Adding CQC to main game wouldn't work and there is no reason to do that.
People wouldn't play it in the main game if it is not vs bots.
I think CQC as is it terms of gameplay is perfect and balanced. It's way more balanced PvP that the main game has, you basically rely on experience and skill. Ships are about the same.
What CQC players want is in-lobby chat/communication and fixing some minor bugs.
So a significant amount of development effort went into creating a stand alone game. And you see this as a positive outcome when only a (vaste) minority of players enjoy it. Meanwhile you see no merit in if that development effort had instead added in actual new mechanics into the core game which far far more players would then have made use of?
Consider for a moment, had the mechanics of CQC basically been implemented into the core game. Now consider if a CG leveraged them for some outcome? What would receive more traffic? Players exiting ED and then launching a stand alone game (as currently). Or instead, choosing to take part in this proposed CG and then holo-me'ing into a figher etc etc.
Now add bots and what do we gain? Now add more varied combat scenarios like escorting a convoy from A to B in an asteroid field, while some fighters are attempting to protect them, and other destroy them... Now add Thargoid scout ships and you doign tours of duty from a capital vessel fighting them...
What CQC is, is a significant development effort into a dead end. Had it instead been more wisely ploughed into some actual progress in the core game, it could still be being used today and leveraged and built upon in more and more interesting ways.
For me CQC is just another example of growing list of odd design choices throwing significant development effort at questionable outcomes.
ps: Remember that lovely capital ship promo-video? Had the CQC development effort been pushed into the core game, then that sort of experience could have been all the more possible now in the form of missions or CGs for example. As it is? That video remains little more than a reminder of the type of gameplay many people kick started the project for, but are still waiting for...
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