Buggy in VR needs a vomit overhaul

Yes, I know options exist to *try* and reduce nausea, but I find avoiding the buggy at all costs. And yes, I know I can hop out of VR to drive the buggy, but I didn't get VR just to hop out of it to drive the buggy.

What can be done to further minimize/eliminate nausea from driving the buggy? What is causing this nausea?

Coincidentally, the SLF also causes some nausea, but not as bad as the buggy.

So, what to do? What to do?
 
Yes, I know options exist to *try* and reduce nausea, but I find avoiding the buggy at all costs. And yes, I know I can hop out of VR to drive the buggy, but I didn't get VR just to hop out of it to drive the buggy.

What can be done to further minimize/eliminate nausea from driving the buggy? What is causing this nausea?

Coincidentally, the SLF also causes some nausea, but not as bad as the buggy.

So, what to do? What to do?

First off, check your frame rates and ensure you are getting native 90fps on planet surfaces, not ASW or reprojected. If you do get 90FPS then I suspect you won't like the answer:

If you are unable to build up a tolerance to the SRV over time by, taking it slow and steady and then discontinuing the use of the SRV at the first sign of sim sickness, then there isn't much you or Frontier can do. You are just unlucky enough to cursed with a lower tolerance to that sort of thing, something you'll just have to accept I'm afraid.

Cause:
Sensory conflict or mismatch, which essentially means one sense is telling you one thing and another sense tells you another.
 
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If you've made sure by you get steady 90fps on the planet surface (and have turned off blur) and still get nausea you're probably out of luck. Maybe it is too narrow FOV in the current VR headsets?

To me SRV is the only thing in the game that reliably and consistently causes vr-nausea regardless of graphics settings. I don't get nausea flying fighters close to ground (ground radar and proximity alert close) so I think it's the abrupt changes of direction due to terrain that causes my nausea. I've tried maintain horizon setting along with reduce motion, neither helps. Only option is to avoid any and all SRV gameplay in VR.

I'd be interested in trying a skimmer alternative to SRV if one was made available. Or even a SLF of pure exploration and utility in nature.
 
The trigger thats getting you nauseous is likely that the horizon isnt stable because you are bouncing around in the SRV, there is a comfort mode that stops any tilting but you will likely still have issues from the pitching, its also possible the disconnect from not feeling your body moving while seeing that "you are driving around" could be getting to you.
You dont get that in the same way when flying a ship because most of your surroundings will be empty space, you cant really tell "how fast" you are moving and you have no reference of actually being weightless in a spaceship, no point of reference for the brain to be confused about.

There isnt much that can be done other than getting used to it, some say power through, others say play till you start feeling it, stop and try again once you are settled, some say that chewing a bit of ginger will help.

Try driving slow and see if that still triggers it for you, it might not do so as quickly.

Cant give any recommendations because its not an issue i have, i just barely get nausea from riding the crappily synced carnival rides in VRchat and thats highly nausea inducing for most.

EDIT: The only thing i think FD could add would be a comfort grid, like a projected cage locked to your VR playspace, could help you keep your equilibrium if you can see clearly that the world isnt really moving but it will be immersion breaking.

If you are using steamVR maybe try using advanced settings and setting the chaperone to "always on" and see if that helps, no idea about oculus tho, dont have it.
 
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I think I read somewhere about someone getting around the nausea by using the SRV more like a short distance hopper than a buggy. That is, you use your thrusters to fly up and forward a short distance before landing and recharging for the next jump. Probably works best on bodies with low gravity.

You could also go into the external camera mode and control the SRV like an RC car.
 
Yes, I know options exist to *try* and reduce nausea, but I find avoiding the buggy at all costs. And yes, I know I can hop out of VR to drive the buggy, but I didn't get VR just to hop out of it to drive the buggy.

What can be done to further minimize/eliminate nausea from driving the buggy? What is causing this nausea?

Coincidentally, the SLF also causes some nausea, but not as bad as the buggy.

So, what to do? What to do?
framerates, framerates. You have to get it to 90 native. I had the same problem. Had to upgrade hardware to a 1080Ti and it was gone.

Have you lowered settings to minimums to see if just making out framerates as high as you can helps?
 
So, if you're already using the two settings to reduce shake from ED's menu, you're probably a bit more sensitive to simulator sickness than the average (as, apparently, am I).

Things that might help:
- desensitization, i.e. "get used to it". You should know by now both how long you can stay in the SRV without experiencing any effects as well as the early onset symptoms. So use this information to make short buggy runs that will stay below this threshold. Repeat, if possible not ad nauseam ;). With time (and that can be quite longish), you might find your sensitivity reduced
- some people have reported that having a small fan on their desk that blows into their face reduces simulator sickness
- Mythbusters once did some experiments about that (actually, they were going for travel sickness - same difference) and found that, apart from the usual hammer to the brain (a.k.a. Dramamine/Dimenhidrinate), Ginger was quite effective. Some placebos (like magnetic wristbands) also showed some anecdotal effectiveness (not surprising, since you'll have to fool your brain).

Personally, I stick to the first option - after all, ED is only a game. If I weren't so lazy, I might have tried the fan trick, but couldn't bother to actually get a suitable fan for the last year or so.
 
... (and have turned off blur).

