What is reasonable Cr/h - post your opinion!

I think there many things apart of the money system, cause after being able to afford a ship u actually have to upgrade all the enginering, get thousands of componant. i feel like i will never get there. and then targoid dicovery, but no that is only for the ELITE of the game ! as today i would never advice somebody to buy this game even though i would love to have a friend with me.
 
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After the 1st Billion, and a fully spec’d Out Cutter. I’m probably making about 1cr per hour.

Im currently re-engineering my ship. She is a beast!! 27LY jump range, combat fitted, with 490 boost.

Money, I don’t need no stinking money.(because I’m rich)
 
Screw cr/h. I don't know, don't care what kind of cr/h I do. I see some people measure their fun in cr/h and I despair.

As a general way of going about playing the game, I don't particularly see the attraction some seem to have for making credits either. On the other hand, if you're trying to save up for something to do something else with, it makes some sense, of course. There isn't all that much to buy in the game unless you want to stockpile stuff and ships for some reason, and for many of us there isn't much reason to buy much of it anyway, so credits are just kind of there.

People worrying about credits per hour is a pretty foreign concept to some of us, and likely even more so for some of us explorers. Something for the city folk to worry about on their way to that next new whatever. I've been there before, but I'd rather not be. I'll just visit from time to time.
 
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In the light of the recent events and discussions - what in your opinion is a fair reasonable and objective amount of Cr per hour that players should earn in Elite?

No arguments or backing up your statement needed, just post the number that you think is fair and reasonable, but be objective, try to look at a game as a whole, from both new and experienced player point of view.

:: UPDATE ::

20 mill/H.
 
5 Rebuys/Hour

Funny enough, I've had 5 rebuys total, and none since 3301 (2015). Always makes me wonder what kind of madness other Commanders are up to in the game and why.

Do you just boost into everything whenever you possibly can or something? :D
 
Funny enough, I've had 5 rebuys total, and none since 3301 (2015). Always makes me wonder what kind of madness other Commanders are up to in the game and why.

Do you just boost into everything whenever you possibly can or something? :D
Dont ask me. Cant remember the last time I had one that wasnt a direct result of my boss walking in ;)
If everyone played like me, I would probably say 2 per hour, however, I appreciate that some people like to fight unto the death... a lot

Rebuy is also a good scaler rather than any fix Credit number (but we are on Page 6, someone must have come up with that a dozen times by now)
 
There is no "reason" to earn money... money itself isn't reasonable.

You don't have any daily needs in Elite, so it's idiotic to think earning money must have a limit per hour.

If it's however needed, a single mission should pay ten to twenty times it's cost in ammunition to be of interest, and have a hourly wage defined by the nature of the contract, plus a repay per light year traveled to complete it.

To be honest, I'd love to find a credit making spot allowing me to earn 300M/hour and don't tell to anyone about so it won't be nerfed. My activities of an explorer are not rewarding at all: I can spend 2 weeks exploring random space to earn 30Millions, and that cannot pay a single module.

Fun in Elite doesn't pays. Grind pays. Why else would mission board crash when a credit making method pops out the web? People in general only take missions when such a method is discovered, because usually missions don't appeal at all, aren't rewarding, are time consuming, and not fun. Their only interest is micro political changes in the system where they are set at, and this doesn't pay neither. Players in general don't do missions cause they are fun, they just want to earn credits to fly the ships of their dreams and THEN have fun flying them.
 
Funny enough, I've had 5 rebuys total, and none since 3301 (2015). Always makes me wonder what kind of madness other Commanders are up to in the game and why.

Do you just boost into everything whenever you possibly can or something? :D

Let's just say out of all things I'm good at (not like it's a long list...), being a combat pilot is not one of'em ;)
 
Until I started canyon running and doing a bit of pvp here and there, I had 6 rebuys since 2015. SIX. Four of those were in the first month. Yes, I'm very careful not to die if it's at all avoidable (and it is pretty hard to be killed in Elite if you are awake and don't want to be). I must have 20ish now, but some players have thousands, I don't see how any metric can be based on rebuys based on such wild variance.

It's still about QoL. If rebuys take hours..then the pain of resetting those credits increases with each amount of time that a player is not doing what they desire. Looking at my Cobra...it is currently worth 10 mill...with a 440 k rebuy. What would be the time required for a player to pay that rebuy back (worse have 2 or 3 rebuys like a good commander should)...IF they only had the Cobra? On top of working to get the 10 mill to outfit it...not even considering time spent for Engineering.

Add to this only have a couple of hours a day to play vs. 10 hours...and the disparity starts to become apparent. The game has a design ethos of work to get what you want...but the work has to have a given payback for the effort produced...and with a punitive rebuy...that payback is highly diminished.

