Real question. Does jump range equates to fun? If so then I don't get why that's not my case.
Jump range indirectly equates to fun, because it saves your play-time to do what you actually want to do, rather than staring at butt-ugly witch-space 17 times, wasting 45 minutes of your time - while the guy in a Conda, ASP or DBX got there in 10 minutes.
So while you were doing something stoopid, repetitive and annoying for 45 minutes, he's been having fun and profits at the destination for 35 minutes already.
Also, at the end of his casual 1 hour play session, he got a fair amount of bounties collected, credits and engineering materials to show for his time etc, while all you did was jumping, scooping, jumping, scooping!
Your wing or friends, waiting for you all that time will call you stoopid for flying "the wrong ship".
I hate the DBX cause its like a garbage truck, while I'd prefer to fly a Yacht - but the FDL is unusable, if your task includes travel.
So I can NEVER fly the ships I really want to fly in the game, because they have shtt jump range.
Do you think I *want* to fly that poorly designed trash pile they named Anaconda? Have you ever looked at the under-side of it? An intern in his first few hours using 3D Studio?!?
But I have no choice, because I can either go 60LY and be anywhere I need to be in the bubble in 4 jumps and get on with my intended business - or I can spend my time in gross-looking, unrealistic jump animations. No thanks, I'd rather play Assassin's Creed then... Riding long distances on beautifully animated horses in awesome landscapes beats the crap out of witch space.
Going from engineer to engineer in the Corvette takes so long, I frankly wouldn't bother to log into Elite at all.
Why I have 2 Corvettes - they get parked in a system with CZs and HazRez, but I travel with
Anaconda, ASP or DBX. There are ONLY those three ships if you got many places to go.
Engineers force you exactly into this heavy moving around, far and wide, with vast quantities of materials to be collected in different locations all over the bubble and even outside of it.
So, suddenly, ships with crappy jump range are yet less fun than they used to be.
So your answer is: "more fun" because you had more time for your intended activity and less time for repetitive tedium of jumping in tiny steps.
Haven't you ever felt sorry for people with short legs who just can't keep up walking or running?
I have a suggestion for FD -
to measure popularity of ships, please don't simplistically count ownership numbers. Count the hours players actually spend in that ship's cockpit.
I bet you Anaconda, ASPx and DBx will win that contest hands down.
Cause I own every ship other than Lakon's T series. But the shtt-jump range ones are all sitting in the hangar most of the time.
If I need an FDL some place, I fly ahead in ANA, ASP or DBX and then pay to transfer the FDL - better to loose the money, log off and wait for the FDL to arrive than wasting hours of my life in witch space - hours you can never get back.