How do jump range limitations make the game better? Anaconda's unrealistic hull mass.

Am I that transparent? [sad]

You guys are brutal.

Yet you did enter the conversation, so add liar to your list of things that I have called people. I don't take advice from you, you only address me because you can't rebut anything I'm saying. The same reason so many others have addressed me. You don't decide what I post on here.

If you count me in, this make us two thinking the same, so you can stop using the singular you to use the plural one, but I waited for ziggy to talk first since he is the diplomatic one.

I didn't know that you needed to permission from someone else to state how you feel.
 
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Oh my. You are for real :)

So sorry to have butted in. Please proceed with the constructive debate I so rudely interrupted.

I will. Though I appreciate the sentiment, I don't need your permission to post.


I'm afraid that I don't own an anaconda and so I cannot check, but just out of curiosity... what is the armour rating of the anaconda given its lower mass and what would be the rating on a Corvette? This is where I would nerf the Anaconda based on other stats and where Frontier might have too.
Basically the answer you received is a way to try to undermine the severity of the Anaconda or undermine the severity of the differences it has with any other ship.


*Anaconda has 945 armor rating for its 400 ton hull mass.
*Corvette has 666 armor rating for its 900 ton hull mass.
*Cutter has 720 armor rating for it's 1100 ton hull mass.

The Anaconda has more than double the armor rating for its hull mass. It can basically absorb about 135% more damage then is physically possible. It is physically the 5th or so largest ship, yet has less hull mass than many medium class ships. It is lighter or equal to the Clipper, Chieftain, Fed Dropship, Fed Assault Ship, Fed Gunship etc. It is 50 tons more hull mass than the Python, and previous to 3.0 it was 20 tons lighter than the Type 7. However it is significantly larger than all of these vessels.

When fully exploited this allows the ship basically double of what it's normal jump range should be. For whatever reason, FD saw fit to give it the highest DPS, higher than bespoke warships built by the superpowers. It has the physical storage of a large warship, and the hull mass of a medium class ship.

The Anaconda is a joke of a ship from a programming standpoint. It basically represents the kind of ship you would make if you just put numbers on a piece of paper with no actual regard to creating parity with other ships in the game. This error within the game allows it to equip under-sized parts meant for smaller framed medium class ships, with all of the benefits of a large chassis.

When you consider that the ship is an older design, it represents that humanity has regressed since the ship was produced. It is a broken ship that cannot can be argued against, broken to the point where the developer admits it.

However people being as selfish as they are, would do anything to protect their broken ship. It will be the ship that ruins every new ship brought into the game, especially any big ship. Is a ship for hypocrites with no actual concern for any balance within the game. They will move goalposts in whatever way possible to try to justify the fact that it exists.

Base armor > Corvette.
Shield = Corvette.
Internal storage roughly = to Corvette and Cutter.
Speed > Corvette.
Manueverability > Cutter.
Price < Corvette and Cutter.
Hull Mass < Corvette and Cutter.
Jump Range > Corvette and Cutter
DPS > Corvette and Cutter.

As evidenced here, the ship appeals to dishonorable and hypocritical, people that will defend their own supposed pursuit of fun factor while embracing a glitch that ruins fun factors for so many others, and will continue to compromise any future ship. Despite supposedly being multi-purpose it is also given a military reinforcement and can equip a fighter bay.

The ship should honestly not be allowed within the game in its current state.
 
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I'm only civilized conversationally when I'm in the presence of civilized people. So you all could take your own advice. I'm not required to be nice to anyone.
 
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I'm only civilized conversationally when I'm in the presence of civilized people. So you all could take your own advice. I'm not required to be nice to anyone.


leonardo-dicaprio-django-unchained_featured.jpg
 
Look at the stats of the Anaconda; it's hull mass vs FSD vs armour. Nothing else has the same ratios.

How the hell can anyone talk of balance, when the elephant in the room can run 6000 km without eating, and only weighs 100 pounds. Try actually looking at the thing you're hyuk-hyuk-hyuking about like some kind of old boys club. You all talk of "well a ship should have limitations" and then defend Frontier's folly like it's someone's honour.

It's about as transperant as it gets - "Why yes kofeyh a combat ship should absolutely be limited and not very good for the jumping don't you know. I say old chum, have you seen my anaconda? weighs less than the dog and runs twice as far, and can withstand quite a tot of buckshot! jolly good what what" *quaffs gin*

Even the developer has said it's too good. More than once. They can't undo the thing. But folks could darn well learn from it. Frontier has clobbered everything else since, in the same sort of well meaning but ultimately self-defeating extremes in the opposite direction, which only exacerbates the gaps.

Lastly, you can't claim something is really a bit naff at everything, yet it somehow has mad range, great internals, military slot, huge base armour, strong shields and that's fine (because of cause that's not important, but nothing else can have even similar combo because that's broken).

edit: lol, it's funny reading this faffing about, to be fair, but hardly constructive, also OP for the love of god please recognise you're being baited. Eyes open, friend.
 
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You're playing a video game with space aliens and FTL travel, but can't accept that some fantasy statistics aren't consistent with some fantasy formulas? I didn't see any complaints about the hull hardness fudge factor.