Also consider that these rebuy costs are always highest whenever a player is learning a new skill...or trying to experiment to learn how to do things. They just won't be bothered...and stay at the low end of the curve...
 
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Funny enough, I've had 5 rebuys total, and none since 3301 (2015). Always makes me wonder what kind of madness other Commanders are up to in the game and why.

Do you just boost into everything whenever you possibly can or something? :D


Learning to do things is expensive...particularly when you have no one to show you how.

A lot of players do not understand the difference between high waking and supercruise...and have no way to find out...because they are not motivated to hook into forums, youtube, etc. Can't blame them for their lack of knowledge...and the games lack of clarity on things.
 
Dont ask me. Cant remember the last time I had one that wasnt a direct result of my boss walking in ;)
If everyone played like me, I would probably say 2 per hour, however, I appreciate that some people like to fight unto the death... a lot

Rebuy is also a good scaler rather than any fix Credit number (but we are on Page 6, someone must have come up with that a dozen times by now)

I guess that's a good enough yardstick as any for this sort of thing. That scaling factor might be a little off though. Not sure Frontier want ship losses to be that inconsequential in the game. To me at least, they seem pretty inconsequential as it is, rather taking the wind out of my sails playing as a survivalist as I do. [sad]

I'd honestly prefer if there wasn't even insurance in the game and you just lost whatever you lost, but that's just me.
 
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Earning potential increases over time, as ships and rank increase. An elite pilot in a big 3 ship? 40 - 60 mil an hour seems perfectly reasonable.

But you should need that rank to do it, to prevent sidewinder starting pilots from earning that much. (E.g. fhe latest skimmer missions)
 
In the light of the recent events and discussions - what in your opinion is a fair reasonable and objective amount of Cr per hour that players should earn in Elite?

No arguments or backing up your statement needed, just post the number that you think is fair and reasonable, but be objective, try to look at a game as a whole, from both new and experienced player point of view.

:: UPDATE ::

Players should earn so much as they can in basis of how he is clever or got gut.
If someone is dumb then should earn nothing. If someone is very smart, then even 500 mln on hour will be fine.

However, in all cases, players should develop their skills and knowledge on game mechanics.

Not by exploiting game menu (board flipping aka relogo), but by doing in-game actions which will be more or less profitable.
If someone find extraordinary trade route, then he should earn a LOT of $$$ but if EVERYONE will do it, then BGS free market should balance it.
Same with missions - if someone is very good combat pilot in strong ship then he should earn a lot $$$$ because he got gut and investment for gear.
If someone will join his wing then a reward should be SPLITTED, not multiplied.
 
Players should earn so much as they can in basis of how he is clever or got gut.
If someone is dumb then should earn nothing. If someone is very smart, then even 500 mln on hour will be fine.

However, in all cases, players should develop their skills and knowledge on game mechanics.

Not by exploiting game menu (board flipping aka relogo), but by doing in-game actions which will be more or less profitable.
If someone find extraordinary trade route, then he should earn a LOT of $$$ but if EVERYONE will do it, then BGS free market should balance it.
Same with missions - if someone is very good combat pilot in strong ship then he should earn a lot $$$$ because he got gut and investment for gear.
If someone will join his wing then a reward should be SPLITTED, not multiplied.

I mostly agree with what you're saying here. Seems like generally reasonable "gaminees" progression. The specific values for these sort of things are more open to interpretation though. I think there is an element of this in the game already, to a degree, but it's rather muddied up with everything else.

I don't think one play style should necessarily be incentivized over others, so I think a better approach than just focusing on credits is focusing on ways to go about playing the game in more rewarding experiences and compelling ways that engage players.

Easier said than done, apparently. ;)
 
Several.

You can't put an arbitrary number on it, it's not that simple. For a start, it depends what you're flying and what you're doing, or it should do.
 
you can do around 6700 per ton smuggling imp slaves at the mo.. with a sheildless cutter that s around 5306400 per run, you may be could do 4 ,5 or even 6 runs a hour depending how you get into the groove
 
In the light of the recent events and discussions - what in your opinion is a fair reasonable and objective amount of Cr per hour that players should earn in Elite?

No arguments or backing up your statement needed, just post the number that you think is fair and reasonable, but be objective, try to look at a game as a whole, from both new and experienced player point of view.

:: UPDATE ::

cmdr, your assets divided by hours played...

https://forums.frontier.co.uk/showt...divided-by-hours-played?p=6485620#post6485620

...getting into some details.
 
Big missions at Elite stage should pay 5 - 10M.

Agreed, as the average trade profit with a 300 cargo ton python could be about 400k per run (optimistically). Let's estimate 5min per run. That would be about 4.8 M cr/h (400k x 12).

Since I still believe trading should be the base for money making, I would say the double of a regular trade profit should be the maximum high-risk reward. So here you have it. Cmdr Eagleboy is really on spot.
 
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