Sorry but, C&P again....

So after my epic battle to collect as many materials as possible at the Wala CNB, I find myself at the mercy of the new C&P system once again.

I was flying my mighty Corvette, armed with it's formidable array of collection limpets (and some guns), when things started to turn red - presumably as a result of my overzealous SLF pilot shooting something she wasn't supposed to (I know it wasn't me 'cos I was too busy overseeing the real battle, with limpets) - and we were forced to make a strategic withdrawl after incurring a Cr200 bounty.

Experience has told me that I need to be flying the ship involved in any crime in order to pay my debt to society.

The only problem is that, as I said, I was flying my 'vette at the time and there are only outposts with medium-pads in Wala.
The vast majority of IF's are also aboard medium-pad orbital platforms too.

So, if we pretend that EDDB doesn't exist for a minute, where does that leave me?

Am I supposed to spend eternity wandering the void, forlornly seeking out either an IF or the faction who issued the bounty at a large-pad station/outpost?
 
A bounty is not a fine...you just look at the gal map for low security systems...and find a large pad there.

If you have a fine....not sure...
 
Great stuff, cheers folks. [up]

FWIW, I realise there's a difference between a fine and a bounty.
I have a bounty.
The fact remains that, simply to find out what I have to do to fix it, I need to get to somewhere that I can do whatever it is that I have to do - and it has to be somewhere that I can park my 'vette.
 
Great stuff, cheers folks. [up]

FWIW, I realise there's a difference between a fine and a bounty.
I have a bounty.
The fact remains that, simply to find out what I have to do to fix it, I need to get to somewhere that I can do whatever it is that I have to do - and it has to be somewhere that I can park my 'vette.

The 3.0 criminal needs to be well-prepared, and know where their safehouses are. Low Security / Anarchy systems will provide the services you need. Familiarise yourself with the process and you'll soon wonder what all the fuss was about :)
 
Great stuff, cheers folks. [up]

FWIW, I realise there's a difference between a fine and a bounty.
I have a bounty.
The fact remains that, simply to find out what I have to do to fix it, I need to get to somewhere that I can do whatever it is that I have to do - and it has to be somewhere that I can park my 'vette.

You need a low sec/anarchy system with large pads.

Most, if not all, planetary bases have large pads, and all that I've checked had the Interstellar Factor you need to clear bounties.

Remember your Noteriety must be 0 to clear bounties, probably fines as well.

I don't Power Play, but I don't think those bounties can be cleared, they must be collected.
 

Deleted member 115407

D
IF can be found at all Anarchy stations.

Support Anarchist factions and we will have more IF at our convenience! :)

So is this intended? I thought they were only supposed to be in Low Sec?

If it is intentional, I have no issues with it. I think it's totally plausible that IF would be found at Anarchy stations.
 
So after my epic battle to collect as many materials as possible at the Wala CNB, I find myself at the mercy of the new C&P system once again.

I was flying my mighty Corvette, armed with it's formidable array of collection limpets (and some guns), when things started to turn red - presumably as a result of my overzealous SLF pilot shooting something she wasn't supposed to (I know it wasn't me 'cos I was too busy overseeing the real battle, with limpets) - and we were forced to make a strategic withdrawl after incurring a Cr200 bounty.

Experience has told me that I need to be flying the ship involved in any crime in order to pay my debt to society.

The only problem is that, as I said, I was flying my 'vette at the time and there are only outposts with medium-pads in Wala.
The vast majority of IF's are also aboard medium-pad orbital platforms too.

So, if we pretend that EDDB doesn't exist for a minute, where does that leave me?

Am I supposed to spend eternity wandering the void, forlornly seeking out either an IF or the faction who issued the bounty at a large-pad station/outpost?

Given it was a bounty, you know you need an IF so looking at local stations is a waste of time, as is looking for another system with the issuing faction. You cannot pay off bounties via contacts, you have to use an IF. You can only pay off fines using contacts.

So, yes, find yourself an IF with a large landing pad and bookmark it. Then, return as required.

For some tips in searching, see:
http://elite-dangerous.wikia.com/wiki/Interstellar_Factors
 
Can say for my part that a lot of players in our clan (which, used to, have an emphasis on pvp for a long time), who were returning cancelled their return upon discovering what travestry c&p/pvp is now. I, a casual PvP'er, haven't done any PvP since before 2.4 because of the hard to grasp changes and the fact you're so severely penalized now.

What can I say? Even currently, short distance from Beagle Point this is an issue that tucks at me even though there isn't any direct effect on me whatsoever in the slightest. Just incredibly bad design decision. Why not just prevent players from attacking other players totally and be done with the charade.
 

Deleted member 115407

D
Can say for my part that a lot of players in our clan (which, used to, have an emphasis on pvp for a long time), who were returning cancelled their return upon discovering what travestry c&p/pvp is now. I, a casual PvP'er, haven't done any PvP since before 2.4 because of the hard to grasp changes and the fact you're so severely penalized now.

What can I say? Even currently, short distance from Beagle Point this is an issue that tucks at me even though there isn't any direct effect on me whatsoever in the slightest. Just incredibly bad design decision. Why not just prevent players from attacking other players totally and be done with the charade.

And this I don't understand, i.e. what about the new C&P is a travesty?

For the most part, crime has not changed - you still incur the same bounties and fines that you did in 2.4

What has changed is that you can no longer ignore your bounties and fines. You have to either proactively pay them, or ignore them and accept that you will have limited access to the issuing factions while using the ship in which the crimes were committed.

There have been some reported bugs (some with evidence, some without), but other than those bugs there really isn't anything terribly complex or puzzling about the system.

What is it that you and your group find confusing or overly troublesome?
 
The new mechanisms, of course. The detention center, the incredibly silly thing that your modules become hot. The fact you have to jump to get rid off fines. Mechanisms that just serve to punish as a timesink. I'm playing, but most of the guys aren't. That's the reality of it.Just too much hassle to bother with while the balance at the same time is what it is.
 

Deleted member 115407

D
The new mechanisms, of course. The detention center, the incredibly silly thing that your modules become hot. The fact you have to jump to get rid off fines. Mechanisms that just serve to punish as a timesink. I'm playing, but most of the guys aren't. That's the reality of it.Just too much hassle to bother with while the balance at the same time is what it is.

The detention centers for me are a miss. I don't really see the point in them. I'll agree with you on that one. As far as I can tell their purpose is to move gankers away from their gank spots. I dunno.

The hot modules thing is to prevent circumvention of C&P. If modules were not "hot", then a player could strip themselves of a significant amount of rebuy before heading off to face the fire, or alternatively, just hop into a clean new hull and pack it with the modules from the other hot ship. When you clean your ship, you clean all of your modules, too, at no additional cost. If you store the modules however, they get stored as generically "hot". This then creates a problem for some players because to use those hot modules you have to pay to clean them. The cleaning cost can be significant for high-priced modules.

You don't have to jump to get rid of fines. You can pay them in in the issuing jurisdiction at the security contact.

The IF is not new - it was implemented in 2.x as a convenience, i.e. a place where players could pay fines and claim bounties without having to fly to the individual jurisdictions to do so. The IF serve a double purpose now as a place where you can go to clean existing fines and bounties.

The difference between 2.4 and 3.0 is...
In 2.4 you had to deal with bounties until they expired. In 3.0 you can choose to deal with them immediately, and...
In 2.4 you could ignore fines until the end of time. In 3.0 you can choose to ignore them at the expense of general access to the issuing faction's services.
 
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