Is there anyone here that seriously believes that the anaconda is a better warship than the corvette? Nope.

What this bastion of integrity thread is honestly about is trying to honourably get a jump range buff for the corvette. Because some noble pilots think their Precious should be the bestest ship at everything. Enemies should fall to their knees and beg for mercy as soon as it jumps in system, for reasons.
 
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I have had this discussion numerous times with my alliance/wing. How does limiting the jump range of combat ships make the game better? Really..

The Anaconda has a hull mass of 400 tons, despite being only slightly smaller than the Corvette and Cutter. It has the same hull mass as a Clipper, despite being the fourth or fifth largest ship in the game. It has a better DPS than the Corvette, more maneuverability than the Cutter and because of its unreasonably low hull mass, can achieve better jump ranges than both. It is the ship that we all pretty much have to purchase.. and owning a couple does not change how I feel about it. People should be able to enjoy their Corvettes and Cutters more, and visit remote locations in the galaxy without having to pull their hair out.

The Anaconda is the one ship allowed to be unbalanced. Which brings me to another point, how does limiting the jump ranges of combat oriented ships specifically make the game better? Where does the combat bias come from? If a person wants to fly a Corvette everywhere because it is their favorite ship, why must the game be more tedious for that person? Really there is no benefit to the stinginess of jump range that combat ships are targeted with. It basically limits fun factor for no real reason.

Especially the likes of the FDL and Vulture. Combat ships are either given unrealistically heavy hull mass, poor fuel tank volume, under-sized FSD or a combination of multiple. I have never understood the bias that allows multi-purpose ships to have superior DPS AND ease of mobility.

I do not feel that stifling jump range makes the game better. I think people should be able to fly any ship they want pretty much anywhere. It should not take somebody that has a favorite ship that happens to be combat oriented hundreds or thousands of more jumps to reach the same areas that some ships can reach far easier.

I know that Frontier has collectively turned a blind eye towards the Anaconda but why not buff others? Every combat ship should be buffed by no less than 10 to 15 light years in my opinion.




I have often wondered why my Courier has the same hull mass as an Anaconda? Don't read too much into FD Physics
 
I'm not cherry picking a damn thing, people just don't want to acknowledge the facts. I already know what the Corvette is capable of, it's my favorite ship. However that huge armor, still less than the Anaconda. Those two amazing huge hardpoints, still out damaged by one huge hardpoint and 3 large. Yes it has better maneuverability, but it also has twice the hull mass of the Conda, with very few actual advantages.

The Anaconda can replicate damn near anything the Corvette can do, you can do it cheaper and faster because you don't need Naval rank and it's just cheaper overall. You got one ship that can do trade, mining, combat and exploration because if it's low hull mass allowing otherwise impossible exploration builds. Anaconda is the most overpowered ship in the game, that is just a fact.

Base armor > Corvette.
DPS > Corvette and Cutter.
Maneuverability > Cutter.
Speed > Corvette.
Hull Mass < Corvette and Cutter.
Price< Corvette and Cutter.
Internal storage roughly = Corvette and Cutter.
Jump range > Corvette and Cutter.

Those are the facts, so trying to argue balance using that machine is a waste of time.

In addition to these facts, I also cherish my Anacondas (yes, more than one) simply becasue some ats just can't stand to see me rollin.
 
omg... I only made it to page 3

please, PLEASE stop requestings nerfs!... seriously!

just buff the jump range of the fighters (at least the heavier ones) and call it a day.

good god though NO MORE NERFS.... it's the last thing anything in ED needs.

BUFFS... BUFF the frickin jump ranges of the pathetically small ranges of the fighters PLEASE!

you nerf wariors make me uneasy.
 
You're playing a video game with space aliens and FTL travel, but can't accept that some fantasy statistics aren't consistent with some fantasy formulas? I didn't see any complaints about the hull hardness fudge factor.

Frontier will not change Anaconda, they have already stated this. Also don't be flippant if you expect a logical, reasoned debate. Frontier has recently introduced two new combat ships, Type-10 and Cheiftain. Both exceed 20LY combat fit, and the universe has not imploded, the sky has not fallen.

The stupidity around the jump range for FDL and Corvette is illogical and pretty clearly emotional at this point. Two new ships, respectable (but not excessive) jump range. The sky didn't fall. Nor would it, if Corvette and FDL were lifted in range to align better.

The OP wants Anaconda brought in line with other combat ships, which isn't going to happen. A more constructive approach is to bring the two outliers, Corvette and FDL back into sane ranges. Just as has been done for Type-9, Orca, Beluga and really everything else that's had, traditionally, poor jump range.

The rest of your comment is pretty much flippant offhand commentary which doesn't really serve any constructive purpose.
 
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Great, so you agree there is a balance, the anaconda is not as combat-oriented as the others? nice, I'm happy if we leave it here.

Leading question; if you want to play semantics, and not actually consider the relevance of ships vis-a-vis range and purpose, that's fine. But the ipso-facto "see, I win!" discussions I had with young nieces and nephews were fun at the time too, I just don't think they have much value here, by comparison.

Fly safe!
 
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