PvP Why PvP is not popular in Elite Dangerous?

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On a side note, speaking of time away in the wilderness, I dusted off my Orbweaver gamepad last night

I'm envious. I have had one of those since before they became popular in PvP but I just can't get on with it. I think it's a combination of being spoiled by an Apple Mac Wired with its zero key-travel and the thumb-thing not being quite right to me. My mate BreakfastMelon also couldn't get on with it, which surprised me but gave me a sense of validation. Still ... envious.

I have seen enough of free mode PvP to know it is not really viable in any unconstrained form for a game like ED.

If we're going full Hotel California because it's Friday, I would wipe my 2,000 hour save and start again for a separate galaxy Open-only PvP server with:

(1) Separate BGS with somewhat speeded up gain/loss;
(2) Zero credit / mat exploits, weekly roll-backs of any gains made under any circumstances of anything the Devs deem an exploit, without prior warning;
(3) No menu quit in danger option, just stand up leave the keyboard and die, whoever is knocking at your RL door;
(4) Automatic loss of all credits, ship etc on first CLog, perma-account-ban on second (this mode is not available to dodgy internet connections, play something else);
(5) Rebuy increased a bit but not by much, maybe to 10-20%;
(6) High-waking effectiveness reduced;
(7) Combat rebalance, offences buffed, defences nerfed, broadly aimed at reducing TTK amongst apex ships to around 1.5 levels.

I think it would be quite popular ... and I'm not actually joking. And I think that a surprising number would join it just to put their names on star systems or prove they could make a billion straight freighting under those conditions ... not even necessarily being players interested in firing a shot.
 
I'm envious. I have had one of those since before they became popular in PvP but I just can't get on with it. I think it's a combination of being spoiled by an Apple Mac Wired with its zero key-travel and the thumb-thing not being quite right to me. My mate BreakfastMelon also couldn't get on with it, which surprised me but gave me a sense of validation. Still ... envious.

It's a great piece of hardware for me, and for PvP it's the best I've used. Not really that much fun when I just want to play as a space trucker, though, compared to a decent HOTAS. What control hardware are you using? Do you mean that you game on a Mac???
 
It's a great piece of hardware for me, and for PvP it's the best I've used. Not really that much fun when I just want to play as a space trucker, though, compared to a decent HOTAS. What control hardware are you using? Do you mean that you game on a Mac???

Nah but started on Mac with BootCamp.

Logitech G502 plus the Mac KB plus CH pedals.

I've just Kickstarter backed the Lexip, which will either be game-changing or a complete waste but I'm finding it fun not knowing which.

Maybe, but that would be just copying the pattern of life of certain other "popular MMOs"... at least some of us ONLY got involved with ED because it was NOT like them.

Yes but I mean then those who choose to stay in the current galaxy could be granted the coveted PvP-Off option in the right panel...

Edit: (In response to another poster I should say the above is a little tongue-in-cheek. Of course I appreciate that few have ever actually asked for this.)
 
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Nah but started on Mac with BootCamp.

Logitech G502 plus the Mac KB plus CH pedals.

I've just Kickstarter backed the Lexip, which will either be game-changing or a complete waste but I'm finding it fun not knowing which.



Yes but I mean then those who choose to stay in the current galaxy could be granted the coveted PvP-Off option in the right panel...

Interesting. I use the G502 as well, but I don't really make use of all the button options. I use the gamepad with my left hand, and there are a lot of good control options. Plus, the pad frame has an adjustable palm rest to accommodate a range of hand sizes. I haven't given much thought to pedals though...am I missing out?

Btw, count me on your mode proposal. Setting aside my upcoming deficient Internet situation, I would be all in on that idea.
 
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Yes but I mean then those who choose to stay in the current galaxy could be granted the coveted PvP-Off option in the right panel...
FD ruled that one out a while back as I recall.

Overall, everyone will have to just learn to live with the current status quo on balance. If they want a greater PvP focus, they will just have to get their fix elsewhere.
 
I think it would be quite popular ... and I'm not actually joking. And I think that a surprising number would join it just to put their names on star systems or prove they could make a billion straight freighting under those conditions ... not even necessarily being players interested in firing a shot.

Think about how much you just limited your audience! Too limiting to attract anyone not heavily into PvP and with a chip on their shoulder with something to prove and no out of game commitments that could interrupt them - oh and great internet and power supply.

Those people though - they'd love it.

Yes but I mean then those who choose to stay in the current galaxy could be granted the coveted PvP-Off option in the right panel...
Very few people want this - most just don't want people getting away with being ats. Constantly mis-representing this position isn't helpful.
 
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FD ruled that one out a while back as I recall.

