PvP Why PvP is not popular in Elite Dangerous?

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Well if you want to know why PvP in ED isn't the success it could have been, it's not point in asking the players who enjoy the current format. Nor is it a point to ask those that don't want it to be popular.

If we want to help improve the numbers for PvP, there are two groups that should be asked. Dedicated PvP players that gave up and PvE players that likes PvP in other games, but haven't bothered in ED.
There is no way to make PvP better by asking PvE crowd, otherwise we will see another "send request for duel"-type of game. PvE people have different way of thinking, there is no reasonable way to make em participate in PvP. It's like asking vegan to try meat, because someone added few veggies inside.
 
Combat logging should be fixed with patches. Just added function like "1 minute after last hit, or your ship stays in game". You cant fix it with 100500 private groups :)

Erm. How many?!?

No ONE private group. The PvP private group - you can kick people out who CL - soon it should be a shining beacon of game design whereby you can show the game is infinitely better if those people get banned.

A patch can't rewrite the whole game so forget that - but you can show people how glorious it is with a private group. Could kick out any carebears who complain at getting shot at too - will be pure and glorious apparently

Yet oddly in three years has never worked.
 

ALGOMATIC

Banned
You have no way of knowing what mode the people here play in. Don't make stuff up.

As you correctly note it's been three years, mostly people are bored of this conversation.

Still not one of you lot has had the nuts to make a PvP Private group with combat logging a bannable offence so you can show us how much better the game is with that - if y'all are right it'll be the most popular group in the game in no time.

We have a private group for PVP its called open play, working well, at least for me
 
Erm. How many?!?

No ONE private group. The PvP private group - you can kick people out who CL - soon it should be a shining beacon of game design whereby you can show the game is infinitely better if those people get banned.

A patch can't rewrite the whole game so forget that - but you can show people how glorious it is with a private group. Could kick out any carebears who complain at getting shot at too - will be pure and glorious apparently

Yet oddly in three years has never worked.
Dont get your logic. We have Open, why someone need another Private group? :'D And rewriting game because you want to add logoff timer? Looks like you dont have single idea how all this stuff works.
and about kicking someone, we already have Mobius for this stuff. They're really proud because of that. Let it stays that way.
 
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Dont get your logic. We have Open, why someone need another Private group? :'D

So you can have it run how PvPers tell us the game should be run, and prove that it would be better and more popular.

And rewriting game because you want to add logoff timer? Looks like you dont have single idea how all this stuff works.

LOL. The game is P2P at the moment - that's how people can combat log. It needs to be re-written to be central server based to have "function like '1 minute after last hit, or your ship stays in game'"

Check - go look - I'm not lying to you.
 
So you can have it run how PvPers tell us the game should be run, and prove that it would be better and more popular.
And here we go again in circle.

LOL. The game is P2P at the moment - that's how people can combat log. It needs to be re-written to be central server based to have "function like '1 minute after last hit, or your ship stays in game'"

Check - go look - I'm not lying to you.
+1, thought we have some server support here :'D
 
+1, thought we have some server support here :'D

Yes it keeps track of some things but the vast majority is done via P2P. The servers track your savegame, system states, discoveries and markets - all the NPCs/players are handled player-side.

That was what caused the uber-terminator-NPCs - the code that handed over NPC data from player to player as it decided whose computer was going to be the authority for them was mangling it. It wouldn't have happened like that if it wasn't P2P

And here we go again in circle

Can be closed anytime - try it, see if it's better and people want that.

If people don't then accept the things you cannot change.
 
There is no way to make PvP better by asking PvE crowd, otherwise we will see another "send request for duel"-type of game. PvE people have different way of thinking, there is no reasonable way to make em participate in PvP. It's like asking vegan to try meat, because someone added few veggies inside.

You don't think players that play PvP in most other games but can't be bothered in ED because of the poor implementation, would play it if the game was fixed?

There is no homogeneous PvE crowd in the game. Just like the PvP crowd, where most are hybrid PvP/PvE players, that happily PvEs for hours to prep their ships.
There is nothing wrong in spending days on figuring out your preferred combat build and gathering materials for it, but it alienates lots of potential players. It's not like you can go to the shop and get a Viper and be ready for some PvP anymore.

The other lost group of potential PvPers are those that need an in-game motivation. Some form of mission or organized structure that is encouraged by the game. These players are typically result oriented. They would pick PvP if it was rewarded in a meningsfull way.

