Loads of new (for 3.0) Salvage items in demand at refinery stations. The headline? Antique Jewellery: 136,000CR per ton!![]()
Move over, Antique Jewellery, because Large Survey Data Caches are deep in the black, rare as heck, and worth 200,775CR.
Loads of new (for 3.0) Salvage items in demand at refinery stations. The headline? Antique Jewellery: 136,000CR per ton!![]()
Move over, Antique Jewellery, because Large Survey Data Caches are deep in the black, rare as heck, and worth 200,775CR.
See, this is precisely why I feel that-if caught-smuggling needs to be a Bounty Crime, not merely a fine. If payouts are so good, then fines are inconsequential. Risking a Bounty will make me far more inclined to rely on Silent Running when I approach the Mail slot.
Yup
Glad you're happy, OP
Considering that illegal goods fines are so hefty, I was certainly inclined to take heat damage in my Python earlier while smuggling battle weapons.
Had I the scans went through, I probably would have been in for a couple hundred thousand. That was hefty enough for me to want to avoid it.
Yup
Glad you're happy, OP
Considering that illegal goods fines are so hefty, I was certainly inclined to take heat damage in my Python earlier while smuggling battle weapons.
Had I the scans went through, I probably would have been in for a couple hundred thousand. That was hefty enough for me to want to avoid it.
Move over, Antique Jewellery, because Large Survey Data Caches are deep in the black, rare as heck, and worth 200,775CR.
Yeah, I prated the hell out of them in beta. Cargo holds full of commodities that sell for upwards of 100k at Boom Black Markets.
Everything from Keelbacks to Corvettes.... the keelies are obviously the on the easier side of the target spectrum.
Also, smuggled goods (not stolen) get a big value boost at Black Markets (where they are illegal).