How do jump range limitations make the game better? Anaconda's unrealistic hull mass.

Hmm...

My cargo / taxi Anaconda can jump 56 LYs unladen... that said, the tradeoff to get it to do that is quite drastic. I do not fly this ship in open because another player will rip it appart in no time. I've balanced my build towards my combat rank, so I work hard to not increase my combat rank because that would start to spawn harder NPCs which then would lead me to have to reduce jumprange in order to fly safe.

Core internals:

Lightweight Alloys
4A Powerplant (engineered with Overcharge)
6D Thrusters (Dirty drives G3)
6A FSD (G5)
5D Life Support (G2 Lightweight)
7D Power Distributor (system focused G3)
8D Sensors (Lightweight G1)

No hardpoints

Optional internals are 7A Fuelscoop, 4A Shields, Advanced Discovery Scanner and Docking computer... the rest are Cargo racks.

And then I have 6 class D Shieldboosters (not engineered) and 2 heatsinks.

EDIT: I should add that if I keep the FSD, and then A-rate the rest + add in an SLF, 7A shield, and the rest with a mix of HRPs, MRPs, and shield cell banks, I have about 20LY jumprange, and I will never reach the same level as a Cutter regarding shield tanking. and I am pretty sure that the Corvette has better hulltanking compared to the Anaconda.
 
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Don't worry guys, I got this.

There's a group of fun hating players in this game. Frontier does everything this fun hating group wants. This group likes nothing more than depriving other people of fun. Including limiting FSD range of combat ships.

You think I'm talking rubbish? Wait till this thread reaches page 10 :)

We don't always agree. But my God do I ever agree with this.
 
So much this. If someone tells you they have a combat conda that jumps 60LY they are flat out lying. In order to get those jump ranges you have to downsize modules, lightweight anything you can and then some more. Took me a while to get my Exploraconda jumping 62 LY. I only run 3 weapons on it. The shields are so low that they are there mainly for bumping into things and landing. I get into a fight they drop very quickly. The distributor is so under rated for the ship I had to engineer it for engine capacity to even boost.
To be honest that's not good enough. It should not be allowed to get away with any "exploration build". It can only do that because of its unrealistic weight/hull mass. If that thing weighed more than 400 tons you wouldn't be getting any 60 light years out of it. Your shield generator, thrusters, power plant options and distributor wouldn't have that kind of leeway. You wouldn't be able to throw those tiny parts on that ship. The ship is designed to run a power plant that weighs about 160 tons, but because it is broken and it's hull mass, it can get away with a little 30 to 40 ton power plant.

That's why we don't see ExploraVettes and ExploraCutters, their hull mass is too heavy to allow hardly any downsizing. Nobody complains about this s*** though. It's just seen as normal, normal for ship only slightly smaller than a Cutter to weigh the same as a medium class Chieftain. Damn thing must be made of hopes and dreams.

Anaconda pilots can brag about 25 light years full up on hull reinforcements and combat loaded to the gills, while an engineered Vette with a combat build might get 8 light years. Broken. I don't care if I do own all the big ships, Anaconda is broken.
 
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Seems like a no-brainer to me.

If combat ships had the same jump-range as other ships, everybody would travel everywhere in combat ships and all the other ships would be redundant.

If equal jump range would make non-combat ships redundant, that's a flaw in game design. A testament to the utter lack of non-combat game play.

If you need to force more loading screens on to combat ships to get people to fly anything else, it's because outside of combat, there's no reason to fly ANY ship.
 
This is so short sighted. If combat ships had the same jump range as non-combat ships, why would you ever fly anything other than a combat ship? When's the last time you seen a funny car driving across the country? Are 4x4 trucks as fast a sports cars? no.

Again...ideally because the game gives a REASON to fly non combat ships.

Which it doesn't. Fix THAT instead of nerfing combat ships with loading screens in order to disguise the irrelevance of non combat ships.
 
Again...ideally because the game gives a REASON to fly non combat ships.

Which it doesn't. Fix THAT instead of nerfing combat ships with loading screens in order to disguise the irrelevance of non combat ships.

LOL...

Say what? No gameplay that is not related to combat? Whaaat?

So... all those that are out there exploring... are you saying they are not playing the game? Or... please explain your logic.
 
LOL...

Say what? No gameplay that is not related to combat? Whaaat?

So... all those that are out there exploring... are you saying they are not playing the game? Or... please explain your logic.

Congrats. You found a reason to fly a non combat ship.

Now how would a longer range on my I Eagle / Courier make the game worse?
 
