially these days. They're half right.

It's just that many of them forget how long they've been at this, and with time and experience, most difficult tasks do become fairly easy.

I've been shooting for decades, and it's pretty easy for me to shoot a 3 inch target at 200 yards. It wasn't when I first started - I was lucky to hit anywhere even near it. Now, it's almost a reflex action. I use to have a real hard time adjusting for elevation and windage for shots over 250 yards, now, it's second nature.

Interdiction Evasion is the same - it seems daunting at first, the sort of thing only Ace Pilots are able to do, until you start sticking a few of them, getting use to it, and then, it's second nature, and you don't even have to think much about it. My strong suggestion: Find a friend, both of you strap on Interdictors, and take turns grabbing and evading each other, until you get pretty consistent at it. Humans are a lot tough to evade than NPC's, so by the time you can escape your friend, you won't have any problems escaping NPC's.

Boost-and-Run is the last resort when evasion fails, and you'll likely get some practice at this as well playing Interdiction Tag with your friend(s).

And if you play while in a wing, no one needs to worry about racking up fines for illegal interdictions.
 
Just made a quick vid, uploading, my internet is bit weird at the moment. Took one of my old T9's, not engineered, no shields, filled it up with 400+ tonnes of cargo and flew to an Anarchy system.
 
Had the same happen to my brand-new Type 10 (killed by a human on my way to Founder's World to do some outfitting there, took my shuttle there on the next run instead and transferred the Type 10 once I arrived).

The Fat Lady is, at the moment, sitting in storage there. Every time I get enough credits, I'll go there and upgrade one thing and return later with more credits.

Wasn't sure if I was going to keep it, but I realize that something like this has to be nurtured into a battle-cow. Careful upgrades and proper engineering, along with some of the handy defensive techniques provided above should help in the future.

GO SPACE COW! MOO! [big grin]
 
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