As someone with dodgy monocular vision it's quite likely* that I won't be able to take advantage of VR
That was great, not only was it funny but also a great overview of the game with all the important pros/cons. This video makes me wish I could go back to when I first started playing in VR, now I'm so used to it that it doesn't scare me like it used to. But man, that first jump in VR will wake you up![]()
You might not get the full depth, but you should still get the head tracking and immersion. If you have a smartphone you could try out Cardboard.
You might not get the full depth, but you should still get the head tracking and immersion. If you have a smartphone you could try out Cardboard.
Head movement works to a point beyond where stereo vision would, but after a while it's more about comparison with past experience. That tree is far more likely to be a big one on the horizon, than a bonsai on the windowsill.People with monocular vision get all their depth cues from head movement, and so you want to try the best head tracking available. My advice would be to try either the Oculus or the VIVE in a shop.
Head movement works to a point beyond where stereo vision would, but after a while it's more about comparison with past experience. That tree is far more likely to be a big one on the horizon, than a bonsai on the windowsill.
I'll definitely give it a go at some point; the hardware is getting cheaper and I have more access to borrowed gear as more friends buy in.
I know that the stereo stuff absolutely will not work if it tries to force any more separation than my eyes naturally provide, to the point where I'll have to tweak the image for the right eye (or physically cover it up) to avoid blurred vision and headaches. This has been true for every 3D imaging system I've ever tried. My right eye simply can't provide anything more than about 15% out-of-focus peripheral vision. Force anything unexpected in there and my brain complains.
What I'd gain over the large monitor and TrackIR that I currently use is 1:1 tracking, and isolation from the world outside the monitor. That will probably help with immersion, but maybe not with depth or scale. I see people writing about VR and talking about how the cockpit seems to be three metres across and the back wall of the station a kilometre away. Does it do that by forced stereoscopy or by blurring the stuff it knows you're not looking at? The former won't work for me, but the latter might.
Head movement works to a point beyond where stereo vision would, but after a while it's more about comparison with past experience. That tree is far more likely to be a big one on the horizon, than a bonsai on the windowsill.
I'll definitely give it a go at some point; the hardware is getting cheaper and I have more access to borrowed gear as more friends buy in.
I know that the stereo stuff absolutely will not work if it tries to force any more separation than my eyes naturally provide, to the point where I'll have to tweak the image for the right eye (or physically cover it up) to avoid blurred vision and headaches. This has been true for every 3D imaging system I've ever tried. My right eye simply can't provide anything more than about 15% out-of-focus peripheral vision. Force anything unexpected in there and my brain complains.
What I'd gain over the large monitor and TrackIR that I currently use is 1:1 tracking, and isolation from the world outside the monitor. That will probably help with immersion, but maybe not with depth or scale. I see people writing about VR and talking about how the cockpit seems to be three metres across and the back wall of the station a kilometre away. Does it do that by forced stereoscopy or by blurring the stuff it knows you're not looking at? The former won't work for me, but the latter might.
Someone PM the link please....*/sarcasm on* or is that a bannable offence ? */sarcasm off*