To be honest that's not good enough. It should not be allowed to get away with any "exploration build". It can only do that because of its unrealistic weight/hull mass. If that thing weighed more than 400 tons you wouldn't be getting any 60 light years out of it. Your shield generator, thrusters, power plant options and distributor wouldn't have that kind of leeway. You wouldn't be able to throw those tiny parts on that ship. The ship is designed to run a power plant that weighs about 160 tons, but because it is broken and it's hull mass, it can get away with a little 30 to 40 ton power plant.

That's why we don't see ExploraVettes and ExploraCutters, their hull mass is too heavy to allow hardly any downsizing. Nobody complains about this s*** though. It's just seen as normal, normal for ship only slightly smaller than a Cutter to weigh the same as a medium class Chieftain. Damn thing must be made of hopes and dreams.

Anaconda pilots can brag about 25 light years full up on hull reinforcements and combat loaded to the gills, while an engineered Vette with a combat build might get 8 light years. Broken. I don't care if I do own all the big ships, Anaconda is broken.

Its not Broken. The Vette has more baseline armor and shields compared to a Conda. It also has more maneuverability then the Conda. The Exploraconda setup you can get wasted by a Cobra if not careful. Thats how paper thin it is.
 
The two oldest ships - the anaconda and FDL - are two of the most "imbalanced" ships. Lorewise this makes sense IMO...every other ship is a mark two or something, they are a version twenty nine...centuries of improvement
 
See the jump ranges are so pathetic even with engineering the part of me just gets kind of annoyed answering this but at least mid-30s. If the Anaconda can be allowed 62ish light years, the Asp mid-50s, the DBX high 50s etc.. then honestly my Corvette should be able to do no less then 35 with a basic all around build, even high 30s. A basic Anaconda with no bespoke purpose easily can hit low thirties. Due to being broken of course. I see no reason the Corvette/Cutter should not do the same.

The same people saying that combat ships being able to jump would break the game, are the people dead silent about how broken the Anaconda is.

Like I said balance doesn't matter when imbalance benefits someone.

@SAB30. Here this is a very quick and dirty combat Vette. The Vette can get a lot heavier than this after engineering which pretty much outweighs the FSD increases. Empty Vette after engineering might get 23 to 24 with a great roll.

https://eddp.co/u/RaAhBhW8
 
Its not Broken. The Vette has more baseline armor and shields compared to a Conda. It also has more maneuverability then the Conda. The Exploraconda setup you can get wasted by a Cobra if not careful. Thats how paper thin it is.

The ExploraConda wouldn't exist if it was balanced. You do realize that hull mass determines a lot right? Like minimum thruster size, minimum shield generator size, minimum power plant size and weight, etc. The Anaconda has higher base armor than the Corvette not less, higher DPS, and it out manuevers the Cutter.

The Anaconda has no right weighing only four hundred tons hull mass. Do you realize that's the same as a Clipper, Chieftain and ever so slightly heavier than the Python? For a ship that is only slightly smaller then the Corvette or Cutter? You can only downsize to such small parts because of the low hull mass.

It's broken. It must be transporting about 300 tons to another dimension through some kind of phase-shifting technology.
 
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See the jump ranges are so pathetic even with engineering the part of me just gets kind of annoyed answering this but at least mid-30s. If the Anaconda can be allowed 62ish light years, the Asp mid-50s, the DBX high 50s etc.. then honestly my Corvette should be able to do no less then 35 with a basic all around build, even high 30s. A basic Anaconda with no bespoke purpose easily can hit low thirties. Due to being broken of course. I see no reason the Corvette/Cutter should not do the same.

The same people saying that combat ships being able to jump would break the game, are the people dead silent about how broken the Anaconda is.

Like I said balance doesn't matter when imbalance benefits someone.

@SAB30. Here this is a very quick and dirty combat Vette. The Vette can get a lot heavier than this after engineering which pretty much outweighs the FSD increases. Empty Vette after engineering might get 23 to 24 with a great roll.

https://eddp.co/u/RaAhBhW8

My Combat Conda and Combat Vette are very close to jump ranges. Vette is 13.5 and Conda is 19.5. They both have reactive armor and loaded to the gills with armor modules. Guess what the vettes armor is way higher rating then the Conda. The vette is also a larger vessel. It is 13 meters longer and 25 meter wider.
 
Congrats. You found a reason to fly a non combat ship.

Now how would a longer range on my I Eagle / Courier make the game worse?

It'd eliminate ship specialization. It's just as stupid as asking "Why would the game game if my exploration ship would be as deadly as a PvP FDL?" or "Why don't all ships carry the same armor?"
 
So unless you're exploring the outer edges of the galaxy (where a combat ship is useless) what do you need the long jump range for?

Edit - I agree that some of the engineered ranges are excessive.
 