Just a heads up as I often see "turn off blur" quoted as a way to reduce nausea, the game engine doesn't feature motion blur, so at best, turning off blur would be a placebo.

What the "blur" effect listed in the menu actually controls is the static blur you see through the transparent station menu UI. The only thing in game that comes close to motion blur is the effect on the srv wheels that is faked mblur.

The only way I've found to reduce srv nausea is to drive it slowly and less like a rental car ;)
 
The only way I've found to reduce srv nausea is to drive it slowly and less like a rental car ;)

Couldnt have said it better....

Also pick your landing sites wisely. While first getting my VR legs I found that landing inside of craters gave me a lot smoother terrain to drive on which in turn drastically help reduce nausea
 
I use a 1080, and don't get 90 fps on planets, so ASW drops me to 45 fps. Can't say I notice it, and graphics settings are high with a few Ultra's... On occasions I get very slightly queasy when driving the SRV (and I do it a lot, driving around planets to destroy skimmers), but one thing I find eases it is driving with assist off, which I now do all of the time. For me at least that is a smoother sensation and I can happily bounce across mountainous terrain for many minutes at a time without too many issues.

When I started in VR I was using a 960 and got atrocious frame rates on planets, and I could hardly use the SRV, so for sure graphics quality (and decent fps) helps, as does getting used to the sensation, but certainly I am quite happy now in the SRV even though ASW has dropped me to 45 fps. I do have the "lock view to the horizon" setting on.

Anyway, might be worth trying with drive assist off if you don't already.
 
I guess I'm just lucky in how I handle VR, because I've never had a problem with the SRVs or canyon running with the SLFs. I had an IR Headlook rig set up before, which I used for nearly two years, maybe that prepared me for the experience? ;)

I'm running a 970 using WMR and seem to be getting fine framerates (though I'd like to be able to check what the framerate is, either in game or a log afterwards... how do I do that?)
 
I'm running a 970 using WMR and seem to be getting fine framerates (though I'd like to be able to check what the framerate is, either in game or a log afterwards... how do I do that?)

Ctrl-F in game pops up the frame rate in the bottom left of your monitor (not the Rift, though):

RIa4ehM.jpg
 
I run ASW on the surface. It just takes time. Drive slowly at first, as soon a you get a bit sick, stop driving. Don't over do it. I don't lock the horizon as it will confuse your senses. I got sick at first and now I can get crazy but not sick.Stay away from icy planets because you spin easier.
 
First off, check your frame rates and ensure you are getting native 90fps on planet surfaces, not ASW or reprojected. If you do get 90FPS then I suspect you won't like the answer:

If you are unable to build up a tolerance to the SRV over time by, taking it slow and steady and then discontinuing the use of the SRV at the first sign of sim sickness, then there isn't much you or Frontier can do. You are just unlucky enough to cursed with a lower tolerance to that sort of thing, something you'll just have to accept I'm afraid.

Cause:
Sensory conflict or mismatch, which essentially means one sense is telling you one thing and another sense tells you another.

Here's hoping for an affordable 6DOF Sim Chair, and the necessary support for your motion in Elite to be paired with the chair's motion.

Don't really need something like this:

[video=youtube;0KnS3aESNk0]https://www.youtube.com/watch?v=0KnS3aESNk0[/video]

When something like this:

[video=youtube;gGbIHpQ-_cE]https://www.youtube.com/watch?v=gGbIHpQ-_cE[/video]

would do.
 
Since switching from 2D to VR (CV1) I've only encountered motion induced nausea whist driving the SRV. This nausea is quickly induced by the unrealistic instant changes in motion, i.e. non fluid 'choppy' changes in direction, the primary culprits are;

1). The quick back-and-forward motion when the SRV Hand-Brake is applied or released.
2). The unrealistic instantaneous stop or acceleration from a low speed longitudinal motion.
3). The instantaneous changes in lateral direction at low speeds.
4). The twitching of the wheels when a lateral direction change is initiated at very low speeds or when at rest.

1). The strange "elastic band" movement which occurs every time the Hand-brake is activated is easily evident in 2D, it might look cool in 2D but in VR it is a nausea inducing motion.

All of the above is interpreted by the brain similarly to low frame rate or a jittery display which in VR is known to induce nausea.

Please SMOOTHEN SRV motion by removing sudden unrealistic/choppy changes in direction, make SRV motion more fluid/realistic so that the brain can accept it and not command my stomach to throw its contents onto my lap.

I've resorted to doing SRV activity in 2D and the rest of the game in VR, I have no motion induced nausea in other game activities in VR.
 
Nausea is strange. I'm the first person to get seasick on a boat and I have problems on trains, but not cars or planes.

When I first drove the buggy (in 2D), I had trouble with nausea, but playing in 3D didn't trigger it. (This was on a 3D monitor, not VR.) After a few weeks, I discovered that playing in 3D had "cured" me. Now I can drive it in 2D as well, so I'd recommend going slow and trying to build up tolerance.

I've also discovered that I get nauseous during hyperspace jumps, if I turn off camera shake. That still leaves a slow undulating motion which is greatly disturbing to me. It's the low-frequency bobbing motion that's a problem (for me). You might want to try driving slowly on level ground, then slowly graduating to hilly areas.
 
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