that crime system..

If that should be the case it should have been moved to the bugs forum.

Rubbish. We all do this - post in general "Hey guys is this real or a bug?" and if it ends up being thought a bug then we go post a bug report, in the appropriate forum and following the format for bug reports which the general questions almost never do.
 

sollisb

Banned
Aww, sorry that you are moderately inconvenienced by your own lack of patience. As I said above, if I had my will, an assault of this nature would carry a 1200Cr bounty......2400Cr in a Hi-Sec system. IF would then charge you the 1200 or 2400 Cr, with a 300 or 600 Credit Fee for the service of cleaning the bounty.



Right hand screen, in amongst all your other in-game stats.

NPC ships fire on when they do their scan, but that goes unpunished, unless you scan them. Cops hit you stray fire all the time in the res sites, and yet that's legal. It's only a crime if it's a PC player. The amount of inconsistencies in this thing is amazing. Come back to me when you've actually been in a firefight. And tell me how many people you saw running across your line of fire. How many of the enemy came up to you and stood in front of you firing. Armchair warriors, the same the world over.

If that should be the case it should have been moved to the bugs forum.


Where it will go ignored! Or get some boilerplate response 'We'll pass it along'
 
Where it will go ignored! Or get some boilerplate response 'We'll pass it along'

That's a silly knee-jerk answer. You've been here for more than two years, so far you've seen 6 major updates to the game, and although the pace has been slow on the faetures side you can't deny every update comes with a lot of bug fixes. How do you think Frontier were notified about all those bugs and were able to reproduce and fix them if not thanks to everyone submitting reports?
 
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Deleted member 115407

D
Anarchies are relevant and meaningful, prices for stolen booty have never been better, Megaships are bursting with stuff to steal, player trading can be tracked on the GalMap and the do-gooders are up in arms over the new system...

Glorious!

Well done FDEV [heart][heart][heart]

lol - if I weren't on my phone I'd post one of those little heart emojis with the smiley face in it.

This is the good time :)
 
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NPC ships fire on when they do their scan, but that goes unpunished, unless you scan them. Cops hit you stray fire all the time in the res sites, and yet that's legal. It's only a crime if it's a PC player. The amount of inconsistencies in this thing is amazing. Come back to me when you've actually been in a firefight. And tell me how many people you saw running across your line of fire. How many of the enemy came up to you and stood in front of you firing. Armchair warriors, the same the world over.

Tell me, are you familiar with the phrase "so full of it that your eyes are brown"?

Yeah, NPCs hit me with stray fire all the time. I fly with "report crimes" turned on like a law-abiding pilot and you know what? If they hit me hard enough they get to be wanted - because I'm clean - and I can then shoot 'em back. In fact it's stricter than for players. They don't get a friendly fire allowance like players do. One hit and wanted.

Folks running across my line of fire happens too, but I can usually let up on the trigger fast enough. It's a lot easier with other players in the firefight than it is with NPCs, they usually have better situational awareness than bots and are actually trying to avoid my fire.

Armchair warrior? How about the ones with their heads so far up their thrusters they've all the situational awareness of an asteroid? Git gud, noob. (Darn, I thought I'd never get to say that)


Where it will go ignored! Or get some boilerplate response 'We'll pass it along'

What else do you expect from a bug report? You won't see any more until it shows up in some future patch notes.
 

Deleted member 115407

D
And to add perspective. Prior to 3.0 you waked out and sat somewhere for 8 minutes, or if in a hazrez, killed everything then waked and waked back to system. Now, it's a clusterf....!

Now you wake out and stop off at a low SEC to pay off the bounty, then jump back. I don't see how it's much different.
 

sollisb

Banned
That's a silly knee-jerk answer and you know it. You've been here for more than two years, so far you've seen 6 major updates to the game, and although the pace has been slow on the faetures side you can't deny every update comes with a lot of bug fixes. How do you think Frontier were notified about all those bugs and were able to reproduce and fix them if not thanks to everyone submitting reports?

I'm well aware of the bug board. I've contributed enough on it. Even got a response 4 weeks later !!

Fact is, this wasn't tested near enough, and as is the way with FDEV, releases are released as a bug fest, and left to the players to report the bugs, which 'might' get fixed in a future update.

Now you wake out and stop off at a low SEC to pay off the bounty, then jump back. I don't see how it's much different.

That wouldn't be so bad, if the system wasn't bugged in a way which won't let you pay it off !!!!!! Try to keep up!
 

Deleted member 115407

D
I'm well aware of the bug board. I've contributed enough on it. Even got a response 4 weeks later !!

