8, 9, 10 rolls to Max out G5

Yes. And you can remote engineer the last few steps anyway in the Galaxy.

You just have to apply the Special Effect at the Engineer.

That takes the sting out for sure, then. The biggest problem I'm having right now is that I didn't play for months until the day before the patch, and now I don't have a clue where to find some of the g5 materials required for essential modules. I'm pulling out my hair trying to find MEF's at present. I don't even remember what station security type or "+" level to attempt. I haven't visited an engineer yet believe it or not, just been too busy clumsily farming:)
 
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New RNG does troll masterfully. Had one G5 done in 4 rolls. Another closed to a 1 mm gap to completion in 3; easy completion I thought. 4 rolls later....
 
How do you rep up with an engineer and how do you see what rep you have with said engineer?

You Rep up by different means per Engineer. But, mostly by rolling upgrades. Your rank with the Engineer is shown as a set of 'Nut' icons, and a progress bar on the 1st Engineering Workshop page.
 
That takes the sting out for sure, then.

Also if you have the blueprint pinned and purchase a new module. You can then start remote engineering that module immediately where you bought it.

You never have to visit the engineer again except for special effects.
 
I'm absolutely okay with 10 rolls to max out G5. It's supposed to be state of the art. Can't get any better after that, so you need lots of stuff. It's funny that collecting the stuff is absolutely possible within one day and still people complain.

It is supposed to be a process. Nobody forces anybody to get all the stuff in a few hours and done. I wouldn't mind if it was thrice as many rolls to be honest. That way people would perhaps appreciate state of the art modules more and stop thinking it's something cheap they are supposed to get fast and easy. :D
 
You Rep up by different means per Engineer. But, mostly by rolling upgrades. Your rank with the Engineer is shown as a set of 'Nut' icons, and a progress bar on the 1st Engineering Workshop page.


Ah right, thought that was just left there by mistake from the old engineering way where you ranked by the engineer and not by the module. Cheers.

Also if you have the blueprint pinned and purchase a new module. You can then start remote engineering that module immediately where you bought it.

You never have to visit the engineer again except for special effects.

yeah, but 99% of everyone here has legacy modules so you still need to drag your fleet around to convert......this sucks.
 
I'm absolutely okay with 10 rolls to max out G5. It's supposed to be state of the art. Can't get any better after that, so you need lots of stuff. It's funny that collecting the stuff is absolutely possible within one day and still people complain.

It is supposed to be a process. Nobody forces anybody to get all the stuff in a few hours and done. I wouldn't mind if it was thrice as many rolls to be honest. That way people would perhaps appreciate state of the art modules more and stop thinking it's something cheap they are supposed to get fast and easy. :D

Suppose this is fine if you're playing the game as go collect items to upgrade your ships - some of us want to play the game (guessing that's looking for Guardian stuff and fighting thargoids at the mo?) not just trapse around.

Suppose this is fine if you're playing the game as go collect items to upgrade your ships - some of us want to play the game (guessing that's looking for Guardian stuff and fighting thargoids at the mo?) not just trapse around.

Back to the point though - needs to be a set number of rolls to max out and the 3 or 4 extras required to get the last little bit - that sucks you right in. 'oh go on then one more roll, that'll do it.....ooops, ok, this is the last one....oooops, ok defo now no more after this one....lol
 
Given how powerful a max G4 or low-end G5 is, and how miniscule of an improvement it is to get a top-end G5, these complaint threads are pretty weak, imo.

Engineering is easy, quick, and convenient now. Don't like grinding out a fully maxxed G5? Then don't do it. Those final few % are not going to make or break anyone's fight.
 
yeah, but 99% of everyone here has legacy modules so you still need to drag your fleet around to convert......this sucks.

Uninstall all your ships modules at your home base.

Send one ship capable of fitting all the modules to the Engineers.

Transfer the modules to that Engineers Outfitting.

Have a cup of tea. Probably a long one.

Engineer them all using one ship.
 
Given how powerful a max G4 or low-end G5 is, and how miniscule of an improvement it is to get a top-end G5, these complaint threads are pretty weak, imo.

Engineering is easy, quick, and convenient now. Don't like grinding out a fully maxxed G5? Then don't do it. Those final few % are not going to make or break anyone's fight.

It's not a complaint thread - it's a question as to are the number of rolls correct.
 
That takes the sting out for sure, then. The biggest problem I'm having right now is that I didn't play for months until the day before the patch, and now I don't have a clue where to find some of the g5 materials required for essential modules. I'm pulling out my hair trying to find MEF's at present. I don't even remember what station security type or "+" level to attempt. I haven't visited an engineer yet believe it or not, just been too busy clumsily farming:)

[video=youtube;6puwpYGqyrY]https://www.youtube.com/watch?v=6puwpYGqyrY[/video]

That should help ya.
 
I have converted and maxed out two modules and allready it gets on my nerves. I spent 27 materials to close an itchy bitsy tiny little gap, just to reach max value.
72 materials in total, to convert and max out a previously g5 module, that was allready rolled like 50 times.
I hope i sound salty, because i am. What is this madness??
 
Uninstall all your ships modules at your home base.

Send one ship capable of fitting all the modules to the Engineers.

Transfer the modules to that Engineers Outfitting.

Have a cup of tea. Probably a long one.

Engineer them all using one ship.

With a fleet of ships with differing module slot sizes sadly it's not that straight forward. Weapons, yes send a slot 4 ship to the engineer and send all the guns over, boom. However with power plants, thrusters, distros large ships cant take the smaller size ships modules eg, T10 as an 8 PP which sadly wont take the 5 power plant from an ASP, similar for thrusters. Then you have hull modifications - no way around that, you have to send the ships around.
The biggest bug bare is not being able to convert mods remotely.

Better than the 2000 rolls it used to take, that's for sure.

I found out over time the first roll was good enough.
 
Sometimes it can take that. The closer you reach the maximum roll values, the tinier the randomly-decided gains range is. It's really bloody annoying and IMO pretty pointless.

I mean, it has actually been coded this way - with tiny fractions of roll progression decided at random once you get near the limit of grade 5. Madness.


Crazy isn't it? Saw this in beta that the RNG really didn't go totally away, and that it was simply replaced with more time-grind. But so many fanfolks were gushing about how great the change was. I just couldn't see the greatness. Oh well, once again it's FDev's game that we're simply allowed to play. Enjoy it or not is the message.
 
Crazy isn't it? Saw this in beta that the RNG really didn't go totally away, and that it was simply replaced with more time-grind. But so many fanfolks were gushing about how great the change was. I just couldn't see the greatness. Oh well, once again it's FDev's game that we're simply allowed to play. Enjoy it or not is the message.

I don't see any difference in effort required - whilst they give quicker progression on the one hand, you need more to complete. It's a net zero change.
 
I have converted and maxed out two modules and allready it gets on my nerves. I spent 27 materials to close an itchy bitsy tiny little gap, just to reach max value.
72 materials in total, to convert and max out a previously g5 module, that was allready rolled like 50 times.
I hope i sound salty, because i am. What is this madness??

Take notice that even rolling (72/3=24 [3 mats per roll for g5]) it is still half of what you put into the same module looking for god rolls in the old system.
 
Take notice that even rolling (72/3=24 [3 mats per roll for g5]) it is still half of what you put into the same module looking for god rolls in the old system.
Yes, but the old system was the lowest the bar could ever have been set without going into pay to win territory... FD seem to want 5-6 rolls average, but the heavy rng in the progress means that with ~0 points remaining until max, you can still roll 1-3 times before it officially maxes out... All they need to do is limit that somehow, and we've got a pretty good system on our hands.
 
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