I use to play Elite: Credits Per Hour
Now I play Elite: Dangerous. It's much more fun.
Now I play Elite: Dangerous. It's much more fun.
I use to play Elite: Credits Per Hour
Now I play Elite: Dangerous. It's much more fun.
I don’t know I just found this epic wing mission to kill pirates.
https://steamuserimages-a.akamaihd....067/E11472C73E68933EC6391FAA91ADE50F10CF17DC/
A wing mission fir 126 pirates for 600K woot I’m rolling in credits now!!!!!
I don’t know I just found this epic wing mission to kill pirates.
https://steamuserimages-a.akamaihd....067/E11472C73E68933EC6391FAA91ADE50F10CF17DC/
A wing mission fir 126 pirates for 600K woot I’m rolling in credits now!!!!!
a) You are neutral with the faction b) it's a novice mission, those pirates are all gonna get one shot unless you are in a sidewinder.
A controlled goldrush by the devs sounds reasonable. One benefit would be that it may ensure that the event will not destroy a groups endeavors in the BGS.
I think Sandro just pulls a random number out of his hat each week, and when someone surpasses that number, the nerfs and “investigations” come.
I think Sandro just pulls a random number out of his hat each week, and when someone surpasses that number, the nerfs and “investigations” come.
It's pretty easy to work out what the intended max credits per hour from missions are, just go to somewhere normal in the bubble and work for a station where you're allied with all factions. The big ticket gold rushes are always in edge cases where the programming breaks down.
If
1) Your in a weird location with specific BGS state
2) Making 10x more than you'd make in 'normal' space
then you've probably got an unintended anomaly![]()
since they cant fix board flipping they just nerf the mission payout. Thats about all.
They've left a bunch of 50-75 million in over the course of several major version releases. Definitely some that have been around since 2.2 (or even earlier) largely unchanged. I used to think about 30 million ... I suspect a bit higher so long as the method is one which requires some skill and practice to make work.Seems to be over 30 million per hour. They consistently nerf thing over that.
The problem there is that none of the earning options scale by ship size in any proportion to ship price, and most of them scale considerably worse than that. Combine that with the later ships prices being thousands of times higher than the earlier ones...Easy way to answer this is to look at the early ships, if you can cover your rebuy after 30 mins, then after a hour you are doubled up with rebuys, as the ship grows so does the rebuy and then again, you get the average acceptance of double your rebuy per hour, where it all breaks down is when you realise missions for a vehicle thats worth 5k are netting you multiple millions means the pattern has severely broken, especially when completable by a ship that can have nearly the same rebuy, or less if you still have the starter sidey with 1 missile launcher....
The problem with that is that then it makes participating in said gold rushes compulsory. I've never done one, I have enough money anyway for what I want ... but if everything tripled in price every time someone found one, I'd have to start (and very few of them have been things I'd actually want to do for more than an hour or so)THIS is emergent gameplay, and the response to this gold rush in real life would be the cost of everything doubling or tripling ....