Modes Will 3.0 Increase, decrease or have no effect on Open population?

ALGOMATIC

Banned
So Open isn't easy mode as well? Admittedly I only have a bit over 20 weeks in Open, when does it get more difficult than the other modes?

When you have opposition in the form of engineered pvp built ships.
Why do you think player groups purposely go to SOLO to min max shieldless trading in BGS/PP wars?
 

Goose4291

Banned
It was the same when the exploit became public, attempts to downplay it.

"It's not an exploit", "anyone can get these mods legitimately", "no different to instance switching".


Also Goose's attempts to pretend it wasn't secret are really a bit off.

It had become so bad that finding exploits, keeping them to yourself (and your group) and abusing them against others had become a legit part of the PvP meta. Premium ammo exploits for +30% against others, unobtainable exploited G5 god mods used against others.

Literally the ONLY reason the exploit become public on the forums is because one group had leveraged this particular exploit for all its worth and wanted it closing so other groups could not use it.

"What secrecy?" says Goose now.

It was talked about quite often throughout the community, to the point where even I as an non-grouped player knew about it from the various social media sources. It was also reported several times in the bug submission section of the forum by multiple players with multiple (or no) affiliations to groups.

Please stop trying to claim I've got an 'agenda' or make it clear what my end game is so I can defend it, because I've not downplayed it and have said several times that I don't like exploiting in this game, which i consider this to have been.

I guess I have a different definition of “benefit.”

I see no benefits in new players skipping over the smaller ships, learning the skills they need to thrive in the game while rebuys are small. I cringe whenever I hear about an Anaconda or Corvette being lost due to not having a rebuy, because you have to know they used the “get rich quick” flavor of the month to get those ships, complete with doing the Mode town dance.

As a short time player, I see no benefit to wasting half my time precious game session switching modes and rereading the mission screens over and over again, when I can take whatever decent missions are available, and simply fly my space ship.

And personally, I’m not much of a PvPer, but those few times I’ve gone out there with PvP on my mind, I’ve had far more fun taking a cheap ship and relying on skill, prepared to die in a glorious but fun battle, than I would’ve if I spent most of my time grinding through the game’s menus and mission boards, to keep a ship I can’t fly well.

But that’s just me.


1x6ax.gif
 
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What I've been trying to do is using it as a parallel with the other types of cheating, to try to show why I think the calls for 'perma-bans' with the 5/1 situation were uncalled for, because they are exactly the same, but at different points along the path of being plugged.

5/1
1. Exploit discovered
2. Exploit reported
3. No response from FDev
4. People ask for clarification
5. Still no response from FDev
6. People assume it's okay to do.
7. Months pass, in which period many people do it.
8. Frontier announces it as cheating.
9. Hole plugged. All 5/1 assets revoked.

Instance Switching
1. Exploit discovered
2. Exploit reported
3. No response from FDev
4. People ask for clarification
5. Still no response from FDev
6. People assume it's okay to do.
7. Months pass, in which period many people do it.

Yet for some reason, because it's a perceived as a PvP exploit (which it really, really isn't, because you can use said engineering on PvE assets to impact PP/BGS/CGs/the precious cr/hr) the forum moral police were crusading for perma-bans for anyone who'd used the 5/1, but instance switching was regarded as an okay normal status quo.

Something you got very wrong here is mode switching was clearly approved from the start, G5/G1 was clearly cheating from the start - which is why people tried to keep G5/G1 hushed up and we've had public mode switching debates from Kickstarter.

The Wall of Information you all like to ignore has had this at the top for 4 years;

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
*Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*


See, "change groups at will" was listed BEFORE the game even went live - and this has been reinforced over and over by Frontier. It's never been a secret or kept quiet - I't part of the main menu.

So no, you cannot conflate 2 separate issues to mask / defend cheaters getting light punishments.
G5 / G1 should have been a ban. Because everyone doing it, knew from the very start they were doing wrong.
Mode switching is a feature advertised from the beginning. It's cheesy to use it to refresh missions, but that is down to how the game is built without a proper server to monitor things.


See to me, they're both cheating,

And you opinion doesn't matter.

One is a clear cheat that people lied about to keep hushed up, one is just lame use of a feature that people openly talk about.

Dishonest behaviour deserves punishments.
Lame behaviour is just amusing for the rest of us - because while I enjoy the game, some stupid sap is slowly dying inside as they constantly look at the login screen wondering why they are even bothering.
 
See to me, they're both cheating, just in different manners that yield different outcomes by using broken mechanics to play against the spirit of what the devs intended. I'm fairly sure there was a post by a Dev a short while back stating that while Instance switching is a broken exploit and not the way they intended for us to play, it's not something they can address at this stage.
There's a difference between an exploit and a cheat. For it to be cheating you need to break in game rules. Not intentions, rules.

They are both exploits, only G5/G1 is cheating. This is not subject to opinion but objective fact.
 
I played open pretty much exclusively and since the release of the game. Around last summer, I began to jump in solo when about to visit engineers. Now I'm playing almost exclusively solo and rediscovered the game.