We are left with a relatively two small group of players. Those that are so enthusiastic about ED PvP that they are willing to push trough the grind wall to participate at competitive level and those that essentially are PvE players that kills other commanders to show build superiority.

I respect those players choices, but they do not represent the full potential of players that could have enjoyed active PvP participation.
 
We are left with a relatively two small group of players. Those that are so enthusiastic about ED PvP that they are willing to push trough the grind wall to participate at competitive level and those that essentially are PvE players that kills other commanders to show build superiority.

I respect those players choices, but they do not represent the full potential of players that could have enjoyed active PvP participation.


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Erm. How many?!?

No ONE private group. The PvP private group - you can kick people out who CL - soon it should be a shining beacon of game design whereby you can show the game is infinitely better if those people get banned.

A patch can't rewrite the whole game so forget that - but you can show people how glorious it is with a private group. Could kick out any carebears who complain at getting shot at too - will be pure and glorious apparently

Yet oddly in three years has never worked.

Its hard to tell right now because everyone is off engineering like crazy, but before 3.0 San Tu was very populated with players, and I'm sure that once people get done with their chores it will again. For a den of iniquity it's run in a very structured manner, proving that there is a demand for some formalized PvP. It would be nice to see Fdev give their blessings on it and help out with match making tools and some other basic necessities.
 
You don't think players that play PvP in most other games but can't be bothered in ED because of the poor implementation, would play it if the game was fixed?

There is no homogeneous PvE crowd in the game. Just like the PvP crowd, where most are hybrid PvP/PvE players, that happily PvEs for hours to prep their ships.
There is nothing wrong in spending days on figuring out your preferred combat build and gathering materials for it, but it alienates lots of potential players. It's not like you can go to the shop and get a Viper and be ready for some PvP anymore.

The other lost group of potential PvPers are those that need an in-game motivation. Some form of mission or organized structure that is encouraged by the game. These players are typically result oriented. They would pick PvP if it was rewarded in a meningsfull way.

We are left with a relatively two small group of players. Those that are so enthusiastic about ED PvP that they are willing to push trough the grind wall to participate at competitive level and those that essentially are PvE players that kills other commanders to show build superiority.

I respect those players choices, but they do not represent the full potential of players that could have enjoyed active PvP participation.
Imo, there is no way to lure those players here. Space Sim genre is already too specific, smallest niche in gaming industry. Game is based on self-motivation and imagination. If people cant survive few hours and motivate themselves to buy Viper to start fighting, they just wont survive here, they will be bored on tutorial already :'D People we have here right now(+future players with same tastes) - all players Frontier can dream of, and even we are separeted by gaming modes, because for some Elite is pure combat simulator, for others it is more economic sim or exploration sim. For competitve PvPer there is nothing to do here, as you said they are result oriented, but there is no results in elite, no scoreboards etc.
 
Its hard to tell right now because everyone is off engineering like crazy, but before 3.0 San Tu was very populated with players, and I'm sure that once people get done with their chores it will again. For a den of iniquity it's run in a very structured manner, proving that there is a demand for some formalized PvP. It would be nice to see Fdev give their blessings on it and help out with match making tools and some other basic necessities.

Two stations (or cap ships) 15 KM's apart separated by an asteroid belt inside a CZ, one federal one imperial both giving out massacre missions to slaughter the opposite faction.
 
Two stations (or cap ships) 15 KM's apart separated by an asteroid belt inside a CZ, one federal one imperial both giving out massacre missions to slaughter the opposite faction.

There's a lot of fun possibilities that would only need some basic match making tools to compliment your mass slaughter scenario. Chongo had a brilliant post a while back detailing all the things that could make a PvP Hub into a multiplayer nirvana, but I can't for the life of me seem to find it anymore.
 
There's a lot of fun possibilities that would only need some basic match making tools to compliment your mass slaughter scenario. Chongo had a brilliant post a while back detailing all the things that could make a PvP Hub into a multiplayer nirvana, but I can't for the life of me seem to find it anymore.

The biggest problem would be keeping the sides reasonably even to stop one being overpowered, you could have the faction selection limited to the side that was losing or the one with the fewest ships.
 
Imo, there is no way to lure those players here. Space Sim genre is already too specific, smallest niche in gaming industry. Game is based on self-motivation and imagination. If people cant survive few hours and motivate themselves to buy Viper to start fighting, they just wont survive here, they will be bored on tutorial already :'D People we have here right now(+future players with same tastes) - all players Frontier can dream of, and even we are separeted by gaming modes, because for some Elite is pure combat simulator, for others it is more economic sim or exploration sim. For competitve PvPer there is nothing to do here, as you said they are result oriented, but there is no results in elite, no scoreboards etc.

