Not a fan of the new Mission System...

New mission Pick-a-Reward is great.

Do I need Credits? I take the Most Credits option.
Do I need Clutter? I take the With Clutter option.
Do I just need to make some Rep with the faction paying me? I take the Rep option.

Do I need all 3? Well then...

If (CurrentFactionRep < Allied) Then
TakeFactionRepOption
Else

If (CurrentCreditBalance <= (3*RebuyCostOfCurrentShip) Then
TakeCreditOption
Else

If (MaterialBin < Full) Then
TakeClutterOption

Easy+Squeeze/Lemon*Peasey

Thank you for this...just made my day :D
 
I've nothing against the new Wing Missions, it's not the way I choose to play but plenty do so they are a great addition, surely though there needs to be balance. I have been building up my ranks using delivery missions as well as the data carriage. I just looked at a board and out of approximately 30 available missions, 2 weren't wing missions. Carrying data for about 18k credits, yesterday to be fair there were a few more available and I did a 14 jump trip for 4m which was good. Just seems the balance is out to me , but it's early. Let's give it time
 
The new system is miles better, as now players can focus on rep, credits or materials, depending on their needs.

As for wing missions, they definitively needs their own section like passenger missions. Reducing the regular missions to open space for wing missions is a huge thumbs down.
 
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The mission board already has a pulldown to help filter mission types, like legal, illegal, combat, transport, etc. What FD should add is a wing/non-wing mission filter.

Rather than a filter applied to a list of generated missions, what it should be is you select a filter for the class of mission you want, and *then* it generates and delivers a set of that sort of mission, rather than generating unwanted missions. This would cut down on the amount of board/mode flipping that goes on, and cut down on the =~ 80% of mission generation "Waste" that makes the boards time out.
 
Rather than a filter applied to a list of generated missions, what it should be is you select a filter for the class of mission you want, and *then* it generates and delivers a set of that sort of mission, rather than generating unwanted missions. This would cut down on the amount of board/mode flipping that goes on, and cut down on the =~ 80% of mission generation "Waste" that makes the boards time out.

I agree with this idea, there was a thread about this suggestion but there seemed to be quite a bit of push back. I don’t really know why. If I go to my station contact for jobs and I’ve got my large transport vessel, I should be able to only ask to look at transport work. And, as you’ve mentioned, it should cut down on server loads by not delivering information you don’t need.

I can see though that a filter after loading is easier to implement than the work required to prefilter and request certain missions. So hopefully FD will add the pulldown and later redesign how the mission boards work.
 
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