Especially with the coming rework of limpet controllers, it would be cool to see limpets in much wider use.
I would like to see to an anti-shield booster limpet. Fire it at an enemy ship, and if that ship has a shield booster, the limpet will try to attach itself to it. Once attached, it'll hijack the power from the booster and self-detonate in a half-second, destroying the shield booster and the limpet.
These could be defended against three ways:
Aside from the direct combat implications of this, there's other side benefits as well:
I would like to see to an anti-shield booster limpet. Fire it at an enemy ship, and if that ship has a shield booster, the limpet will try to attach itself to it. Once attached, it'll hijack the power from the booster and self-detonate in a half-second, destroying the shield booster and the limpet.
These could be defended against three ways:
- Use point defense to take out the limpet in-flight, but once attached, it's not targetable, as it functions as part of your ship.
- Use ECM to disable the limpet in-flight, but once attached, it's non disableable, same as you don't disable yourself.
- Turn off your shield boosters; an off booster won't be targeted by the limpet, and if a limpet attaches and you turn it off in time, the limpet just falls off, inert.
Aside from the direct combat implications of this, there's other side benefits as well:
- Discourages defense stacking by encouraging combat ships to carry a limpet controller and a cargo.
- Discourages defense stacking by encouraging shield-tanks to carry point defenses or ECM.
- Makes placement of boosters and point defense a bit more interesting.
- Gives an offensive boost to ships like miners and scavengers - ships that already carry limpets, but might have an extra controller slot when we can do that.
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