Fallout 4 VR changed my view on virtual reality

tldr: It is fan flipping tastic!

Bought 1080TI, cranked up the SS, cleared up lots of room for roomscale movement, tweaked some settings, installed some mods. :eek: OMG this is like the holodeck! The artwork and details are just staggering in VR, you really are awed by the amount of work the devs put into the original game.

Roomscale is so immersive I actually went prone and crawled the last meter to the edge of this high bulding's roof I was on to take shots at the raiders below in the streets. Lining up the rifle's iron sights and pulling the trigger, wow so immerisve. Meanwhile I had my companion(which I must say she looks pretty damn good [big grin]) keep guard for anyone trying to sneak up.
I haven't been this hooked on gaming since I was in my early teens, lol.

If you haven't got it already, buy it now. I got it for 40$ on sale on Steam, but if I had knew how ridiculous it actually was I would easily payed full price long time ago.

Finally a proper AAA title with FULL vr support(that includes controllers and an easy to use interface for VR *cough* *cough*)

The game works out of the box on Vive. On Rift it works to, but a input emulator is recommended for the touch controllers. I only tried it briefly on my Rift but found the tracking to be lacking compared to the Vive which is flawless.
 
I agree.

Whatever tricks F4 uses to minimize nausea when in free movement mode, it works. And combat is a totally different experience in VR. I found myself crouching behind cover, and leaning around corners, to shoot. Really starting to hate both mole rats and ghouls, the way they scare the crap out at you.

Of course, the less said about a certain panicked mauling I did on a rad roach, right after getting out of the freezer, the better. :eek:
 
Of course, the less said about a certain panicked mauling I did on a rad roach, right after getting out of the freezer, the better. :eek:

Haha, I know. Those pesky roaches was nothing but a slight annoyance on the monitor. But when they get close to you in VR the insect fobia kicks in like mad and you start swinging instinctively to crush to nasty crawlers... AHHH DIIE!
 
Duly Repped Sir.

I'll study this tomorrow at work and go from there.

Flay safe and in F4 Walk Safe

Be warned that the Rift suffers from serious object culling in the sides of your vision - very distracting. Changes to OpenVRInput Emulator / SteamVR also making controlling the game much worse than before Christmas, for instance you can no longer rebind stick clicks to the other buttons on your touch controllers. Sounds small but the right stick on my touch controller started to develop a creek after just one FO4 play session due how much you have to stick click and then move it whilest its being pushed down.... The map is also badly bugged and barely usable on the Rift.

Does it support mods? Can't play a Bethesda game without mods.

Some mods yes, not all of them though.
 
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I found FO4 VR to be the worst official standalone VR development by a huge margin. Try a few other official titles and you'll see that less effort went into this than David Cameron put into environmental sustainability.

The unofficial vorpx version is better by miles until Bethesda decide to improve stability, develop full weapon/scope usability, include the DLC, improve menu interaction, improve the controller interfacing, develop more immersive interaction and provide Rift compatibility.

Ark: survival evolved is the only game I've played with worse VR functionality, but that is not a standalone port - it's simply a "no guarantees" option within the main game.

Give your cash to vorpx instead, and get a better FO4 VR game as well as a myriad other titles.
 
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For the Rifters: the update has apparently borked the emulator

I picked it up recently and can confirm. The emulator can no longer assign rotate or pick up items. Kinda important!
 
The unofficial vorpx version is better by miles until Bethesda decide to improve stability, develop full weapon/scope usability, include the DLC, improve menu interaction, improve the controller interfacing, develop more immersive interaction and provide Rift compatibility.

I might have to revisit the vorpx version. Like most people with Bethesda games I run a lot of mods including visual mods and I felt the vorpx version to be a little clunky. But tbh I didn't spend a lot of time with it. I have the official fallout vr but I'm still within the 5hr return window on Steam. I have a rift and of course the controls are a bit messy.
 
I found FO4 VR to be the worst official standalone VR development by a huge margin. Try a few other official titles and you'll see that less effort went into this than David Cameron put into environmental sustainability.