I've also stopped looking at youtube content regarding ED.

This was a godsend, for me at least.

So no, not likely to migrate back to open anytime soon, 3.0 or 4.0.
 
While mission stacking through mode switching is, in my eyes at least, an exploit it is not in the same league as the 5:1 exploit. Let's not pretend that all exploits are equal here or in any other game for that matter. Could Frontier have acted sooner? - yes, without a shadow of a doubt but that does not excuse the secrecy, prolonged use and seriousness of the 5:1 exploit. Let's not forget that some of the biggest salt harvesters in the game were using this exploit, players were losing millions of credits and hours of play time to these exploit ships. Not only that but the shady way it was reported in the bug forum, (famous player creating forum alt to report it), stunk to high heaven as well, when you combine that with the lies from some of those players involved regarding use of said exploit you get a pretty murky picture.
 
My dude...I have no words. I repped you just because I couldn't think of a better response in the face of that magnificent wall of quotes and text.

Missed this post when you put up, sorry.

Cheers for the rep. Can you believe I've been building / maintaining that since 2015 in SOG 1 !!!
(it looked a lot different back then as well - I may have to find it and link it for comparisons sake :) )

I actually thought I'd collect half a dozen quotes from Frontier that reinforce they want the mode system and that would be the end of it.
Oh how wrong was I. Still adding to it and posting it 3 years later.

Some folks hate it, and they tell me quite often.
Some folks love it, and they tell me quite often.

And that one "little" wall is roughly responsible for around 90% of all my +1s on here.
Not sure if that is funny or sad.

[Edit: corrected year from 2014 to 2015]
[2nd Edit: Here was the inspiration for the wall, a post by Spook. This gave me the idea.
and the very first "Wall of Information" post, number 201 on Tue 13th Jan 2015, 20:45 :D ]
 
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When you have opposition in the form of engineered pvp built ships.
Why do you think player groups purposely go to SOLO to min max shieldless trading in BGS/PP wars?

I've met them, but being in a PvE fitted ship I know better than to try and scrap it out, I'm also certainly not shield-less (engineered 8A+boosters+reactive).
 
Something you got very wrong here is mode switching was clearly approved from the start, G5/G1 was clearly cheating from the start - which is why people tried to keep G5/G1 hushed up and we've had public mode switching debates from Kickstarter.

The Wall of Information you all like to ignore has had this at the top for 4 years;

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
*Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*


See, "change groups at will" was listed BEFORE the game even went live - and this has been reinforced over and over by Frontier. It's never been a secret or kept quiet - I't part of the main menu.

So no, you cannot conflate 2 separate issues to mask / defend cheaters getting light punishments.
G5 / G1 should have been a ban. Because everyone doing it, knew from the very start they were doing wrong.
Mode switching is a feature advertised from the beginning. It's cheesy to use it to refresh missions, but that is down to how the game is built without a proper server to monitor things.




And you opinion doesn't matter.

One is a clear cheat that people lied about to keep hushed up, one is just lame use of a feature that people openly talk about.

Dishonest behaviour deserves punishments.
Lame behaviour is just amusing for the rest of us - because while I enjoy the game, some stupid sap is slowly dying inside as they constantly look at the login screen wondering why they are even bothering.

Would you say there is a difference in changing modes depending on the situation, to mode switching with the specific intention of spamming certain well paying missions, to gain more credits?
 
Popuptoaster 'Even multiplayer games with PVE servers still mean you have to put up with other people and many players game to get away from people not find more of them.'

That one simple sentence makes you appear to be a massive part of the problem that people get their backs up with any of the fun stuff that happens in open. Pls pls pls stay in solo.
 
See to me, they're both cheating, just in different manners that yield different outcomes by using broken mechanics to play against the spirit of what the devs intended. I'm fairly sure there was a post by a Dev a short while back stating that while Instance switching is a broken exploit and not the way they intended for us to play, it's not something they can address at this stage. My point is, with Instance Switching, we're not at the stage where like 5/1 they could plug the hole and potentially start issuing punishments. All my posts are doing is highlighting the reason why its not a good idea to throw stones at someone from within a glasshouse, because it's likely to turn round and smack you in the teeth one day.

My problem with the idea of throwing those levels of punishments at people for unplugged exploits/broken mechanics is (i) that by accident (I had a G3 lightweight missile launcher on my Adder that I accidentally got through burning out my G1 materials for rep with the Engineer) they could fall foul of it, and (ii) if you leave something unchecked in a competitive game for that length of time, as I mentioned earlier, it becomes the status quo because if you don't use it, you're going to lose.

We may not agree upon much, but here’s where we agree. I see mode switching to “refresh” the mission boards in an effort to get the “perfect” mission as unnatural as using a glitch in the UI to gain unearned benefits. I choose a mode at the start, and stick with it until the end of my session. I may switch modes to get around a pad hogger, but usually I just temporarily block them, fly out, and return “a few hours latter.” (I assume I play the interesting parts of my Commander’s day, as opposed to real time.)

