Balance. To be better exploring ship, you lose on the combat side.
Frontier added a military slot to Anaconda. No offence, but being in denial, doesn't change the facts. You can't ignore an input factor, simply because it's not convenient.
So it's a matter of balancing that you don't end up having combat-exploring ships.
Apart from the Anaconda; it's a combat-exploring ship. With a military slot. You were saying?
Next would be to make all combat-exploring ships with 1000 T cargo space, so they're combat-exploring-trading ships.
*sniff* mm, the smell of a fresh new logical fallacy. https://yourlogicalfallacyis.com/slippery-slope
And then we add mining and passenger transports. And then we only need one ship doing everything.
We already have this; the Anaconda. The great irony in your comment, is that the Anaconda is able to carry more economy passengers than anything else (with the highest jump-range, to boot). Due to the internals, it also makes an excellent long-range mining ship. I'm not sure this is helping your argument.
Your concern for a thing to not happen, ignores that we already have the thing that shouldn't happen. It can be ignored, or it can be considered and other ships adjusted to live in the same universe in some sort of relevant way. You're (naturally) concerned a horse might bolt; this is however compromised by the fact one made a break from the stable a long time ago.
Ignoring that, doesn't solve anything. As the developer has perhaps come to understand, far better than we maybe give them credit. It's no coincidence that every ship added since, has seen stats that are a massive compromise. They've simply swung in the opposite direction, which has only served to make the imbalance worse. Because it's just exacerbated the situation.
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