Beyond did literally nothing to help the grind.

EDIT: tl;dr The worst aspect of the grind in 2.4 was the HGE and g5 grind. Other than a few special cases, finding g3 and g4 mats was a cake walk compared to HGE hunting for me. Nothing in beyond addresses this, since the prices for trading up and across are so bad they might as well not be there.


I spent a decent amount of time during the beta playing the game as I would on the main server in order to get a feel of how the changes would impact my experience when beyond went live. I said pretty much the same thing am going to say in this thread, but it was all dismissed by sandy when he said on the livestream that they weren't going to change any of the exchange rates despite the almost universal feedback to do so because they wanted to see how things would play out on the live server. Well the game is live and lo and behold, we're running into the exact same problems myself and others ran into during beta. It's almost like the purpose of an open beta test is to get player feedback on how the update impacts their game or something. That all being said, let's begin.

First, the material traders DO help in some areas. Namely in getting unusually hard to get g3 and g4 materials like cif. They also definitely make it easier to afford the prerequisites to for g5 rolls as you can trade down for those materials. However, both of those pluses are mostly canceled out by the fact that we HAVE to roll the previous grades. This is not a bad thing, but it does mean that there is a large gap in the grind reduction of engineers, namely when it comes to getting g5 materials.

I'll explain why with an example: I was doing a lot of lightweight mods. This meant I needed a lot of proto light and proto radiolic alloys. I ended up running out of both, partially due to the fact that I had to roll so many g4 upgrades in order to even unlock g5. No big deal I thought, I'll just go HGE hunting in a boom system.

Oh how I was wrong.

I found a high pop boom system, but it was imperial. I spent quite a while in that system, and I got several HGE, but the either had proto heat radiators or imperial shielding. So I moved on to a independent system, I got more proto heat radiators and HGE were spawning less frequently because it had a lower pop. So I moved on the an ultra high pop fed system to pick up some core dynamics composites while I was at it. About 45 minutes later I had gotten 3 proto heat HGE and 2 fed HGE, but STILL no proto alloys. When I had started I had 30 proto heat radiators. Now I have 100.

The big issue here, other than the amount of time it took me to find these mats, is the huge amount of RNG involved. I know I could have stacked the odds in my favor a bit more by avoiding fed and imp space, and I'm sure the "git gud" parade is going to point that out below, but that doesn't change the fact that I came across half a dozen proto heat HGE's and NO proto alloy HGE's. I just got bad luck. Now I'm not anti-rng, but the amount of rng in this process is massive, and it leads to a very negative experience if you get the short end of the stick.

The rng wouldn't have been as much of an issue if I could have converted some of the excess imperial shielding or proto heat radiators that I got for proto alloys. But I can't, at least at an acceptable rate. That 72 proto heat radiators that I picked up? I would get just 12 proto radiolic alloys for that. That's 1 mid sized HGE's worth. Maybe enough for 2 or 3 g5 max outs if I am lucky. And that would mean giving up a lot of efficient weapons rolls, and even more heat exchangers and heat vanes that I could trade down for, both of which aren't exactly easy to come by.

The material trader's biggest attraction was the fact that it would give players a way to mitigate rng. Yeah, you got a few bad drops in a row and didn't get what you were after, but you got enough other stuff that you can trade it in for what you are after. But the 6:1 rates kill that. ANYONE who plays the game could have told the devs that, and many of us did. Yet the devs ignored it all for some reason.

It's pretty frustrating. It feels like pulling teeth to even get frontier to acknowledge a problem, and then when they finally do they don't bother actually listening to our feedback on their supposed solution and it ends up not actually changing much.

That was a bit of a rant, but I felt that I needed to get the conversation started.
 
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Pretty much swimming in materials, allready. Hunting mats at the top tier.

never Buy a mat of higher value or not of same type.
Works for me atleast
 
Then stop obsessing about being competitive in open. Problem solved.

"Stop using large portions of the games content and you won't have a problem"

Not really a solution.

Pretty much swimming in materials, allready. Hunting mats at the top tier.

never Buy a mat of higher value or not of same type.
Works for me atleast

You didn't read the op, did you?
 
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It's almost like the purpose of an open beta test is to get player feedback on how the update impacts their game or something...

You will remember this quote from elsewhere:

Beta server: A place where bugs are tested before being released to the live server.

You're right about the upward exchange rates for the brokers being utterly, laughably, risibly misjudged.

As for Sandy's comments, they did finally realise people were serious when they said material drops were way too low and increased them all to three times their original amounts so who knows, maybe there will actually be an outbreak of common sense in a while.
 
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You literally have to if you want to be competitive in open so that's pretty bad advice.

If you were competitive before, just keep your g5's and be competitive now. If you weren't, the grind has been reduced.

You will remember this quote from elsewhere:

Beta server: A place where bugs are tested before being released to the live server.

You're right about the upward exchange rates for the brokers being utterly, laughably, risibly misjudged.

As for Sandy's comments, they did finally realise people were serious when they said material drops were way too low and increased them all to three times their original amounts so who knows, maybe there will actually be an outbreak of common sense in a while.

If you expect the Mat Traders to be supermarkets, yeah, you'll be disappointed.
 
You don't at all, It may be necessary for competition based PvP but not for making kills in open.

Ok yes if I want to kill shieldless traders than sure. But if I want to fight players who know what they are doing I need engineered stuff. I have pretty stupid builds with mid level engineering that I have killed players with and I know almost for sure that they were running stock. I'm talking gimbaled inertial impacts on a clipper taking on anacondas and corvettes. But I get destroyed in that build by anyone who has a serious pvp build.