Fact is, this wasn't tested near enough, and as is the way with FDEV, releases are released as a bug fest, and left to the players to report the bugs, which 'might' get fixed in a future update.



That wouldn't be so bad, if the system wasn't bugged in a way which won't let you pay it off !!!!!! Try to keep up!

Worked for me. Ok, so you encountered a little bug. Report it and it will get worked out.
 
Im fine with being wanted. But locking me out of all my ships doesnt make sense.
im allied with all the factions, admiral and king and they lock my multi billion credit fleet away for 600cr.

You should park close to the station and yell that on the local channel :D
 
As I said here or in some other thread today, I accidently shot an npc while bounty hunting and didn't get so much as an "ouch" out of the guy. It was the typical running through my are of fire while I was firing thing. It wasn't an intentional shot.

In the old system, I'd have had a 200 cr fine and all the cops would have immediately turned red on me. This did not occur. So the accidents aren't getting you killed or tagged as bad as they used to.
 
It doesn't really need changing though. The bigger your weapons, the bigger the responsibility to use them, well, responsibily.

^ this.

I do wonder thought whether the threshold (does?/should?) scale based on the victim/target and the actual "damage" caused. An engineered cutter can take a hit without blinking which would otherwise one-shot a stock sidewinder. Obviously the latter is manslaughter or murder (based on intent) but if we assume something in the middle.. should the damage done to shields hull be factored as a percentage of total and the threshold based on that, rather than absolute values (assuming the latter is what is currently live).
 
^ this.

I do wonder thought whether the threshold (does?/should?) scale based on the victim/target and the actual "damage" caused. An engineered cutter can take a hit without blinking which would otherwise one-shot a stock sidewinder. Obviously the latter is manslaughter or murder (based on intent) but if we assume something in the middle.. should the damage done to shields hull be factored as a percentage of total and the threshold based on that, rather than absolute values (assuming the latter is what is currently live).

You always had to do hull damage to get dinged for fire on an untargeted ship. Since the bigger/tougher ships can be assumed to have tougher shields then there is indeed a measure of the scaling you're talking about. Unless the bad guy has already stripped their shields of course...
 

sollisb

Banned
Tell me, are you familiar with the phrase "so full of it that your eyes are brown"?

Trust me, you do not want to go down the ad'hominem attacks with me.

Yeah, NPCs hit me with stray fire all the time. I fly with "report crimes" turned on like a law-abiding pilot and you know what? If they hit me hard enough they get to be wanted - because I'm clean - and I can then shoot 'em back. In fact it's stricter than for players. They don't get a friendly fire allowance like players do. One hit and wanted.

Goody for you



Folks running across my line of fire happens too, but I can usually let up on the trigger fast enough. It's a lot easier with other players in the firefight than it is with NPCs, they usually have better situational awareness than bots and are actually trying to avoid my fire.

So computer controlled NPCs are less aware of the area than the player. Do you know anything about software development and artificial intelligence?

Armchair warrior? How about the ones with their heads so far up their thrusters they've all the situational awareness of an asteroid? Git gud, noob. (Darn, I thought I'd never get to say that)

I'm glad you got to use your crayons. Now! Yes I have been in real combat zones, and unlike you, I do know how to handle weapons. This is a game with a crime system that is so far off the mark it's crazy. I see your combat rank is way below mine, on all of my accounts, so I'm sure you know the term... 'scrub' <o
 
It sounds like the bug is not preventing ALL use of the factors, just some
Hello Commanders!

It looks like this *might* be a bug where Interstellar Factors are sometimes not allowing bounties to be paid off. The following statements show how the system should be working.

* If a bounty is issued against you, you must use Interstellar Factors to pay it off.
* Interstellar Factors are present in systems with "low" security, and at anarchies.
* You can use galaxy map filters to find Interstellar Factors.
* Interstellar Factors will let you pay off bounties in bulk only - you can pay all Federal, All Alliance etc.
* If you have a Notoriety level of greater than zero, Interstellar Factors will not allow you to pay off bounties
* Notoriety increases by one for each murder crime you commit and decays at a rate of one point per two hours in game.

If you find that this is not the case, please submit a bug, specifying which faction/system issued the bounties and which Interstellar Factors were failing to allow it to be paid off.
 
Anarchies are relevant and meaningful, prices for stolen booty have never been better, Megaships are bursting with stuff to steal, player trading can be tracked on the GalMap and the do-gooders are up in arms over the new system...

Glorious!

Well done FDEV [heart][heart][heart]

Glorious indeed, this update has greatly impressed me.

[heart][heart][heart]
 
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