Deleted member 115407
D
This has become impossibly convoluted; which is indicative of the impossibly convoluted input.
Just because there is a highly technical approach and highly detailed methodology, doesn't mean it's a great one. The KWS has become more contextually aware than the pilot will be in almost every situation. I'm all for contextually relevant mechanics; this is just diabolical.
I think it has just been poorly described to make it seem convoluted. In summary, this is what I get...
1) All bounties are now local bounties (No more generic, small "Federation" bounties)
2) A wanted ship in a jurisdiction will always show wanted for that jurisdiction
3) KWS can uncover other bounties for non-controlling, local factions (in system), or for any local bounties that share superpower affiliation with the given system.
4) Collected bounties can be claimed either locally (in-system factions only) or at the IF (all factions)
5) An aggregate value of 2M+ in superpower aligned local bounties will turn into an interstellar bounty for that superpower
6) Interstellar bounties are active and can be collected anywhere in the superpower jurisdiction (all active, all the time while in that superpower)
7) Once collected, interstellar bounties will be broken broken down and awarded as the individual local bounties (can be claimed as per #4)
(Disregard this line)
Really, aside from the interstellar bounties and the lack of the smaller superpower bounties, it's the same as it always has been.
I don't see an issue with it, and I like it.
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