I really don't see the point in playing in open if the only people I have a chance against are people who already aren't set up to fight.
 
Not in a hurry. Only a couple hours at the week to play, the engineers don't bother me at all, you do what you like the most, collect materials, trade for those you need, profit?
Then you do something else, and so on so fort.

No idea why people wants everything immediately.
 
After my play session tonight, Im definitely taking another very long break from this game. Engineering is interesting but way way too grindy. Im not really interested in other parts of the game tbh. Im going back to other genres until they figure out the space games again.
 
So for clarity, you don't think there's any middle ground between the current rates and a 'supermarket'?

It turns out that I've been very successful using the Mats Traders. The trick is to trade down. I haven't found the rates to be onerous. So, to me asking for more just seems gratuitous.
 
You will remember this quote from elsewhere:

Beta server: A place where bugs are tested before being released to the live server.

You're right about the upward exchange rates for the brokers being utterly, laughably, risibly misjudged.

As for Sandy's comments, they did finally realise people were serious when they said material drops were way too low and increased them all to three times their original amounts so who knows, maybe there will actually be an outbreak of common sense in a while.

Hehe, those days...

I'm sure eventually they will, but I can almost guarantee they will announce the changes on a livestream prefixed with something like this "In beyond we implemented a material trader, and it is a REALLY COOL little system that allows you to eh exchange materials that you have an excess of for that ONE material that you REALLY need, and generally it a REALLY good system, but as some of you have pointed out some of the rates were just a little too high..."
 
OP, Mr Darty, I'm not sure where you're coming from on this one.

I hate RNGineering and - and - have limited playtime but I'm taking at least two modules to max-spec every day. I'm actually kicking back now after doing two this evening. And by 'two' I actually mean 'five' because I mean 'blueprints'.

If I can make a max ... and I mean "yeh max" ... PvP, every module, ship inside one week of my sparce playtime, I can't really find it in me to complain.

Being constructive: where are your current acquisition choke-points?
 
It turns out that I've been very successful using the Mats Traders. The trick is to trade down. I haven't found the rates to be onerous. So, to me asking for more just seems gratuitous.

"Trading down is fine so asking to change the rates trading up is ungrateful."

U w0t m8? Just because the rates going one way are good doesn't mean there isn't room for improvement going the other way. Did you even read the OP? Because in it I clearly stated that I WAS appreciative of the trading down rates and I didn't have a problem with getting lower grade mats but that my problem at all. If you actually read it you would know that my issue is that while looking for one g5 material I cot a bunch of other g5 materials that I didn't need due to RNG, and that I wasn't able to rectify this issue through the material trader despite the fact that the main attraction of the material trade was to help in exactly this sort of situation.

I'm really starting to wounder if some of the dissenters here just read the title, skimmed the op and copy pasted some pro-beyond arguments they have heard elsewhere.

OP, Mr Darty, I'm not sure where you're coming from on this one.

I hate RNGineering and - and - have limited playtime but I'm taking at least two modules to max-spec every day. I'm actually kicking back now after doing two this evening. And by 'two' I actually mean 'five' because I mean 'blueprints'.

If I can make a max ... and I mean "yeh max" ... PvP, every module, ship inside one week of my sparce playtime, I can't really find it in me to complain.

Being constructive: where are your current acquisition choke-points?

Did you read the OP? I spent a bunch of time in sc looking for a specific material, and I didn't get it because of RNG.
 
It turns out that I've been very successful using the Mats Traders. The trick is to trade down. I haven't found the rates to be onerous. So, to me asking for more just seems gratuitous.

Trading down does give very favourable rates.

However the point of material brokers was in part to address the issue of the multilayered RNG grind that some top-tier materials require, for example having to find a system with a specific allegiance and state using a map with filters that deliberately prevent you from filtering by both criteria at once, then having to fly around in deep space waiting for USS spawns and praying that when one does appear it will be the rarest kind. My record for not finding a high grade USS whilst in the right place to find one is over an hour thanks to the game throwing dice.

The trade-up rates are such that they don't really impact on that much.

Prime example from today - I wanted to do my Orca's drives to new G5 DD. They've already got G5 DD from 2.4 engineering but they're nothing like an old God-roll so the new G5 is attractive.

I had 19 chemical manipulators when I logged in. Then I converted my Orca's old G5 range-enhanced FSD which sets it to the top of the new G4 and rolled it to the new G5 limit. 9 rolls. 10 chemical manipulators left.

Check my pharmaceutical isolators stock for the Orca's drives. Hmmm. I have 1. It just took 9 rolls to upgrade a mod from G4 to G5. This is not going to be enough.

But wait! Material brokers!! Hurrah!!! Off to Inara to find out where one is because it would be stupid if I could just find that out in the game obviously.

Jump > Jump > dock > Broker.

Ah. I can trade 6 of my 10 chemical manipulators for 1 pharmaceutical isolator. That's still not going to be enough, plus I have another 18 FSDs to upgrade so I kind of want my chemical manipulators. Ok let's see what I can trade up from any of my next tier of materials.

*Looks at screen, blinks, laughs, opens galmap to find a high population independent system in outbreak*

*flies round in supercruise in the middle of nowhere for 45 minutes*


Went for dinner. Haven't bothered logging back in.
 
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I guess I just don't appreciate the volume of modding and the requirement to have it now that goes on. My moderate stance on things makes the Mat Traders seem like a boon. I can fill some holes, and upgrade my meager modules and be on my way. I wouldn't enjoy, nor allow myself to be driven to despair over something like 18 modules, let alone 18 just FSD's. It looks like I never expected the Mat Traders to alleviate obsessions.
 
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