Scoreboards doesn't fit ED well, I agree with that.

I still think there are other ways, if FD explored the possibilities. Just giving a pop-up mission with ample material rewards, if a notorious criminal commander were docked at your station would be fun.
Some form of PvP zone that mattered in BGS wars, could be a way?

I don't think the player base is as polarized as it seems on the forum. I think one of the biggest groups in ED are the pure combat PvE group. They never complain about ganking, because they are in reality not gankable. If there were high income(cach, mats, BGS results or PP results) PvP alternatives, many would have a go.

Personally, it's the build philosophy in ED that keeps me from getting into PvP fights. I would never fly a ship without decent jump range and a fuel scoop. In reality this means that every time I get interdicted, I know that I'm sitting on less than half the defensive hitpoints than my attacker. I usually have plenty speed and defense to leave, but fighting is pointless.
PvP simply does not look good enough for me to specifically build and seek out hot spots to participate. Fights between fully defended ships are to long. They also depend on a gentlemans agreement that neither leaves before the show is over, to end in an explosion.

To much potential defense and to many magical counter this and that effects makes symmetric PvP to meta. That leaves ganking weaker ships. This can be done in reasonable time, but it just does not appeal to me.
 
Lets face it, the real problem is the extremely low mission rewards and the extremely high buy backs. When it takes days of grinding to cover your buyback cost people are gonna be when they lose their ship. The game needs better mission rewards, and or some type of auction house where players can trade with each other. I really dont get why they are keeping that out of the game, it would make mining actually worth doing. The games major problem is the excessive grinding for everything with no actual sense of accomplishment. After all the grinding of making money and rank to be able to buy a top tier ship, and then have to do a worse grind for materials to engineer what are we supposed to do if not pvp? There is really no point in engineering if we can only fight npc's. Plus they could always make the starter systems a no pvp zone. Punishing players for just doing an activity that is built into the game is just crazy. The thing that gets me most is seeing all this talk about"griefers" considering I always play in open and still have never been messed with. I'm sure it happens but it has to be rare. seems like every time you see someone crying about grieving that person doesn't even play in open in the first place. Lower ship buyback cost and increase mission payout so we don't have to board how in select systems and let us enjoy the game. The way the system is now if you just do the missions without the board hopping it would take years to buy top tier ship, we would never get to enjoy any of the alien stuff or anything else we would all rather be doing. Sometimes I wonder if the devs actually play their own game.
 
Can't be bothered to grind that hard. I did the Black Desert / Korean PvP MMO thing and burned out on it pretty quick, it was certainly fun while it lasted though. Then again, you had big PvP guilds and very specific goals and roles, which made it more tactical and interesting. Elite has no tactics, only dogfighting skill, and the PvP really has no goal. Protecting your guildes during a boss-fight is a lot more fun than just random interdictions and the 1/100 roleplayed piracy.

Also I play in VR+HotAS. I'm sure hotas is viable enough, but M+K will always be superior for fine control if you invest the time, which also means using a screen. Can't be bothered to do that either.

And yes, I'm sure you can PvP just fine still etc. But if I PvP games I'm an edge-hunter by nature, it's how I need to play.
 
There's a lot of fun possibilities that would only need some basic match making tools to compliment your mass slaughter scenario. Chongo had a brilliant post a while back detailing all the things that could make a PvP Hub into a multiplayer nirvana, but I can't for the life of me seem to find it anymore.

What you're asking for is CQC+ rather than something that really fits inside the game world.

It's definitely worth noting that the entire rest of the milky way and game mechanisms are irrelevant to this. It's a different game.

Once you're demanding a different game it's best to accept that.
 
What you're asking for is CQC+ rather than something that really fits inside the game world.

It's definitely worth noting that the entire rest of the milky way and game mechanisms are irrelevant to this. It's a different game.

Once you're demanding a different game it's best to accept that.

It's almost like you go out of your way to misunderstand me, or to misconstrue my words.
 
It's almost like you go out of your way to misunderstand me, or to misconstrue my words.

Of course you would never do that ;)

A lot of the PvP related suggestions I read (change from peer to peer, to client/server etc) really are asking for a spin-off game rather than tweaking the existing game. Is your suggestion so different?
 
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