Overall, everyone will have to just learn to live with the current status quo on balance. If they want a greater PvP focus, they will just have to get their fix elsewhere.

Oh, totally. It would never happen. Just Friday afternoon spitballing, as I say.

Think about how much you just limited your audience! Too limiting to attract anyone not heavily into PvP and with a chip on their shoulder with something to prove and no out of game commitments that could interrupt them - oh and great internet and power supply.

Those people though - they'd love it.

Those are 100% of the people I want to play with, though, and I bet that 90+% of the guys who I've got to know online in the last three years would join me. Basically 100% of the PvP player groups, a healthy slice of Powerplay and then whoever else is interested ... the more the merrier. I have friends who put a lot into this game who I'm sure would come back for this. I can think of one in particular who was more BGS than PvP.

Very few people want this - most just don't want people getting away with being ats. Constantly mis-representing this position isn't helpful.

Yes, on reflection I will edit my post re the 'PvP-off toggle' to add the words:

"Edit: (In response to another poster I should say the above is a little tongue-in-cheek. Of course I appreciate that few have ever actually asked for this.)"

For the record, though, I think that this is the first time I have mentioned the same ... ever.

So please: if I've misrepresented the position, I think I've done it once. Not, I hope, constantly...
 
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I'm envious. I have had one of those since before they became popular in PvP but I just can't get on with it. I think it's a combination of being spoiled by an Apple Mac Wired with its zero key-travel and the thumb-thing not being quite right to me. My mate BreakfastMelon also couldn't get on with it, which surprised me but gave me a sense of validation. Still ... envious.

I have use of an orbweaver myself (one I bought for the brother he barely uses) and it's the closest I've come to "enjoying" full kbam. Having different functions available to the thumb etc. just feels way too important; I could never get a good setup on a standard flat kb where all the functions I want are readily available.

On that count at least, HOTAS still has its strengths. Don't tell anyone, but I'm consequently trying an unusual combination of throttle and mouse atm - the utility of a throttle block, the precision of mouse. It's still not as fun as full HOTAS, but it works a treat. I like having multiple functions easily accessible.
 

Powderpanic

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PVP is going to become massively more unpopular with the P&P release next week.

We finally have a really good reason to gank traders. "ATR" is going to make it both salt mining and mildly challenging.

What a time to be alive :)
 
I'll answer OP's question with another question. Why are some players only interested in PvP? And for that matter only PvE?

For me, especially because all modes and instances are sharing the same galactic BGS, this game is so much more than just a PvP or PvE game.

When I'm playing in open, NPCs are just slower, dumber people, and players are just more dangerous and unpredictable NPCs. I don't seek out PvP for PvP's sake, it just happens when my goals directly conflict with that of another character, who just so happens to be a player.

This game isn't just an exploration game, in the same way that it is not just a combat or just a trading/economy game. It's a Milky Way simulation game. Part of that simulation being a central hub of humanity dropped in a vast void of lawless space. Part of that hub of humanity being agents (player or NPC) who don't want you to accomplish your goals. We can certainly play by only focusing on the activities we like, but as part of the whole simulation (especially in Open) we can't pretend that those other aspects don't, or shouldn't, exist just because they don't fit our schemes.

I think the main reason PvP is not as popular here as it is in other similar games is because the balance is so far out of whack.

Meta-PvPers far outclass even the most dangerous NPCs, while their player targets typically very much don't. They need to either nerf the combat ships, or buff all the other ships, probably a bit of both, to shorten (not close!) the gap.

When someone is fighting in a mid-sized, decently outfitted non-combat ship, the other player should never really be too afraid of dying, but that doesn't mean that non-combat ships should be inherently, excessively fragile. They should be able to try and put up enough of a fight long enough for a security response to give them a decent chance of escaping. Of course they could just run every time, but only ever having the option to immediately run just doesn't make for very enjoyable PvP encounters. There should be specialist type-locked module compartments, just like the military ones we've got now, that enable people to make purpose-built PvE/multipurpose ships that can still have respectable defensive solutions so it doesn't hold together like wet toilet paper against G5 Frags. While long fights can be tedious, short fights are equally unfun for the victims, and I can see a lot of room for improvement in making the playing field a bit more reasonable.

As long as people keep getting destroyed in 40 seconds or less, people will keep swearing off PvP.