The unofficial vorpx version is better by miles until Bethesda decide to improve stability, develop full weapon/scope usability, include the DLC, improve menu interaction, improve the controller interfacing, develop more immersive interaction and provide Rift compatibility.

Ark: survival evolved is the only game I've played with worse VR functionality, but that is not a standalone port - it's simply a "no guarantees" option within the main game.

Give your cash to vorpx instead, and get a better FO4 VR game as well as a myriad other titles.

Have you tried it recently? I have no stability issues. Scopes work fine. You simply lay your head to the rifle scope and it enter scope mode(like aiming a real rifle).

What do you mean more immersive interaction? You can use the controllers for everything. Like pick up stuff from the floor and place it on a counter much easier than on the regular version. Throw grenades, like actually throw, not click a button. You can aim your gun through small cracks in walls and shoot; This wasn't possible on the regular version, you'd hit an invisible wall. You enter sneak by naturally crouching down(optional). I could make a long list here.

And you recommend VorpX? It has zero vr interaction, you're simply a floating head that needs to use keyboard or gamepad to navigate. Not to mention it makes me sick as heck after 15 minutes.

Lots of mods work on VR version to. Even most DLC work(but you need to buy the regular version and then copy over the dlc files).
 
Have you tried it recently? I have no stability issues. Scopes work fine. You simply lay your head to the rifle scope and it enter scope mode(like aiming a real rifle).

What do you mean more immersive interaction? You can use the controllers for everything. Like pick up stuff from the floor and place it on a counter much easier than on the regular version. Throw grenades, like actually throw, not click a button. You can aim your gun through small cracks in walls and shoot; This wasn't possible on the regular version, you'd hit an invisible wall. You enter sneak by naturally crouching down(optional). I could make a long list here.

And you recommend VorpX? It has zero vr interaction, you're simply a floating head that needs to use keyboard or gamepad to navigate. Not to mention it makes me sick as heck after 15 minutes.

Lots of mods work on VR version to. Even most DLC work(but you need to buy the regular version and then copy over the dlc files).

I think he means the lack of picking up stuff - as in "with virtual hands". Most interactions are done via point and click or point and hold click, you cannot natually grab something. The interactions with objects in the game are very lacking, you can't even open doors without merely pointing at them and then clicking. You can't drag bodies, or pat them down or even pick pocket by sneaking up on someone and reaching into their, well pocket.... or bag. There is no manual reload, again its a button press, and you cannot holster your weapons on your hips or back or retrieve them from such locations. Even the Pipboy is a massive missed oppertunity - it's on your wrist (and positioned correctly only after altering files) but you interact with it via button presses and swipes and not by using the device itself - it could have and should have been interactive. If you have played Arizona Sunshine I think you would see, in terms of immersive interaction with a virtual world, what a step backward FO4VR is, it's very basic. Hell, I've seen games modded for VR with far superior interactions than FO4VR. Other than the "sneak crouch" and obvious better weapon play due to motion controllers there isn't much in it between VORPX and the offical FO4VR game - FO4VR should have been a much better experience, not to say I don't enjoy it though, because I do but it's very clunky and appears to be a "low effort money grab" rather than being well thought out and well executed VR title.
 
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I'd been eagerly awaiting fo4 vr release, but when the time came it sounded like it was a mess of a release! To hear that it's amazing now has me cautiously optimistic.
Does it support locomotion, or is it all teleportation?
 
I'd been eagerly awaiting fo4 vr release, but when the time came it sounded like it was a mess of a release! To hear that it's amazing now has me cautiously optimistic.
Does it support locomotion, or is it all teleportation?

I thought it was a mess to. But I suddenly came across some positive reviews, and saw that it was on sale, so thought what the hell may as well give it a try.
Glad I did.

Both teleportation and directional movement is supported. I don't understand how anyone can handle directional movement though :([knocked out] ughh.
I wish it had incorporated something like arm swinger locomotion though.
 
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