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See the jump ranges are so pathetic even with engineering the part of me just gets kind of annoyed answering this but at least mid-30s. If the Anaconda can be allowed 62ish light years, the Asp mid-50s, the DBX high 50s etc.. then honestly my Corvette should be able to do no less then 35 with a basic all around build, even high 30s. A basic Anaconda with no bespoke purpose easily can hit low thirties. Due to being broken of course. I see no reason the Corvette/Cutter should not do the same.

The same people saying that combat ships being able to jump would break the game, are the people dead silent about how broken the Anaconda is.

Like I said balance doesn't matter when imbalance benefits someone.

@SAB30. Here this is a very quick and dirty combat Vette. The Vette can get a lot heavier than this after engineering which pretty much outweighs the FSD increases. Empty Vette after engineering might get 23 to 24 with a great roll.

https://eddp.co/u/RaAhBhW8

Or just use a taxi ship to then transport your heavy Corvette down to the newest CG.

Now, the Anaconda is broken, even amongst exploration ships but that doesn't warrant an inmediate buff to all combat ships and it should remain higher than them as it is a multipurpose ship rather than a combat ship.
 
Or just use a taxi ship to then transport your heavy Corvette down to the newest CG.

Now, the Anaconda is broken, even amongst exploration ships but that doesn't warrant an inmediate buff to all combat ships and it should remain higher than them as it is a multipurpose ship rather than a combat ship.

I shouldn't have to taxi my Corvette. I should feel comfortable flying it anywhere. Why should other people have it easier getting around the bubble just because they don't fly a combat ship? Somebody needs to explain how the game will get worse by allowing this.

Don't tell me about an exploration Anaconda but avoid my questions.. I'm saying this in general not to you personally. Honestly that Anaconda and Python need to be downgraded. They have no business having higher DPS then the FDL and Vette. Also finally for the record, the Anaconda has higher base armor then the Corvette not lower. People really need to look at the details of these ships. Anaconda might be multi-purpose but it's also broken. It's build follows no logic.

If you aren't in favor of either increasing the hull mass of the Conda downsizing it's stock parts, which can also be said for the Python, then you are a hypocrite. It is hypocritical to say that combat ships will somehow hurt the game by having more jump range, yet defend imbalance of multi-purpose ships.



@CMDR Pugwash. For the same reason that you need it, convenience. Also why is it blasphemous to want to take a combat ship to beagle point or Sag A? I'm sure you don't have any problem taking your so-called multi-purpose ships to hazardous resource sites and conflict zones. Those areas should be barred to anyone not in combat ship right? You shouldn't need jump range either to get to the center of the galaxy, you can just get there in more jumps. So why does the Anaconda or other exploration ships need jump range? You can still get there regardless right?
 
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I've been screaming for a Corvette jump range buff since the damned thing came out! -- Even before engineers arrived on the scene, the Vette was hobbled by one of the lowest jump ranges in the game.

A fully engineered maxed out A rated FSD still can't get you into the low 30s with any decent weapons loadout. I have yet to read a convincing argument for why this makes sense. Not when all the other ships in the game are taken into account.

It makes no sense, and no amount of apologizing over the current spec is going to change that for the majority of Corvette pilots out there.

That is low, at least there should be some upper tier ships that can patrol the galactic arms, there really is a huge area that is untouchable by the current navies. Go Pirates.
 
Oh look another 'buff my corvettes jump range' thread :) Here is how to do it: Take some guns off, go for lightweight armour, uninstall some hull reinforcements. Make some compromises. If you want to eke out every last bit of DPS and armour plating, yep, the jump range will suck, but that's a legitimate choice you have made.

You don't *have* to strap every last bit of bling to it.
 
Don't tell me about an exploration Anaconda but avoid my questions.. I'm saying this in general not to you personally. Honestly that Anaconda and Python need to be downgraded. They have no business having higher DPS then the FDL and Vette. Also finally for the record, the Anaconda has base armor then the Corvette not lower. People really need to look at the details of these ships.

That's irrelevant for the discussion, that's a purely combat topic.

I shouldn't have to taxi my Corvette. I should feel comfortable flying it anywhere.

Why exactly? So far it seems is only because you want it to be.

Why should other people have it easier getting around the bubble just because they don't fly a combat ship?

Because of weight. I can zoom past the bubble in 10 jumps in my Asp but it comes with the compromise of downgrading my power plant, armor, weapons, shields, power distributor, life support, sensors, etc effectively rendering it useless for nothing other than for exploration.

That is low, at least there should be some upper tier ships that can patrol the galactic arms, there really is a huge area that is untouchable by the current navies. Go Pirates.

Patrol from who?
 
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