Thought about putting this in PvP but really it's for everyone who likes guns.
Quotes from 3.0 Patch Notes.
High Yield Shell Nerfed
... but here's hoping ...
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My take on the above after three years of PvP and avid weapons-nerding:
- HYS was buffed for Beta 3.0. The bit about buffing it remains in place. I have quoted the new bit (the nerf, for Live 3.0).
- The HYS nerf was necessary because Frontier have clearly stated that they wish to move the game towards greater parity between full-shielded and hull-tank or bi-weave-hybrid builds. Without this nerf an FDL with the 'full cheese' loadout of reinforced prismatic + 6 x HD boosters could simply have fitted 5 x gimballed HYS cannons and killed literally three PvP Chieftains or FAS in a row, merely pausing only to reload, even if the targets brought 4 x chaff (chaff wouldn't have saved anyone, at closer ranges enough gets through).
- However, we don't know the extent of the nerf yet. I hope HYS isn't made useless. All specials should have a place. The Developers have put time into them.
- I'm glad it was a HYS nerf not a Super Pen rail nerf also, because although Super Pen is very strong, unlike HYS it requires careful aim and comes with an opportunity costs in terms of Distro Draw and heat (even with -40% thermal load). Because cannons have (almost) no draw and no heat they could simply be fired continuously. My long range gimballed cannons in Beta, which I usually fired at less than 1 km (ironically) basically destroyed irrespective of chaff.
- Whether HYS is now, after both a buff and a nerf, better or worse than in 2.4, remains to be seen...!
- The Cyto really needed some more buffing love. Personally I think that if modded for long range, at 2 km even half of the current jitter may prove too great but at least the options are starting to open up. I do predict some funny Cyto vids incoming.
- About the PA's, I was really hoping we'd see them get the Beta 3.3 rail treatment ... but from Sandro's comments in the most recent Livestream (not today's, not aired yet) it should still happen. Couldn't come soon enough because this is the major area of grandfathered legacy advantage. Burst lasers etc, yes, valid points but not as important imo.
o7
Truesilver
Quotes from 3.0 Patch Notes.
High Yield Shell Nerfed
"Significantly reduced the damage and radius within which the High Yield Shell applies damage to internal modules"
Cytoscrambler Buffed
"Reduced the jitter on Cyto-scrambler burst lasers by about half"
Nothing as yet on PA thermal load secondaries
... but here's hoping ...
---------------------------------------------------------------------------------------
My take on the above after three years of PvP and avid weapons-nerding:
- HYS was buffed for Beta 3.0. The bit about buffing it remains in place. I have quoted the new bit (the nerf, for Live 3.0).
- The HYS nerf was necessary because Frontier have clearly stated that they wish to move the game towards greater parity between full-shielded and hull-tank or bi-weave-hybrid builds. Without this nerf an FDL with the 'full cheese' loadout of reinforced prismatic + 6 x HD boosters could simply have fitted 5 x gimballed HYS cannons and killed literally three PvP Chieftains or FAS in a row, merely pausing only to reload, even if the targets brought 4 x chaff (chaff wouldn't have saved anyone, at closer ranges enough gets through).
- However, we don't know the extent of the nerf yet. I hope HYS isn't made useless. All specials should have a place. The Developers have put time into them.
- I'm glad it was a HYS nerf not a Super Pen rail nerf also, because although Super Pen is very strong, unlike HYS it requires careful aim and comes with an opportunity costs in terms of Distro Draw and heat (even with -40% thermal load). Because cannons have (almost) no draw and no heat they could simply be fired continuously. My long range gimballed cannons in Beta, which I usually fired at less than 1 km (ironically) basically destroyed irrespective of chaff.
- Whether HYS is now, after both a buff and a nerf, better or worse than in 2.4, remains to be seen...!
- The Cyto really needed some more buffing love. Personally I think that if modded for long range, at 2 km even half of the current jitter may prove too great but at least the options are starting to open up. I do predict some funny Cyto vids incoming.
- About the PA's, I was really hoping we'd see them get the Beta 3.3 rail treatment ... but from Sandro's comments in the most recent Livestream (not today's, not aired yet) it should still happen. Couldn't come soon enough because this is the major area of grandfathered legacy advantage. Burst lasers etc, yes, valid points but not as important imo.
o7
Truesilver
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