Frontier dragging its feet on the former is what created the impression that they’ll be equally permissive about other exploits.
 
Would you say there is a difference in changing modes depending on the situation, to mode switching with the specific intention of spamming certain well paying missions, to gain more credits?

Of course, changing modes because you've been told no to your docking request for 10 minutes was always going to happen.
Because if it wasn't an option, how many folks would team up to block landing pads at CG stations etc..
I tried to do a CG in the Mobius group once, wasn't able to dock when I got to the station - no docking queue system, so back to my PG I went (and I stayed there).
Though I understand folks who mode jump to dock, then jump back to be sociable. The game needs a queue system badly.

But to swap to refresh the job boards, due to the client not keeping a list of recently generated missions - is lame (my opinion).
That's not what the modes are for and clearly not in the spirit of the game (also my opinion).
I was told to do it to get faction rep, so I tried it for 15 minutes to see what folks were on about.
It was the most dull thing I've ever done when I could have been having fun getting rep killing stuff or doing actual missions.
So I've never done it since.

And no before you ask, I don't get vertigo on this high horse :p ;)
 
I like your horse.

We’re kind of in agreement. This discussion has probably outgrown this thread, which nominally is about whether more players will be in Open now that 3.0 has dropped.

I’m dodging snow right now and trying to forage for supplies, but I’ll try and get round to doing a new thread later today.
 
No. 5/1 exploit is cheating. It breaks a rule. Instance switching is not cheating. It breaks no rules. They are far from the same.

No one in their right mind would think 5/1 is ok to do. That's ludicrous. It is clearly cheating.

Although I agree neither deserves a perma ban.


That is something that confuses me... the stressing by some that something that is blatant as all get out to be a full on exploit is defended by as not being one because FDev didn't come out and say it point blank in the beginning. Which is full on crap and they know it.


I see it this way...

If I found that do to a recent update that black holes could now slingshot you across the stars like Neutron stars do, but there is no damage to your ship at all.. you are dang right that it is an exploit... at no point do you need FDev to come tell the player base that using the glitch is cheating. Even if I post on the forums about the bug people find out about it and FDev takes a year to fix it and doesn't say anything publicly about it until it does... IT IS STILL CHEATING.. and if they wipe accounts that began to use the glitch to benefit themselves and cleared the names on all the systems, planets, etc that person had explored.. that is fine by me. They knowingly benefited from a glitch so all their hard work is for naught. And now someone who hasn't cheated can get credit for the finds. Even the finds they made when they were not cheating.
 
Popuptoaster 'Even multiplayer games with PVE servers still mean you have to put up with other people and many players game to get away from people not find more of them.'

That one simple sentence makes you appear to be a massive part of the problem that people get their backs up with any of the fun stuff that happens in open. Pls pls pls stay in solo.

That is why I consider Frontier’s Tri-Mode system(c) to be so brilliant. When I’m in a rare PvP mood, I’d rather not ruin someone’s session by choosing to inspect their shields or search for kidnapped Imperial citizens. Since everyone can choose not to play in Open, I’m not likely to encounter players who would rather not be there. Likewise, if I’m in a rare mood that I don’t want to put up with Open, I have an alternative to playing in Open as well.

The main group that has a problem with this is the type of player who wants to pretend they are 1337 PvPers, but need to attack newbies and non-combat players to do so. By clearing the playing field of such players, all that’s left are players who want to be there, and it’s hard to pretend to be a 1337 PvPer when even the remaining PvE players treat you like an annoying gnat, as opposed to a threat to be scared of.
 
I like your horse.

We’re kind of in agreement. This discussion has probably outgrown this thread, which nominally is about whether more players will be in Open now that 3.0 has dropped.

I’m dodging snow right now and trying to forage for supplies, but I’ll try and get round to doing a new thread later today.

Aye, though it is far too early to tell if people will move to open play.
And even if they do - how are we going to know?
It's not as if Frontier will publish any numbers on the modes, even though we've asked for them.
 
When you have opposition in the form of engineered pvp built ships.
Why do you think player groups purposely go to SOLO to min max shieldless trading in BGS/PP wars?

Just why is it a sin to be allowed to fly a shieldless trading ship, but it's perfectly ok for a combat ship to go around with an FSD so undersized, that ship can't jump out of a system? Relying, instead, on being transported around to get to any given system. It's all just crazy double standards people attempt to apply to E|D to support their personal views.

Worry about what you (any individual) do, and let others to their thing.
 

Goose4291

Banned
.
And you opinion doesn't matter.

One is a clear cheat that people lied about to keep hushed up, one is just lame use of a feature that people openly talk about.

Dishonest behaviour deserves punishments.
Lame behaviour is just amusing for the rest of us - because while I enjoy the game, some stupid sap is slowly dying inside as they constantly look at the login screen wondering why they are even bothering.

And neither does yours, yet here we are discussing our differing opinions. As usual.
 
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