That's basically what I said in a previous post and I'm glad you're pointing it out. The imbalance that engineers added is way over the top. That's why most people are always trying to run when interdicted and why they don't have a good opinion of PvP. Frontier did err when they introduced engineers. They did not foresee the impact that many blueprints would have on the game. But, that's not surprising really. I've been saying for almost 2 years now that Frontier doesn't play their game enough. A little session of QA is not going to give you the full picture of what a change will make to game play. So, either they don't test enough or they just don't care.
 
new engineers are going to put EVERYONE on an even playing field. the days of thousands of G5 rolls for a thruster is pretty much over. honestly the unballance complaints are about to become redundant. and as someone who has rolled thousands of times for 2 PvP ships that's a welcome change.
i just hope that power-play PvP will be looked after.

The problem is, the current gankers get to keep their over-engineered modules. Heck, I'm sure many of them are engineering modules that they will store to put on future ships!!!
 
Didn't read all 40-odd pages. In a word: Stacking. The ability to fill your ship with nothing but armor/SCB makes PVP unpopular with me.

It's not about pilot skill it's about attrition. He who's willing to sacrifice EVERY other aspect of their ship to stack the most most armor/SCBs wins. Leaves you with a ship fit for one purpose and one purpose only.

There's nothing tastier than finding one of these CMDRs moving between locations in their 'paper-thin' taxi ships. Best time to strike for maximum salt.

It's fun when I get called names and a coward when I won't turn my FAS, built for general play with some cargo capacity and an SRV etc, around to fight an FDL with nothing but HRP/SCBs on-board

Toffs
( '-')7

Exactly my sentiment! I have a Corvette and an FdL, among others. Like I said, I like to engage in various activities in ED, so they are not stacked with HRPs, MRPs and SCBs. I have one of each on my Corvette. However, if I get in a fight against any PvP build, I don't stand a chance, even in a Corvette. Like someone said in a previous post, the imbalance is way over the top, because in large part of engineers.
 
So please: if I've misrepresented the position, I think I've done it once. Not, I hope, constantly...
Maybe so with yourself but it's endemic to any discussion with PvPers. They seem to have divided the world into "decent people" and "carebears" as if it were that simple - this instantly polarises the conversation and results in much of the horror-mess whenever any discussion is attempted.
Those are 100% of the people I want to play with, though
Sadly the game needs to be a commercial success and not just for you and your friends - or indeed anyone else's.

I haven't had the pleasure. Is it good?
Interestingly it has all the hardcore elements some people say they want in space games and as a result it's unbearable for most.
 
Maybe so with yourself but it's endemic to any discussion with PvPers. They seem to have divided the world into "decent people" and "carebears" as if it were that simple - this instantly polarises the conversation and results in much of the horror-mess whenever any discussion is attempted.

Sadly the game needs to be a commercial success and not just for you and your friends - or indeed anyone else's.


Interestingly it has all the hardcore elements some people say they want in space games and as a result it's unbearable for most.

I own it, but lost interest in it after twice having trouble logging into a server to play. Which is why I said "I haven't had the pleasure" because technically I couldn't even play it. Besides that, it's not even the same kind of game as ED, is it? Way more emphasis on being on foot in a spacesuit and using rifles, and survival elements, then ED judging from the trailers...which begs the question: how do you make the comparison, frosty? Is your lack of understanding of PvP in ED really that profound?
 
Exactly my sentiment! I have a Corvette and an FdL, among others. Like I said, I like to engage in various activities in ED, so they are not stacked with HRPs, MRPs and SCBs. I have one of each on my Corvette. However, if I get in a fight against any PvP build, I don't stand a chance, even in a Corvette. Like someone said in a previous post, the imbalance is way over the top, because in large part of engineers.
Engineers are not the larger part of the problem, the core stacking mechanics are the root of the problem.

V3.0 may help a bit with the introduction of the new Experimental weapons that may help defeat Shield and Hull tanks - especially if FD allow us to engineer them. The changes to engineering should also help combat the current imbalance caused by people farming god rolls on engineering. I was initially sceptical about those changes but I have been sold on them with the Beta.

Whether the collective changes in V3.0 will be enough to counter the overall issues there are with PvP meta builds v. other builds is going to be something only time will truly tell, but personally I think the changes are welcome but too little too late to salvage the situation with PvP. If they address the core stacking mechanic issues then there may be some hope, but given their last attempt to address this was stamped on hard by a vocal segment of the community I doubt we will ever truly have an effective resolution for the underlying concerns.

Helion did you say? Just had a glimpse and found this from their FAQ:

3. What happens when a player character dies?
When a player character is killed, your ship, items and equipment are left behind along with the body. Players are then presented with a choice, respawn, or create another character.

This comes close to iron man mode, which seems to be pretty unpopular under hardcore PvPer (for various understandable reasons).
That sounds similar to Diablo II/Diablo III, in both of those you could recover the items from your corpse.

Assuming you are not running Hardcore/DID/Ironman mode.
 
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