I don't care for the mentality that a person is somehow doing something wrong by having a combat oriented ship be their favorite ship in the game. The Corvette was my pride and joy, took me a year and a half of honest gameplay before I was truly ready to purchase it. It embodies everything I love, the aesthetics, the sound etc. Despite the fact that I have the Anaconda and the Cutter, it doesn't change the fact that the Anaconda and ships like it are allowed to be broken.
For all intents and purposes a combat outfitted Anaconda should really not be viable either. If people are going to use the argument that combat ships not having jump range makes the game better, then I would personally argue that multi-purpose ships being compromised in combat makes sense.
The person that posted above is right. With its tiny hull mass, the Anaconda should take more damage. It should not be allowed superior DPS and hull armor than the Vette, as well as superior maneuverability to the Cutter, and better jump range than both.
That is not good game design, I don't care what Sandro says. FD makes flying combat ships an absolute pain. The Anaconda, Python and ships like it should not be allowed to do what they do. They masquerade as multi-purpose yet they are allowed to be just as capable in combat. If they are supposed to be mission runners, then give them tiny power distributors or bare minimum shielding. If you are going to define ship roles, then define them. Don't just have a bias against combat ships for what they are. Thing is though people don't mind a bias when that bias is beneficial to them. Which is why people can have exploration Anacondas, mining Anacondas, trader Anacondas, and even combat Anacondas. Even the heavy combat Anaconda will have better jump range than a Corvette and perhaps even a Cutter. They can suspend their disbelief of their ever so important roleplay as long as it's to their benefit.
Honestly when it comes to Frontier it is not about what people find fun, they are controlling. That is why we find so much of our content nerfed, and why these loose rules that they don't even follow are allowed to compromise so many ships in this game. The Anaconda is why no big ship in the future will truly live up to its capability.
The argument of scale is a non-starter. Having slightly more jump range does not make the galaxy any smaller. If it is about realism then we should not be allowed FTL at all, it defeats the purpose of creating the galaxy only to put a chain or leash on the potential of certain ships to see it. I guess I'm the one at fault for being foolish enough to want to take my Corvette everywhere because it's my favorite, be it in the bubble or all the way to Sagittarius A. FD have determined that some people deserve to have less fun than others.
Seems now with the Chieftain, the Anaconda now has the same hull mass as a medium class ship.